Posted on: May 18, 2020

Wolfy777
Possesseur vérifiéJeux: 2756 Avis: 30
Historical value, but too repetative
The more I play it, the more I remember why I don't like it: lots of grinding that doesn't really feel rewarding, but it drags instead; little story and interaction, creepy atmosphere and music (I really hate the limited light and how enemies can sneak up on me, if they are well camouflaged). While I do like playing with The Hell 2 more than the original Diablo, it doesn't really do away with any of the problematic areas of the original game (listed in the paragraph below) and by now I already tried a run with TH2 once before, so there's no novelty to help keep me engaged either. I can see both Diablo's historical value (it basically started a genre from what I understand) and how other people might like it, but it's the wrong combination of rigid gameplay, repetativeness ad infinitum (especially if you want to go for a character with balanced build, (Diablo isn't friendly to a jack of all trades character)) - I'd basically have to reply sections I've seen so many times before to grind and eventually progress a little further, only for the cycle to repeat - and too little story to keep me engaged. Plus canon lore says the town gets wiped out despite the player defeating Diablo in the first game. So there's no sense of accomplishment or helping the residents. As it stands I might play through the entire thing one day just to say I've completed it and probably never give it a second glance. I'd rather play a game I can enjoy - with more story and one I can impact and with less opressive athmosphere and less forced grinding that in Diablo begins to feel pointless the more repetition it forces for a tiny bit of progress - Diablo just feels like a chore after playing for some time. In short: I can see the game's historical value and mods do improve it, but they don't take away the wrong mix of things I dislike about the game itself.
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