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EVERSPACE™
Description
EVERSPACE™ est un jeu de tir spatial en solo combinant des éléments de rogue-like, des graphismes au top et une histoire non linéaire captivante. Il vous entraîne dans un voyage difficile à travers un univers magnifique, en évolution permanent et plein de surprises. Vos compétences, votre expérience...
EVERSPACE™ est un jeu de tir spatial en solo combinant des éléments de rogue-like, des graphismes au top et une histoire non linéaire captivante. Il vous entraîne dans un voyage difficile à travers un univers magnifique, en évolution permanent et plein de surprises. Vos compétences, votre expérience et votre talent pour l’improvisation seront continuellement mis à l’épreuve, tandis que vous en découvrirez plus sur votre propre existence lors de rencontres avec des personnages intéressants détenant chacun un fragment du puzzle. Chaque partie est passionnante, car vous serez confronté à des situations nouvelles qui préservent la longévité du jeu et vous réservent des moments inoubliables.
Jeu de tir spatial rogue-like à la progression persistante
Trois vaisseaux de joueurs avec des améliorations en profondeur et un système de dégâts
Histoire non linéaire captivante avec des personnages intéressants
EVERSPACE™ is a trademark of ROCKFISH Games GmbH. All rights reserved. All other copyrights and trademarks are the property of their respective owners.
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Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
If you go into this looking for something like Freelancer, you'll be disappointed. Arcade action, and it's a roguelike, but without much depth.
It's pretty, but feels shallow and empty. Other roguelikes that build on top of the pattern offer at least something to buffer the permadeath or advance the formula. Not here. Shoot things in arcadey outer space, die, do it again. If this sounds like your jam, go for it. It's not mine.
The settings in this game are beautiful. The controls are intuitive and the combat well flushed out. It even has a decent narritive the helps keep you engaged. The possible ship choices are a bit limited but that's not a game breaker.
However, the game starts to fall apart at its self-defeating mechanics.
Like any game, you push through tough fights in order to stay alive and be rewarded. But in Everspace, you're not rewarded until you die. As in you literally do not have the opportunity to upgrade your ship until your current ship explodes.
You gain money by playing the game but you're not able to really spend it until you die & upgrade your ship; and anything you don't spend, you won't get to keep - you'll lose it when you respawn.
The same goes for the crafting based upgrades. Ignoring that adding a crafting mechanic to this kind of game doesn't add any depth, in Everspace it has been made into a time sink for temporary upgrades, really just creating an uneeded, unending grind because once you ultimately die in order to upgrade your ship, you'll lose all of your crafting ingrediants & start back at step one.
It's an interesting dynamic for self created difficulty but this system of leveling up on death rewards the player for failure and fails to reward the player for success.
I do think some people will really love this but as an objective product, it's a major flaw.
Summary: Everspace is a hollow facade of what should be a very good game.
Everspace is undeniably a spectacle. Each astroid, ruin, and wreckage be-speckled zone of space is beautifully rendered. The controls are intuitive. Combat, augmented with a respectable assortment of weapons, ships, and configurables, is fast-paced as well as tactically challenging. So why the awful review? Unfortunately, the game doesn't appear to be finished.
Contrary to the 1.06... version number this game is full of bugs and empty of content. Prepare for containers clipped into objects, explosive mines buried inside walls that you cannot detect or pre-detonate, locked doors and holds that won't open after you've expended an ever-elusive access key. Even if you can look past these blunders, the game has a mechanical inconsistency which makes the success of each run more a question of nanobot and fuel drops than skill or planning.
The farther you venture, the slower you'll progress. Bigger, tougher opponents do not equate to bigger rewards. Its all very random to the point of destroying any sense of immersion. The beginning sectors have all the credits, materials and tech containers that drive rogue-like progression. The later sectors are at times devoid of anything at all. Upon venturing beyond Sector 3, the only incentive not to ram your ship into the nearest space-rock or electrostatic discharge field is either to unlock the lack-luster pre-mission load-outs or ineffable curiosity.
I cannot recommend the game in its current state and hope the developers will come back to this beautiful husk with some real fixes.
The gameplay is "Descent"-style combat in rouge style, means you're meant to fail and try again with higher attributes. The game refers to it as a RUN which is the right word.
The questionable part is the algorithm that decides what obstacle it puts in your way to prevent you from advancing.
In essence the game is short. You traverse 6 sectors on your way to sector 7 while jumping locations via a map. In each location you're doing the same thing, collecting resources to craft consumables like missiles, having dogfights with other ships just to flee from their unlimited reinforcements and jump to the next location.
The locations are generated at the start of each sector, basically asteroids, ship wrecks, small stations etc. You need to reach Sector 7 at least 5 types to finish the game which becomes a source of constant frustration after a while. The mentioned algorithm is efficient at lengthening the play-through time even though the game essentially does not have much content.
Unless you're into the genre, skip this title.
Beautiful but boring.
The store is decent enough. Basically guy has amnesia and wishes to learn about his heritage. Most of it is done through comic style cutscenes, with maybe a word or two in mission. There lies the problem. Most missions are grab enough fuel to jump to next cutscene/node. Rinse repeat. Nearly nothing in the maps I have played so far had anything to do with the story, except for boss battles. Those are people from his past who try to murder him. They talk for like 30 seconds then bugger off.
The combat is alright. I have not found much favor in any of the weapons sans the flakcannons, bfg nuke missile ar9000 or something, and corrosive missiles. the rest are half assed. The combat is also ruined by the incessant nagging and whining of the ai and pilot. take 2 shots from some back biting Nalis and the AI is like OMG WE'RE LOSING DO SOMETHING! and the pilot is yelling along the lines of O NOES WEEZA GONNA DIE? Stupid stuff like that nearly every other bloody dog fight. I could understand if I had 2hp left., but for the love of Talos 2 shots in and tears are flowing?
The scenery is beautiful (usually). but the boundaries for the maps are not clearly defined and there is something far worse with the exploration aside from 99% of it involving fetching menial goods. The freaking super mega colonial ships. Spend a little too long enjoying the sights or playing hide-and-seek with those blasted Warp Drive suppressors and the bad guys arrive to murder you. 99% of the time it is 2 corvettes and umpteen fighters. Once they are dead the capital ships drop in and start blasting with the intensity of a thousand suns with aimbot like precision from kilometers away. After recent patches there is no way to kill the which basically involved hiding in their belly button and pew pewing for hours. The best that can be hoped is to take out the turrets and aim for the little green warp dot to get the hell out of there.
Hopefully I can keep enough interest in it, but I have already gotten a decent ways in and I am bored and annoyed. Great style and possibilities squandered by focusing on boring fuel and resource hoarding.
TL;DR wait for BIG sale. Like 90% off sale. It has the right set up but abysmal execution.
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