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Cairn

Bibliothèque

4.5/5

( 82 Avis )

4.5

82 Avis

français, English & 11 de plus
L'offre prend fin le: 04/23/2026 19:59 EEST
L'offre prend fin dans: j h m s
29.9925.49
Prix ​​le plus bas depuis 30 jours avant réduction: 29.99
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SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
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Cairn
Contient 1 éléments supplémentaires
Base Game
Description
  UNE SIMULATION D'ESCALADE RÉALISTE La simulation réaliste de Cairn vous permet de grimper de manière intuitive : trouvez les meilleures prises et placez vos mains et pieds directement avec des contrôles simples. Adaptez votre posture, maîtrisez vos efforts et votre équilibre pour éviter la...
Avis des critiques
93 %
Recommander
Game Informer
9.25/10
PC Gamer
91/100
IGN
9/10
Notes des utilisateurs

4.5/5

( 82 Avis )

4.5

82 Avis

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Détails du produit
2026, The Game Bakers, ...
Configuration du système requise
Windows 10, Intel Core i7-6700 (4 * 3400), AMD Ryzen 5 1500X (4 * 3500) or equivalent, 8 GB RAM, GeF...
DLCs
Cairn - On the Trail: Deep Water, Cairn - Original Soundtrack, Cairn - Deluxe Upgrade Pack
Time to beat
11.5 hMain
15 h Main + Sides
21 h Completionist
14 h All Styles
Description

 

UNE SIMULATION D'ESCALADE RÉALISTE

La simulation réaliste de Cairn vous permet de grimper de manière intuitive : trouvez les meilleures prises et placez vos mains et pieds directement avec des contrôles simples. Adaptez votre posture, maîtrisez vos efforts et votre équilibre pour éviter la chute !

 

L'ASCENSION D'UNE VIE

Suivez Aava, alpiniste chevronnée, dans son ascension de Kami, une montagne dont personne n'a jamais atteint le sommet. Au long du voyage, vous ferez des rencontres inattendues et découvrirez l'histoire de la montagne. Ceux qui sont restés derrière vous attendent, et il faudra décider quels sacrifices Aava est prête à faire pour accomplir son rêve.

 

 

CRÉEZ VOTRE PROPRE VOIE

Vous pouvez grimper n'importe où. Explorez la montagne, lisez la paroi rocheuse depuis le sol, et planifiez votre voie méticuleusement. Faites preuve d'ingéniosité pour vous sortir de situations difficiles sur le mur. Vous pouvez escalader n'importe quoi, faites attention à la voie que vous choisissez !

 

L'ALPINISME EST UN COMBAT

L'escalade est difficile : chaque mur est un nouveau boss à combattre. Le défi est idéal pour les personnes qui aiment se tester, mais vous pouvez aussi ajuster la difficulté pour adapter l'expérience à vos préférences.

 

 

SURVIVEZ À LA MONTAGNE

Gérez vos ressources pour survivre pendant la longue ascension : pitons, magnésie, sparadrap... Mais aussi la nourriture, l'eau et les médicaments. Préparez vos bivouacs, et explorez la montagne en quête de ressources pour atteindre le sommet.

 

UNE ÉQUIPE RENFORCÉE

Une expérience inoubliable des créateurs de Furi et Haven, avec de la musique et du sound design par l'équipe audio derrière Limbo, Inside et Cocoon, et une direction artistique et narrative par l'auteur de bandes dessinées Mathieu Bablet.

 

© The Game Bakers 2026

Succès obtenus le plus souvent
Contenus bonus
Contenus
Base Game
Deluxe Edition
Base Game
Kami Travel Book
Exclusive Keepsakes
Wallpapers
Configuration du système requise
Configuration minimale requise :
Contient 1 éléments supplémentaires
Base Game
Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Time to beat
11.5 hMain
15 h Main + Sides
21 h Completionist
14 h All Styles
Détails sur le jeu
Fonctionne sur :
Windows (10, 11)
Sorti le :
{{'2026-01-29T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Liens :

Fonctionnalités

Langues
English
audio
texte
français
audio
texte
Deutsch
audio
texte
español
audio
texte
Español (AL)
audio
texte
italiano
audio
texte
português
audio
texte
Português do Brasil
audio
texte
русский
audio
texte
中文(简体)
audio
texte
中文(繁體)
audio
texte
日本語
audio
texte
한국어
audio
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Notes des utilisateurs
Avis les plus utiles

Edited on: February 4, 2026

Posted on: February 3, 2026

An imperfect gem

Cairn is an incredible game. A "this is why I play video games" game. Indie games yet again saving us from the dredge that the games industry can be. But it's not perfect. I finished the game, but there were some moments that made me want to tear my hair out (hence 4 stars). I'll get my gripes out of the way first. Gripe 1: Unfair falls due to inconsistent "resting position" mechanic. Aava can "rest" when climbing if you put her in an appropriate grasping position. But sometimes she seems unable to find that resting position even though it looks exactly like all the previous resting positions you've done before. This will lead her to shake and fall. It seems to be tied to specific locations: if you pass the same way again and try to find that same resting position, she sometimes will be able to rest, sometimes she won't. I've fallen multiple times because I was unable to get the game to detect Aava is in a resting position, despite it usually working well. Gripe 2: Unfair falls due to inconsistent limb selection mechanic. This one will sometimes really screw you over. There's been many situations where I have one limb holds Aava's body while I'm trying to move the others, but for some reason the game will decide that's exactly the limb that needs to move next. This can completely negate your grasp and lead to falls. This is particularly true in situations where you need to move fast. I appreciate the devs have given us the ability to manually choose which limb to move. I think that system also needs improvement because the direction you need to point the joystick toward to select the limb you want changes depending on limb positions. This makes the manual selection inconsistent, leads to more errors and frustration and falls, again especially when speed is key. EDIT: You can change the selection mode in the options to be a radial selection, which is incredibly more intuitive. I don't know why this is not the default option. Gripe 3: Unfair falls due to inconsistent grasping mechanic. Aava will sometimes not place her limbs where you want. You may perfectly align her hand to a ledge you want her to grasp, but she will lean against it instead. This leads to basically the same problems and frustrations I've described earlier with the limb selection system. Gripe 4: The ragdolling after a fall is overdone. Aava will go completely limp after a few seconds hitting the floor. Fair enough, but she will also very slowly roll down in the slightest slope for the longest of time, which may lead her rolling off another ledge. I think this should be pulled back a bit, and if Aava's ragdoll is fairly slow, just allow the player to get back up. There's already the punishment of the health decrease plus having to redo part of the climb. No need to compound it further. Gripe 5: The run-jump mechanic. Please don't force us to use the this when we rarely encounter and use this mechanic in the game. I died on that platformer section before the Needle, because after landing on one platform, Aava started ragdolling on a flat surface, and rolled away into the precipice... That was my only death in the whole game. Beyond these gripes that I hope they patch out, the game is an absolute gem. There's a certain quality to this game that is similar to what I've felt playing Outer Wilds. Trying to find your way through the mountain, the inner-call to explore and gauging the risks, the breath-taking vistas, the sheer scale of the endeavour, and catastrophe just one slip away. There's something about reflecting on your ascent, realise how far you've come, before you look up and realise just how much there is still to do. It's incredible to feel like a competent climber (understatement for Aava) that can survive in the harsh mountain environment. The survival aspects of the game (food, water, cold) really add to this dimension. So do the different bits of lore, lost equipment and yes the occasional skeleton you encounter on your way up. Aava's voice acting, wimpering at hunger/thirst, and screams of rage after a fall where all really on point. They really add a ton to that feeling of danger and frustration. I don't know that I enjoyed Aava's character however. I admired her determination throughout the game, but didn't really enjoy her personality and how she engages with people (except Chris, Chris is an ass). But I'm still mulling over the themes of the game and how they relate to her character, so that might change. I really want to replay the game, choose different routes, see what points of interest I've missed, and just generally enjoy another climb. I'd even like to try the perma-death mode, though not before my gripes are addressed. I would also love to redo a climb with all the items I've found/unlocked on the way, though I understand that's not necessarily how the game was designed. I'd also love a way to simply "let go" of a wall when I'm not very high up, instead of "jumping off" it. It would have come handy a few times without me risking just jumping to my death. Cairn is overall a great game that I hope they patch the must frustrating aspects of. It will stay with me for a long time. Pros: - Incredible climbing mechanic and sensations. Once you've got a good grasp of the mechanic you can get into a good state of flow. - Beautiful vistas, music, a hits you in the feels. - Clear labour of love from a dedicated indie team. Cons: - Limb selection and grasping mechanic will let you down, which will lead to unfair and frustrating falls. - The ragdolling is overdone and can turn a frustrating fall into a hair-tearing moment.


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Posted on: January 30, 2026

A unique game

This feel like a new kind of game. Survival ish, climbing, light story, exploration. Its fun and engaging. The music is not always present, but when it is its pretty good. The art style is great, and the lore surounding the natives of the mountain is really interesting to explore. My only bad point right now is that the main character is somewhat annoying. Friends and such roots for her but she is just b*tching about them as if as if she doesnt care. Might be some weird agenda pushing there, but its not to the point that it ruins the game


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Posted on: February 2, 2026

Wasn't expecting this.

I wasn't expecting this realism and addiction to a climbing game but here I am. This is so calming and yet at the same time super intense. When you attain a goal it feels super rewarding because its not easy at all but not frustrating hard. Love it.


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Posted on: February 10, 2026

I want to be part of a whole too!

Cairn is not perfect, but it's one of the greatest gaming experiences I've had. The world is filled with stories about previous climbers and the life of the troglodytes that used to live there. The climb was fun, but also arduous in some parts. There are a lot of climbing challenges along the way that teaches you new ways to ascend. I never had this much sweat coming out of my hands while playing a game. It can be scary to climb a difficult wall where there's not a lot of margin for error. Especially when falls can make you loose a lot of progress. The automatic limb selection isn't always good. It can be a little capricious and buggy, but as you climb, you'll get the hang of it. I loved the story. It's simple enough that almost anyone can get it, but it also has enough nuances to make it poignant. You may not understand Aava's motivations, but try to. It will greatly improve your experience. I recommend this game wholeheartedly. Join me on the quest to be part of a whole.


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Posted on: February 3, 2026

great game

weird controlls and sometimes you are in the edge of a platform and she refuses to climb it plumeting to death, but such a cool ragdoll animation makes it almost worthit


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