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Thea 2: The Shattering

Bibliothèque

3.5/5

( 76 Avis )

3.5

76 Avis

English
L'offre prend fin le: 10/26/2025 09:59 EET
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Thea 2: The Shattering
Description
Thea 2: The Shattering is a follow-up to the successful Thea: The Awakening, which brings the idea of innovative genre hybrid, with elements of turn-based, 4X strategy, survival, RPG and a card game, to entirely new and thoroughly polished level. The player takes on a role of a deity from...
Notes des utilisateurs

3.5/5

( 76 Avis )

3.5

76 Avis

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Détails du produit
2019, MuHa Games, ...
Configuration du système requise
Windows 7/8/10 64-bit, Dual Core 2.2 GHz or better, 8 GB RAM, DirectX 11 class GPU with 2GB VRAM, Ve...
Time to beat
20.5 hMain
56.5 h Main + Sides
-- Completionist
36.5 h All Styles
Description
Thea 2: The Shattering is a follow-up to the successful Thea: The Awakening, which brings the idea of innovative genre hybrid, with elements of turn-based, 4X strategy, survival, RPG and a card game, to entirely new and thoroughly polished level.


The player takes on a role of a deity from the Slavic mythology-inspired pantheon and as such, controls the fate of a small flock of believers struggling for survival. This goal can be achieved in many ways, from diplomacy to war, from exploring to conquering, but any playstyle will surely lead to completely unique adventures thanks to the procedurally generated environments. Rich options, from crafting to town-building system, as well as the co-op multiplayer gameplay, make Thea 2 an ideal choice for tactically minded players, who are up for a challenge.


Key features:

  • Explore rich, procedurally generated and diverse new environments and biomes.
  • Expand your influence in the world, build towns, widen your territories or choose the much tougher path of a nomad.
  • Exterminate your way to victory, battle through the vast array of creatures or simply strive to survive till sunrise.
  • Exploit the many wonders of the land - discover and combine resources, collect materials and craft them into your equipment.
  • Become a deity of Thea and direct your Chosen to victory in a world inspired by Slavic myth and folklore.
  • Play together - co-op mode for up to 3 players allows you to build your pantheon with friends.
  • Choose your playstyle - become a warlord or a diplomat, or simply remain an outsider wandering the world in search of glory.
  • Survive any way you can and choose your challenge style as you resolve conflicts via battle, mental or spiritual challenges.
  • Free DLCs, built-in adventures editor and other modding tools.

Copyright © 2019 MuHa Games. All Rights Reserved.

Succès obtenus le plus souvent
Configuration du système requise
Configuration minimale requise :
Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Time to beat
20.5 hMain
56.5 h Main + Sides
-- Completionist
36.5 h All Styles
Détails sur le jeu
Fonctionne sur :
Windows (7, 8, 10, 11)
Sorti le :
{{'2019-05-13T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Éditeur :
Taille :
2.7 GB
Liens :

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Notes des utilisateurs
Avis les plus utiles

Posted on: May 14, 2019

Sorry to say, it's still a Beta

I quite liked the first Thea and was hoping this will be a refined version of it, and some progress is done. Finally a little bit of customization traits wise and portrait, althoug I'm still no friend of the semi RNG progress. Then no zoom, just bound to this smal section. It's strategy, isn't it? So I would like to have an overview, it doesn't imerse me more when I have to move around clunky. And the whole crafting part, stil picking up each ingredient and placing it, maybe fun the first few times but gets repetive and annoying pretty fast. Same with moving around, click, click click, click, click sorry just awful UI. I really hoped you learned that from Thea 1. And then again the pure lack of information, sometimes even less than in Thea 1. Moral is such an example, what!? how does this work? Or battle, even slower than before even it feels a bit more streamlined, but hell, still barely clear how your team will perform in each situation, to have a move order but aswell different initiatives etc? why then not just one of it? Do you want to make it a tactical rpg battle or a card game? make a decision for one. The whole cloning feels off. Why does a skill grant you additional attack power from your own clone, that clone has then the same attacke value like the original card, that got boosted by itself and then the skill description says +1 but the creature gets +2 from any additional card played!? What? Why? Why the whole cloning anyway? I really wish MUHA Games all the best and lots of success, I really like that they something different and I had my joy with Thea1, but Thea2 is still unfinished, is terribly slow, tedious, not really thought through, lacks information and is just not worth my time, as much as I would like it otherwise.


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Posted on: May 19, 2019

No Manual, User Guide

Have over 10 hours in the game now. Attractive graphics, seems glitch- and bug-free as well. However, there is almost nothing in the way of a tutorial in the game, so you have to learn as you play through it...multiple times. You basically move your party across the world exploring and accumulating resources until you have enough to build a village. On the way, you perform quests for your mentor (?) imp/spirit. Battle occurs when you enter certain locations or when wandering mobs encounter you. While the basics are simple enough, without a better understanding of what impact the different skills/talents have on battle, gathering or crafting, it's a real challenge to beat the game, which can wear down your team in a hurry via physical or moral damage from back to back encounters. In my opinion, not providing even a basic guide to the player base is simply laziness on the part of the developer. I'm not asking for anything on the order of what used to be provided by Microprose or other big companies in the 90s, but a simple guide that briefly addresses all parts of the game and suggests how to use characters to succeed.


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Posted on: August 21, 2019

Almost playable

The original Thea had its flaws, but it was pretty solid overall. Thea 2 removes some unnecessary complexity, adds some different unnecessary complexity, and mixes in some nice quality of life improvements. The encounter card mini-game in particular got simpler in some ways, but much more complex in others. I virtually never resolve encounters manually, unlike the original. Most importantly, however, it seems torn between a roguelike structure and something closer to an RPG, ending up with the worst of both worlds. It's certainly replayable with accumulating benefits, but the benefits are only marginally useful. At the same time, it's poorly calibrated, such that the game is periodically throwing you into scenarios that you have no hope of either winning or escaping. You can work around this to some extent by saving and restoring frequently, although it's not designed to encourage this. I think the game could work if it picked a direction. Either embrace the roguelike structure and make the accumulated benefits mean something (increasing base stats, e.g.) or calibrate it more like the first Thea, such that encounters are more consistent and manageable. Or possibly make it easier to judge the difficulty of quests and encounters and avoid them until you're ready.


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Posted on: September 17, 2020

eobet

Jeux: 339 Avis: 14

Thea 1 is a timeless classic...

...Thea 2 is sadly a miss. Thea 1 had an amazingly innovative and intuitive combat system, where the placement of cards were also the order in which they were executed. One card is one person, who can either use his skill or step into the fray themselves. Thea 2 takes those cards and place them on a big grid in the most confusing and convoluted way. Cards are no longer one person and you can place them multiple times, breaking that metaphor. Effects, results and stats are also very difficult to see due to a poor UI. Perhaps in order to want to become more mainstream, Thea 2 does away with the wonderful illustrative graphics of Thea 1, in favour of looking like a World of Warcraft/mobile game clone. The developers unfortunately misstepped with this sequel, but please go and buy Thea 1. That game deserves to go down as one of the all time great 4x games!


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Posted on: October 9, 2020

Too Tedious

I loved Thea 1. Thea 2 does expand on thea 1, more resources, more science, more crafting, more possibilities, more more more. Technically this sounds great, sadly in execution, it becomes overly tedious, if you are a completionist like me, you will have an awful time gathering all the resources needed and then change them into whatever you need. The game is neither hard, nor complicated, but the tedium of micromanaging everything keeping taps of all the single resources you need to make this new resource and so on, is cumbersome. It does not help, that especially in later turns, one turn can take ages and you are mostly just clicking 'next'. So aside from the 'more crafting' there is not enough content to keep you busy with story and other things while you are craft and gather things. There is still some of the old thea visible, but its obscured by tedium.


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