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Mount & Blade II: Bannerlord - War Sails

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3.6/5

( 5 Reviews )

3.6

5 Reviews

English & 12 more
Offer ends on: 12/10/2025 09:59 EET
Offer ends in: d h m s
24.9922.49
Lowest price in the last 30 days before discount: 24.99
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Mount & Blade II: Bannerlord - War Sails
Description
Sail the high seas, lead mighty fleets, and forge your legacy in War Sails, the epic single-player expansion for Mount & Blade II: Bannerlord. Bringing naval warfare to Bannerlord for the first time, War Sails lets players command powerful ships, engage in thrilling sea battles, and master maritim...
User reviews

3.6/5

( 5 Reviews )

3.6

5 Reviews

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Product details
2025, TaleWorlds Entertainment, ...
System requirements
Windows 10 (64-bit only), Intel® Core™ i5-9600K / AMD Ryzen™ 5 3600X, 8 GB RAM, NVIDIA® GeForce® GTX...
Description

Sail the high seas, lead mighty fleets, and forge your legacy in War Sails, the epic single-player expansion for Mount & Blade II: Bannerlord. Bringing naval warfare to Bannerlord for the first time, War Sails lets players command powerful ships, engage in thrilling sea battles, and master maritime conquest.

Embark on daring naval adventures with new mechanics, territories, and challenges. Customize your fleet, conquer settlements, and carve your legend on the high seas!

 

MEET THE NORDS, A NEW VIKING-INSPIRED FACTION

Chart your course to the Northern Kingdom, home of the fearless Nords—legendary seafarers and masters of close-quarters combat. Explore a land of jagged peaks, vast taigas and freezing fjords, where scattered settlements rise like ships from the sea. A bold adventurer may trade their goods, recruit their warriors, join their ranks or challenge their rule. Will you join the North or seize its riches?

 


 

MASTER NAVAL WARFARE

War Sails introduces a unique and immersive naval warfare system that has been inspired by accounts of actual medieval sea battles. Featuring realistic wind and water physics, ship-to-ship combat lets you board enemies from multiple points, ram them, or attack from afar.

Captains can seize opportunities by boarding already engaged ships, prepare for an incoming attack by creating a floating fortress or take a risk to tie down several enemies at once - giving their allies an edge elsewhere. They may ram an enemy ship to sink it - or at least throw men off board, shatter oars and compromise buoyancy. Well-placed arrows and ballista fire can also tear through sails, further crippling mobility. 

 


 

EXPLORE AN EXPANDED WORLD

Calradia has been reimagined with a northern region, a settled island, coastal waters and open seas. The dynamic weather system was also refined to include storms and trade winds. Ships move faster when riding the gales, but beware—attrition can unravel even the best-laid plans.

The naval systems and Nord faction integrate into Bannerlord’s world, reshaping trade, warfare, and diplomacy. Ship production and new trade goods add regional variety. Coastal towns may grow rich from this — if they can fend off pirates and naval invasions.

Sieges have also been adapted to naval warfare. Armies will have to bring along a fleet and set up a blockade, if they want to stop supplies and reinforcements arriving over sea.

 


 

BUILD YOUR FLEET

Players can choose from 18 ship types modelled after historical vessels, each with unique handling, shaped by realistic wind and wave physics. They can be customized with siege engines, cargo holds, sails, rams, and more. Shipyards build and stock vessels based on their town’s culture and development. Players can also capture ships and figureheads in battle. 

 

EXPAND YOUR ARSENAL

The character system has been extended with Nord hairstyles, beards, and tattoos. Three nautical skills were added that enhance navigation, tactics, and stewardship. There are also many new items including spears, swords, axes, shields, and armor.

Troop trees now include mariner troops that are more effective at sea. Players can also recruit new companions with maritime backgrounds.

 

 

LEARN THE ROPES

A new questline introduces players to the seas of Calradia through cinematics, scripted missions, and classic Mount & Blade gameplay. Learn how to command your ship, then take it into battle against a pirate confederacy. Lead a growing fleet of newfound allies as you face a range of nautical challenges.

 

 

ENHANCED AUDIO

The sounds of the sea come to life with new Mediterranean and Nordic-inspired musical tracks. Experience rich soundscapes with piercing winds, crashing waves and creaking ships. Feel the heat of battle as steel clashes and sailors cry out.

 

© 2005 - 2025 TaleWorlds Entertainment, Mount & Blade, Bannerlord and related logos are trademarks of TaleWorlds Entertainment. All rights reserved. All other trademarks, logos and copyrights are the property of their respective owners.

System requirements
Minimum system requirements:
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Game details
Works on:
Windows (10, 11)
Release date:
{{'2025-11-26T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Size:
978 MB

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Overall most helpful review

Edited on: December 6, 2025

Posted on: November 27, 2025

ravenguardian1

Verified owner

Games: 51 Reviews: 5

20 Days Til Refund

Release Day Summary: Wait for the patches and a good sale. Ten Days Later: I will be refunding the DLC if some things are not fixed. 1: The map and river system. This was so poorly implemented I cannot look at the rivers while playing the game. They look like they were finger painted on with an iphone. They are far too wide for how short they are, they don't look like rivers at all they look like stubby weird lakes. Some of them still don't connect to anything after 5 patches, even the obviously missed land bridge by Epicrotea, which makes an entire river pointless because no ships can access it. This isn't "room for a future expansion" it's clearly been screwed up and despite multiple threads about it on the official forum and elsewhere they refuse to address it. 2: The stealth system and the lighting changes required to make it make sense. Stealth is totally borked, it was an un-asked for addition and clearly added to help bulk out the content. Hideouts, once a vital part of the early game and for late game training of companions, have been totally changed to accommodate the stealth system. The stealth system by the way is you sneaking from one conveniently placed grass patch to the next and throwing an axe at a dude from behind. To make it feel like you're at least somewhat being a sneaky person they've changed the lighting and made it so dark no amount of adjustment can make anything visible. Yeah, sometimes I felt like the first episode of Vikings where Ragnar and Rollo fight those dudes on the hill, but for the most part you're just glad to fight battles during the day. Stealth needs to be either fixed or dropped and the lighting changes made less drastic. 3: Pre-battle deployment is now broken. Prior to War Sails when the player character was assigned to lead a squad and you moved that squad during the deployment phase, it would actually move with the squad. Currently this is not the case and the player character never moves from the spot it spawns in at. This means that you pretty much have to ride a horse so you can deploy your troops properly and just ride to them at battle start - or you just don't deploy very far from the default positions if you insist on playing a foot lord (which is something you might want to do as, oh I don't know - the new foot only faction). Again we are five patches in and this bug has been persistent the whole time. These are the big three concerns for me, but there is an underlying issue that's coming to a head in the gaming industry and Tale Worlds has illustrated it perfectly. You cannot sell people a broken product. You can't! No one else gets away with it (okay lots of industries do, but that's not the point). Why do we accept that game companies are just going to fix it after? And how often do bugs simply go unfixed? I'm well aware that patches have a been a part of gaming since the beginning, but things used to be different. We couldn't just go download the latest patch, and if you could it might take an hour or two, and it certainly wasn't just some automatic thing that you clicked on! Old man yells at clouds but hear me out. Nowadays we can fix bugs pretty quickly, and there are plenty of success stories of games getting fixed by dedicated developers, but I ask you this - is that the norm? Are you really satisfied with spending your hard earned cash on something that a company might just drop six months down the road and leave you with a buggy mess you can't or don't want to play? And let me point out the big problem here, it's not really TW and their lukewarm DLC, it's storefronts with restrictive refund policies that force users to pay for games that are not really worth owning. I still have 20 days to see if TW is going to fix the product enough for me to want to keep it. Millions of others do not have that option, they are stuck with War Sails because they spent too long on character creation and got timed out on their refund when they tried to replay a bugged campaign mission one too many times. 2 hours is not enough time to review a game, these days two days isn't even enough! It's been ten days since War Sails released and it's seen 5 patches with major issues still left unresolved, even introducing a new one. How is anyone supposed to make a fair assessment of a product within two hours when the current norm is games being released needing patches that might come days or even weeks afterwards? Well you know what? I'm changing the way I interact with this hobby. Because that's what it is, for me and millions of others. A hobby. My time is valuable, not just when I'm working but when I'm at home too. In fact that time is way more important and you can't put a price on it. When I want to spend that time pretending I'm a Viking warlord I want to be fighting cool battles and deciding which gauntlets go with my helm the best - not filling out bug reports and begging developers to care as much about their product as I do. The water textures for the rivers and the oceans are the same ffs. They couldn't even make the rivers flow to the seas. In a DLC about sailing up rivers and raiding villages. And they want my $30 CAN.


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Edited on: December 2, 2025

Posted on: December 2, 2025

UlrickThaWolf

Verified owner

Games: 154 Reviews: 8

Love the game but needs work

I love bannerlord and have played it a lot. But this DLC seems way to rushed and unpolished. It's very buggy with a lot of clipping and lag. Even for my computer that can run resource eating games just fine. Plus the whole map change is just barren and ugly looking. I can understand wanting to change things to let the new faction be enjoyed. But this is just bad. Like orc's hall and the lake is completely changed. Poro's is moved and the island's is gone to, why remove the island's in the massive lake in the middle of the map??? Heck i would've made a smaller faction be there since we got a nord faction


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Posted on: November 29, 2025

AliGokkaya00

Verified owner

Games: 5 Reviews: 1

Thank you TaleWorlds

LESS READING, MORE RAIDING!!


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Posted on: November 29, 2025

boyzhanxun

Verified owner

Games: 51 Reviews: 2

where is the patch 1.3.4 to 1.3.5

War Sail is coming,but I can't find the patch 1.3.4 to 1.3.5,so I can't upgrade my game to the lastest version 1.3.7.……Must I download the whole game again?


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Posted on: November 29, 2025

arugulaKhan

Verified owner

Games: Reviews: 61

last straw

Yeah, yeah: I know. This is not so much a review of the game as of TaleWorlds and -- in the past -- I would have rolled my eyes (much as you are doing now), down-voted and moved on... -BUT- After going on record (numerous times) saying they will always make sure old saves are compatible with new versions of the game (which, with minor issues, has mostly worked up to now); TaleWorlds made a big u-turn with War Sails, which will straight up tell you "old saves won't work because they were not made with War Sails." Going into this "expansion" I had three campaigns parked and raring to go. To be now told I can't use any of them and have to start over is very convenient (for the devs); and kind of a slap in the face (for this player). My time is not unlimited: I can't just put in another 100 hours into a game because a dev felt like not making it backwards compatible... Instead, I'm choosing to vote with my wallet. I'm getting War Sails refunded and will no longer support TaleWorlds in the future (which kinda sucks, because I loved Bannerlord). If you want to back a company that gives a whit about its supporters, I'd advise you to look elsewhere as well.


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