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EVERSPACE™

Bibliothèque

3.9/5

( 368 Avis )

3.9

368 Avis

français, English & 10 de plus
L'offre prend fin le: 11/05/2025 09:59 EET
L'offre prend fin dans: j h m s
19.990.99
Prix ​​le plus bas depuis 30 jours avant réduction: 0.99
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EVERSPACE™
Description
EVERSPACE™ est un jeu de tir spatial en solo combinant des éléments de rogue-like, des graphismes au top et une histoire non linéaire captivante. Il vous entraîne dans un voyage difficile à travers un univers magnifique, en évolution permanent et plein de surprises. Vos compétences, votre expérience...
Genre :
Avis des critiques
77 %
Recommander
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9/10
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4.5/5 stars
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9/10
Notes des utilisateurs

3.9/5

( 368 Avis )

3.9

368 Avis

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Détails du produit
2016, ROCKFISH Games, Classement ESRB : Teen...
Configuration du système requise
Windows 7 / 8 / 10, Intel CPU Core i3, 4 GB RAM, Nvidia GTX 480 / AMD Radeon HD 5870, 11, 8 GB...
DLCs
EVERSPACE™ - Encounters, EVERSPACE™ Deluxe Edition Upgrade
Time to beat
17 hMain
35 h Main + Sides
66.5 h Completionist
33 h All Styles
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Description
EVERSPACE™ est un jeu de tir spatial en solo combinant des éléments de rogue-like, des graphismes au top et une histoire non linéaire captivante. Il vous entraîne dans un voyage difficile à travers un univers magnifique, en évolution permanent et plein de surprises. Vos compétences, votre expérience et votre talent pour l’improvisation seront continuellement mis à l’épreuve, tandis que vous en découvrirez plus sur votre propre existence lors de rencontres avec des personnages intéressants détenant chacun un fragment du puzzle. Chaque partie est passionnante, car vous serez confronté à des situations nouvelles qui préservent la longévité du jeu et vous réservent des moments inoubliables.
  • Jeu de tir spatial rogue-like à la progression persistante
  • Trois vaisseaux de joueurs avec des améliorations en profondeur et un système de dégâts
  • Histoire non linéaire captivante avec des personnages intéressants

EVERSPACE™ is a trademark of ROCKFISH Games GmbH. All rights reserved. All other copyrights and trademarks are the property of their respective owners.

Configuration du système requise
Configuration minimale requise :
Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Time to beat
17 hMain
35 h Main + Sides
66.5 h Completionist
33 h All Styles
Détails sur le jeu
Genre :
Fonctionne sur :
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.12+)
Sorti le :
{{'2016-09-14T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Taille :
4.9 GB
Liens :
Classement :
Classement ESRB : Teen


Langues
English
audio
texte
français
audio
texte
Deutsch
audio
texte
español
audio
texte
Español (AL)
audio
texte
italiano
audio
texte
polski
audio
texte
Português do Brasil
audio
texte
русский
audio
texte
中文(简体)
audio
texte
日本語
audio
texte
한국어
audio
texte
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Notes des utilisateurs

Posted on: June 4, 2017

Above my expectations

Let me start by saying that I HATE this current 'rougelike' craze, I really just want to sit down and enjoy another RPG like the Witcher or Skyrim, but I loved Freelancer so I thought I'd give this a go. Combat mechanics are great, VERY similar to Freelancer which couldn't be better, for an arcade/sim hybrid it really allows you to just enjoy the dog-fights instead of stuggling to remember and find which buttons to push. Very simple aiming with the mouse and standard WASD (and Q/E for roll). The graphics are reasonable, the textures and a little dodgy once you get up real close to something like a ship wreck, but other than that they're fine, the game also runs flawlesly at the maximum possible settings for 1080p, I'll add some basic PC specs bellow. The story feels a little like an after-thought, but I've never really payed attention to the story in a space sim, I certainly couldn't tell you what the X series was about or even Freelancer, I just did missions and followed my nose. Resource gethering is a little tedious if I'm honest, but the crafting is easy and didn't take me long at all to figure it out on my own, the game doesn't really explain it. The 'rougelike' element doesn't feel as painful as other games like FTL, the ability to use credits to upgrade your ship or purchase a new one from a limited selection is nice, altrhough there only seems to be 3 that I'm aware of, maybe more that are unloackable but I've seen nothing to indicate that being the case so far. The weapons are interesting, everytime I think I'v tried them all I'll find a new one or an advanced/altered version of once that I've already used changing it enough to make it feel new. I would normally give this a 4/5 but the devs really seem to care for this game and from what I could tell they're very active in the community, these are the sort of devs we need in an age of EAs, Konamis and Ubisofts, so I'll happily chuck on another star simply because I'm sure the devs will improve the game somehow in the future.


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Posted on: November 27, 2018

RNG in space, but now with stamina bars!

I'm not the biggest fan of roguelikes, but I figured I'd give it a shot since it's a space shooter and how can you mess that up? Well the easiest way is to take out all the fun parts of being in a space ship. There are no maneuvers. You can't barrel roll, bank, performs 180, etc. Most of the time I was standing still or moving slowly to fire on enemies or hiding behind asteroids using them as cover. Another way is to add a stamina bar (energy bar) that drains when you boost, fire primary and secondary weapons, use abilities and is permanently reduced when equipping sub systems. It drains so fast and fills so slow that running out is a death sentence as once you run out you can't boost to safety. The game's difficulty is on par with other roguelikes. The dull movement and stamina bar not withstanding the enemies deal tons of damage and always come in squads. I read the RNG isn't as bad in this game, but it's still quite brutal. I entered a new sector and immediatelly flew into a mine which drained all my shields only to find I was also in a electronic storm that drained all my shields and the warp suppressor was on an enemy corvette (bassically a battleship). There are very few traders and they seldom have anything worthwile. The permanent upgrades are locked behind other upgrades that end up creating another roguelike grind. On the other hand, the visuals are gorgeous and the voice acting is pretty solid. I enjoyed the conversations betwen the pilot and computer and the way the lore trickled in was just right. Not too quickly, but enough at the right moments to keep me invested. In the end I just couldn't find myself commited to the RNG and grind.


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Posted on: September 15, 2016

TimetravelerKi

Jeux: 262 Avis: 4

Perfect controls, great atmosphere

Short first impression after about 2h of playing. The game isn't a freeroaming space sim, instead it plays level-wise from jumpgate to jumpgate where you can select to which point you want to go. This part is similiar to for example FTL. For me, they nailed the controls perfectly. It feels great stearing the ship. Goal seems to be reaching the end point like in FTL. I now had four runs lasting about 30min each, then I got blasted into spacedust by some outlaws. There seems to be some lore here and there, but I'm not sure what the story is by now. Every now and then you'll find asteroids to mine or loot with ship upgrades. Outlaws also drop some loot now and then. There are some trade ships, where you can buy new ship upgrades, weapons or whatever else they have in stock at this very moment. After you died, you keep the money and are able to invest it in percs in the hangar and with that make your ship more powerfull. In my eyes, the visuals are quite stunning. Really like the looks, the feel and the atmosphere of it. Also the controls are perfect for me. I'm playiyng in first person and I got dragged into the game perfectly. So with this, I recommend it thusfar. Will update the review once I played some more.


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Posted on: April 18, 2023

An acquired taste

For a game that was released many years ago, this is still a very pretty space shooter. Also, playing FTL prepared me for the frequent deaths/rebirths. I bought an X52 flight stick to use with this...honestly, my Xbox 360 controller is a better fit. I like the loose story line that progresses with each sector you can clear, giving me something to look forward to besides just finishing. On one run, I actually survived the Okkar corvettes arriving and then died when the human ships arrived...maybe one could live long enough to watch a battle? To prime you for this game outside the tutorial: - you will die many times, the ships "AI" companion loves to roast you - money is kept after death to purchase your perks or new ships, money is reset on each new run - some perks are specific to the ship - hardware found on each run is lost at death, as well as resources collected - there is a crafting system - damage is fairly realistic and gradual, with subsystems that can leave you crippled in various ways - there is a hardcore mode Running on Windows 10, AMD Ryzen 5, 12GB RAM, and Radeon RX570. All visuals are set to "Epic."


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Posted on: May 27, 2017

FTL meets Wing Commander

I love Rogue-likes, and I love arcadey flight sims. This game definitely has a learning curve but nothing major. I started playing in beta and my first few runs felt like I was never going to get out of the first sector, but as you play you get better at dog fighting and figure out how to deal with corvettes and bigger threats. I'm not really a fan of the 'die and then get a boost the next time you play' mechanic but it isn't a huge buff, what I'm trying to say is like a good rogue-like it is more about learning the game not just grinding perks until you are allowed to finish. though, luck is of course a factor too. sometimes you find an awesome weapon straight away, sometimes nothing. the graphics are gorgeous. you can watch a let's play and see for yourself. the sound is enjoyable, though I've been listening to the TRON sound track while playing and it fits even better in my opinion. The voices fit the setting and haven't gotten annoying yet. I haven't finished the story yet, so I won't comment on it. seems decent so far. all in all I'm very pleased with it. the exploration and space combat aspects should keep me coming back for years. if only No Man's Sky had been more like this.


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