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Of Blades & Tails

Bibliothèque

3.7/5

( 15 Avis )

3.7

15 Avis

English & 9 de plus
L'offre prend fin le: 06/17/2026 15:59 EEST
L'offre prend fin dans: j h m s
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Of Blades & Tails
Description
A turn-based RPG that is action-oriented but rewards a thoughtful approach. Discover a fantastic land populated by different animal tribes. You play Reik, a clever member of the tribe of foxes. A chain of unfortunate events involves you in a quest of vital importance to all the peace-loving cre...
Notes des utilisateurs

3.7/5

( 15 Avis )

3.7

15 Avis

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Détails du produit
2022, Felix Laukel, ...
Configuration du système requise
Windows 7+ 64-bit, Intel Core 2 Duo, 4 GB RAM, Any discreet video card from the last decade, 200 MB...
Description


A turn-based RPG that is action-oriented but rewards a thoughtful approach. Discover a fantastic land populated by different animal tribes.
You play Reik, a clever member of the tribe of foxes. A chain of unfortunate events involves you in a quest of vital importance to all the peace-loving creatures of the realm. You will have to leave your home village and explore the world to become strong enough to stand up to evil. (In other words: There will be a main storyline but it's still in the making!)



The gameplay is inspired by classic Hack & Slays like Diablo and turn-based RPGs like Tales of Maj'Eyal or Stoneshard. However there is no permadeath in this game. It aims to be an accessible and entertaining Action-RPG.
The lore is inspired by the classic Point & Click Adventure Inherit the Earth.



As you explore the land, you'll gain experience and unlock new abilities. Not all inhabitants will be friendly to you. Some will help you with information, others are only interested in trading, and still others will get in your way.
Improve your equipment and collect useful resources in the environment to have a decisive advantage in battle.



  • Turn-based Combat that allows for quick action or strategic planning
  • An Open World with lots of places to discover
  • A fresh, animalistic setting in a vibrant pixel art look
  • Procedural generated dungeons and caves
  • A Main Storyline and various side quests
  • Classless Character Development with many abilities to unlock
  • Equipment of different qualities and Unique Items with special powers
  • Hunt giant bugs or gather herbs and other useful resources
  • Many Enemy Types with different skills that may require tactical decisions
  • Join factions to gain access to even more refined skills and equipment
  • Trade with rats and other profit-seeking animals
  • Multiple Game Modes if you prefer a relaxed or challenging experience
  • ... and more to come!

© 2022 Felix Laukel and Pineapple Works

Succès obtenus le plus souvent
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SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
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Détails sur le jeu
Fonctionne sur :
Windows (7, 8, 10, 11), Linux (Ubuntu 18.04, Ubuntu 20.04, Ubuntu 22.04), Mac OS X (10.13+)
Sorti le :
{{'2022-10-19T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
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Notes des utilisateurs
Avis les plus utiles

Posted on: March 17, 2023

Revue de l'accès anticipé

Labour of love graphical roguelike

I really like the game so far, after a cursory glance I gave it yesterday. The "cute" style the author went for reminds me of Tangledeep, but I gotta say that this one is even cuter *_*. Furthermore, it seems like it is not one inch less brutal than similar games such as StoneShard (which I consider a good thing), and I probably would've died within the first 30 minutes were I not already rather familiar with traditional roguelikes such as DCSS, Cogmind or CDDA. I found the game really easy to get into, the help sections were accurate (not too long and detailed, not too terse). I'd like to comment on one aspect which is not strictly related to the game but the engine: I really appreciate that more people are starting to use free and open source game engines to produce top notch games, because it shows that success does not depend upon nonfree software. I wish the author the best of luck for his game :)


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Posted on: March 13, 2023

Revue de l'accès anticipé

A pleasant surprise!

I tried this game on a whim, and HELLO?! Did not expect to get this hooked! This game manages to be both stressful and relaxing at the same time - one moment you're discovering fun little areas, the next you're left wondering how two enemies managed to whack and push you around into 20% health in a single turn..! The game is a little difficult at the beginning, but it eases you in, while still keeping you on your toes from time to time. This is also one of the best Early Access games I've ever tried - it's really easy to jump back in as updates come out, and there's plenty to do already. Excited for more! :D I wish I could do a 4.5 star review, as it's EA and definitely needs some QoL improvements - but 4 felt too little, especially with the dev being so active, so you get a 5 :')


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Posted on: November 23, 2023

KrisSchnee

Jeux: 29 Avis: 4

Exploration and Tactical Combat

I'd imagined an open-world 2D game similar to a "Fallout" or "Elder Scrolls" done on a low budget. This isn't perfect but I still recommend it. Graphics: Decent pixel art with little animation. Music: freeware, and after a while I found how to shut off battle music since there's only one tune for it and it interrupts the nice backgrounds often. Difficulty: Hard by default, tricky even on "Relaxed" mode, but auto-saves most stuff often. Gameplay: Mixes combat and exploration. Combat is interesting once you get into having powers for AOE, movement, stuns, etc. These let you do tricky dodges and traps, more rewarding than just banging into enemies till someone dies. Day/night cycle and tall grass make visibility important in battle. Exploration seems like an open world and has many secrets, but is held back somewhat by a sharp difficulty curve by area and a very linear main quest with no substantial factions' storylines. There's also an item customization system if you're into that, though I didn't use it much and collected tons of overrated "epic" items. Story: A bit disappointing. "We can't help you; go talk to the next guys." I'll just say the endgame didn't feel adequately set up or explained or resolved either. Eh; I had fun anyway. Bugs: A few random crashes when changing areas, at least one status effect (grabby roots) that has a missing description, and right after beating the final boss copies of its corpse kept appearing randomly in other places. No serious trouble. Overall: Worth playing!


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Posted on: August 25, 2024

A great simple game

I loved this game! I'm not used to rating or reviewing games, but I'm doing it here because I think it deserves much more attention. For sure, you shouldn't expect AAA standards here. This game does simple things, but most importantly : it does them well! The gameplay loops are well designed, challenging, and rewarding. The adventure is appealing, straightforward, but effective. You can really feel the dedication that the developer put into this game. The only shadow on the picture, in my opinion, is the sound design — it was a relief when I found out you can disable the battle music. I would blindly recommend this game to any RPG or indie game lover.


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Posted on: January 10, 2026

It's TOO difficult

I was really excited for the game because the visuals and the idea of a turn based furry RPG was very attractive to me. However, getting into the game I was met with relentless difficulty. There are 3 difficulties and I picked out Relaxed, which promises you will take less damage, deal more, and level up faster. I imagine you do... but not by much. Even in relaxed you do not earn enough RPG to continue the main campaign at a regular pace. The first quest ends telling you something very wrong is happening and you need to urgently arrive on the next city down the south. The areas from that to the next city scale from 1 all the way up to 11. Fighting every enemy I found on the way I was still only level 3. I guess you could argue that I could've done side quests and wandered off until I had a higher level. If so, why bother having the main story urge you to rush ahead to warn of a brewing danger ? When I hear that I don't think "Ok, cool, I'll go off into the woods and see about it later." I think "Oh goodness, I need to hurry this up along then!" What's weird is that the game does the oldest trick in the book to force a player to engage with side content. Once you speak to the person you need to in the next city they work out a deal to help you out ONLY if you help out the people in the city. That forces you to engage with the side content and grind up levels before you continue the main campaign. It's the oldest trick to ensure the player does not fall short of the main campaign. Why wouldn't you set that at the start if your beginning area scales so quickly ? Also the perk system is simply boring. The skills don't offer anything peculiar that really draws your attention or greatly changes the way you play. Every other skill tree has a "teleport" ability. They're all pretty much samey. Although I really love the visuals and the gameplay, the music left a lot to be desired and I felt as if I was listening to stock music which I can't be sure I wasn't. There was nothing unique about the soundtrack. It wasn't awful, but it was simply mediocre. I cannot recommend this game unless you purposefully ignore the main campaign to go off and 100% every quest within your grasp. I am not one of those people. However, the visuals and gameplay are good enough to bump it from a 2 to a 3, as I admit that despite its flaws, I simply am not the audience for this game. It's for the people that WANT to do every quest possible, not people that want an intriguing campaign with optional content. The flaws are too glaring and that brings it down heavily. Also, if your game is not completely built around stealth THEN DO NOT HAVE A STEALTH QUEST. It was a very obnoxious quest to deal with and I managed to do it by pretty much cheating. It took me 2 hours, since the character you're supposed to follow can see you even from beyond the camera boundary, forcing you to take a step, press tab to reveal more of the camera before repeating.


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