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Baldur's Gate: Siege of Dragonspear

Bibliothèque

2.6/5

( 299 Avis )

2.6

299 Avis

français, English & 5 de plus
L'offre prend fin le: 12/03/2025 09:59 EET
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Prix ​​le plus bas depuis 30 jours avant réduction: 3.39
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Baldur's Gate: Siege of Dragonspear
Description
Baldur’s Gate: Siege of Dragonspear adds a new chapter to the Bhaalspawn saga. The events occurring between Baldur’s Gate and Baldur’s Gate II are at last revealed in this 25-hour expansion for Baldur's Gate: Enhanced Edition.Expand Your Story: Explore new areas, fight new monsters, and win new re...
Avis des critiques
38 %
Recommander
PC Gamer
71/100
PCWorld
4/5 stars
GamesBeat
87/100
Notes des utilisateurs

2.6/5

( 299 Avis )

2.6

299 Avis

{{ review.content.title }}
Détails du produit
2016, Beamdog, ...
Configuration du système requise
Windows 7, 8.1, 10 64 bit, Dual Core Processor, 1 GB RAM, OpenGL 2.0 compatible, 5 GB available spac...
Description



Baldur’s Gate: Siege of Dragonspear adds a new chapter to the Bhaalspawn saga. The events occurring between Baldur’s Gate and Baldur’s Gate II are at last revealed in this 25-hour expansion for Baldur's Gate: Enhanced Edition.
  • Expand Your Story: Explore new areas, fight new monsters, and win new rewards in the Siege of Dragonspear expansion to Baldur’s Gate: Enhanced Edition. Continue the adventure by exporting your game to Baldur’s Gate II: Enhanced Edition
  • Explore the Sword Coast: Venture through vibrant new hand-painted areas in the classic style of the original Baldur’s Gate
  • Gather Your Party: The original cast returns to kick butt for goodness - along with Neera, Rasaad, Dorn, and four new additions!
  • Extra Class: New items, quests, and a new class: the spirit-calling shaman!
  • Story Mode: A difficulty setting to allow players to experience all of the story with none of the Game Over screens
  • Legacy of Bhaal: A new extra-hard difficulty setting for experienced players.

© 2016 Beamdog. © 2016 Hasbro, Inc. All Rights Reserved. Baldur's Gate, Dungeons & Dragons, D&D, Forgotten Realms, Baldur's Gate, Wizards of the Coast and their logos are trademarks of Wizards of the Coast LLC in the U.S.A. and other countries, and are used with permission. Hasbro and its logo are trademarks of Hasbro, Inc. and are used with permission. © 1998 BioWare Corp. All Rights Reserved. BioWare, the BioWare Infinity Engine and the BioWare logo are trademarks of Bioware Corp. Black Isle Studios and the Black Isle Studios logo are trademarks of Interplay Entertainment Corp.

Contenus bonus
Sword Coast Survival Guide
Field Guide
Adventurer's Guide
artworks
Baldur's Gate Siege of the Dragonspear v2.5 for 32bit Windows
Configuration du système requise
Configuration minimale requise :

Requires the base game - Baldur's Gate: Enhanced Edition.

Requires the base game - Baldur's Gate: Enhanced Edition.

Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Détails sur le jeu
Fonctionne sur :
Windows (7, 8, 10, 11), Linux (Ubuntu 14.04, Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.9+)
Sorti le :
{{'2016-04-01T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Éditeur :
Taille :
1.6 GB
Liens :


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Notes des utilisateurs

Posted on: February 20, 2018

Not last but definitely least.

As a big fan of the series I decided to buy this expansion despite all the one star reviews I read everywhere. It's not THAT bad as I expected, but Siege of Dragonspear still leaves me a bit dissapointed. The main pros of the game: + music - soundtrack is really beautiful, thrilling and full of motives from original games. good work. + I really appreciate the effort to make the story of Bhaalspawn full and complete, I also like that there's explanation of Imoen becoming a mage - maybe not the best written one, maybe not the longest one, definitely quick and easy one, but it's present. + new companions are quite well balanced - when it comes to classes and statistics and can be easily made OP. + there is a main villain to chase as a main story, there is annoying gnome. Annoying gnomes are important. The list of cons could be longer: - shaman class leaves me dissapointed, there were much more interesting d&d classes to choose - it also doesn't have a stronghold in BG2; - speaking of roleplay, some dialogues in the game gave me the feeling that writers are trying to force their own idea of my Bhaalspawn's personality, moreover most of them are maintained in Dragon Age 2 style - first option is lawful, second one is humourous (although, same as DA2, humour is mostly poor) or brutal and bloodthirsty. This isn't fitting in the original series. - both here and in the EEs the writing sometimes is really out of lore, some dialogues doesn't really make sense, some are political. Despite I like the new characters (at least Dorn and Neera), it hurts that the originals characters seem changed a bit. - game is full of bugs. I don't mean beetles nor ankhegs. - 25 hours of gameplay in comparison with other three parts of the series is rather humble. I'm pleased anyways - it's still Baldur's Gate, but it's rather a poorly made filler to the series than a full expansion like TOB.


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Posted on: March 17, 2021

Not at ALL what I expected

Since I bought Baldur's Gate EE last year, I had heard a lot of things about SoD, nearly all of them negative. I got SoD this week (mainly because it's needed for EET) and figured I'd play through it. I expected amateur work with bland writing and out-of-place, cringy dialogue like Neera always provides. SoD far exceeded my expectations. It's a legit Baldur's Gate adventure, albeit quite linear. Pros: * They got back the old voice actors, which is a legendary achievement. Kevin Michael Richardson as the narrator? Jim Cummings as Minsc? David Warner (even if he sounds much older now)? Absolutely amazing, this must have cost Beamdog a fortune and I am so glad to have them in. * Some actually epic battles. There's a segment called Bridgefort that is extremely memorable, though several others (like the Dumathoin decision, the team combat near the end, etc) * Much of the writing captures the old feel of Baldur's Gate. Cons: * Takes awhile to get started. The first dungeon and the departure toward the campaign are definite slow points. * Some of the battles are hard, much harder than anything in the original trilogy. Some bosses feel like they're mid-BG2 level, but your characters are only going to be levels 6 to 10, so you're much weaker than you should be. Some enemies use overpowered abilities to add artificial difficulty; close to the final battle, one enemy kept charming my tank who had -1 Save vs Spell. * Likewise, it doesn't really feel like you gain power as you go due to the experience limitations of being an interquel, but it's pretty frustrating to go through 3-4 chapters and only gain a single level. * The ending is utterly ridiculous. They try to justify it, but it simply does not work. It's forced to try to get you pushed into BG2 and it was not executed properly. * Some parts are unnecessary, like the Hooded Man following you around. Recommendation: Buy it at least on sale, play through it once. It IS good enough to carry the Baldur's Gate name.


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Posted on: September 28, 2024

Playable but not very replayable

Positives: quite a few interesting areas and encounters, and also a couple of interesting enough new companions (well, M'Khiin at least). And the writing around some of the lesser-used BG companions like Safana and Khalid seemed quite good to me. Negatives: the chapter by chapter structure with sidequests that you can't go back to is annoying - can't really plot your own path, leading to less replayability. The main plot has way too much foreshadowing. Not to mention the several sidequests that you can do to discover what is actually going on ahead of the big plot reveal... but for some reason everybody gets amnesia about the discoveries. The result of a game scaled back and chopped to fit a release schedule? I'm not that bothered by sidequests and optional parts being weird and/or cringy (for every vampire sidequest in SoD, there's a Drizzt encounter in the originals), but the good parts don't quite transcend the mediocre ones in this one for me. And I don't think it's just nostalgia for my youthful days. I do think the original Bioware team must have been fans of AD&D, and 2nd edition Forgotten Realms in particular. Sometimes it shows in the fairly cringy but apparently mandatory Elminster insertions, but I guess it also created a fairly consistent, shared voice across the group of people designing and implementing the quests, the dialog, and the events - not to mention that some of the odder NPCs, side quests and locations must have been mined from old AD&D campaigns, they had a very "played-in" feel to them. SoD, on the other hand, seems to follow the conventions of computer game logic instead of the archaic AD&D - and even if the team included tabletop RPG fans, in my experience the later editions of D&D have quite a different tone in actual play, even pre-Critical Role. So it's no wonder it doesn't quite feel like a continuation of the same game.


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Posted on: April 10, 2017

JusticeSpark

Jeux: 0 Avis: 3

Had potential but overall disappointing

Compared to the original games, the writing was not as good. It was nice to see what they did with Viconia, (felt more like her BG2 version) and see additional personality with Dynaheir. However the new NPC additions were really bad and completely unnecessary, other than Corwin (who I would like to see in BG2). As for gameplay, well it was disappointing. The siege is basically several smaller battles, your party plus some allies fighting a small group of enemies and then a somewhat larger scale battle, with so many NPCs on the screen its difficult to keep track of things or issue meaningful commands and it felt like I had no control over proceedings. There were no epic moments. What made BG2 so good was either fighting one incredibly powerful monster e.g. Dragon, Liche, or party vs party combat. There was nothing quite like that in SoD. The plot lacks cohesion, and simply falls apart towards the end, when you begin fighting demons and go after Caelar Argent (again someone I would have liked to see in BG2). I was also beginning to really like Skie as well but well that also did not go to well, as I know there is nothing in BG2 continues that particular plot (Wish she was in BG2 as a recruitable character). The Irenicus cameo was overused at the end, and that scene should have been done completely differently. Given the ending was predetermined by the beginning of BG2, I just did not find SoD to be a satisfactory link between the games. Nor did I feel compelled to continue onto BG2. The story still remains incomplete as it currently stands.


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Posted on: September 20, 2023

Terrible writing, but bridges BG1 to BG2

Baldur's Gate Siege of Dragonspear (SoD for short), is an expansion for Baldur's Gate(BG1) that takes place not long after the events in BG1 and it's expansion Tales of the SwordCoast(TotSC), like in Baldur's Gate 2(BG2) you can import your character from BG1. From purely a game play perspective SoD mimics BG1 Enhanced Edition with all of it's strengths and weaknesses. SoD follows how even though you were hailed as a hero following the events of BG1, war in the north is beginning to spill further south effecting Baldur's Gate city and you are basically dragged into the war events after a failed assassination attempt on your character in the royal palace. Baldur's Gate aristocrats decides to send an envoy north to join their allies in the war and you are expected to join in because you are "the hero of Baldur's gate". On paper this all sounds good, there are lots of opportunities for great world building, lore, and character development. Unfortunately, the writing is often hamfisted and the lead villain is written like a a Mary Sue. Where in BG1 and TotSC there was intrigue and subtleties that made character motivations and plans a bit of a mystery, SoD throws most of that out the window and plops down most motivations and reasons right out of the gate. A lot of characters introduced feel very 1 dimensional and the writers clearly make the "good" decision in most dialogue trees feel like the only option if you arent trying to be a complete asshole or murder hobo. Many of the classic BG1 characters return at various points but their writing feels like amateur fanfiction writing compared to their original dialog. That about sums up this expansion's writing in a nutshell; it feels like amateur fanfiction and occasionally tries to retcon AD&D lore for the sake of the writer's characters. The only significant redeeming factor of this expansion is that SoD provides a much needed bridge from BG1 +TotSD to BG2 while being mildy entertaining. NOT RECOMMENDED!


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