It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
high rated
Patch 1.007 (24 November 2016) / GOG-5 (Windows) / GOG-3 (Mac) / GOG-2 (Linux)

- fixed an infinite loop when a monster higher level than 105 is promoted (Viliki)
- added a force move option (when held down, left clicks ignore targets) (X Knyght/Obviously Unsound)
- added a move option (when pressed, move towards cursor and ignore targets) (X Knyght/Obviously Unsound)
- greatly increased mana potions drop rate (Carnage)
- fixed another way was losing Arch-Nemesis (Power_Bert)
- doubled diplomatic win crafting items reward
- fixed sometimes not showing hunter health bar (Viliki/Dorok/Psyringe)
- now each NPC that your clan has that can identify (sage/quartermaster) allows you to automatically identify another rarity of items
- fixed not being able to put some attack skills like sweeping flames in the first user slot (fbo)
- if an NPC wants to talk to the player they are now much more likely to walk over to the player (Obviously Unsound)
- can no longer set focus of NPCs located outside of walls in town to not guard
- decreased default s_volumeMaster from 0.8 to 0.5 (rareloot)
- xp bar no longer flashes when at max level
- added more room on expedition menus for NPC names (Dorok)
- added Critical Heal and Potion Boost descriptions (Obviously Unsound)
- added exit all button to trade screen
- now show roman number on mana and health potions to make a little easier to tell different versions apart (Obviously Unsound)
- fixed my town description
- added Myself button on map to move map location back to player (Obviously Unsound)
- can now mod whether or not players can be infected
high rated
Changelog for patch 1.008 / GOG-6 (Windows) / GOG-8581 (Mac) / GOG-3 (Linux) (added 23 December 2016):

- aren't forced to stand still as long after attacks now - greatly increases player mobility
- fixed using Shield Slam in right click slot crashing the game (jalias)
- fixed a crash when sometimes recruits aren't deleted correctly (Taolaen)
- now hunting/foraging/other npc lists and next/prev recuit buttons use main npc sorting from clan screen (Dorok)
- now items salvaged try to distribute to clan first (option can be turned off in crafting menu)
- debuffs/dots on projectile attacks no longer affect the target unless projectile hits
- fixed multishot not dropping down to normal arrow when out of mana
- tightened multishot projectile spread some
- removed collision from a lot of weed models
- gargoyles are now much tougher
- now clean up recruits that haven't been deleted correctly (Taolaen)
- changed save version to 202
- put number of potions after version number
- made monster aggression easier to mod by adding AggressionRangeMult
- no longer auto identify items that don't need identifying
- can now mod whether or not monsters are less aggressive to higher level enemies
- changed poison resistance to poison & acid resistance
- made highlight outlines a little thicker
- right clicking with melee skills no longer turns character if no target
- added a BadQuest parm for quests so can remove quests with mods
- renamed bonus chests to be less confusing
- fixed unclickable braziers in Torment Tomb and Midnight Caverns
- now EgoTalking magic modifier is marked as cursed
- now show areas burned in hunting/foraging highlight text
- can no longer try to randomize enchantments on unique items (Destro*)
- fixed a way some passive skills could be actively used (Dorok)
- fixed getting some non-relevant warnings about guard focus
- fixed a bunch of level collision issues caused by making weeds not collide
- fixed a minimap corruption around the edge of levels
- now shields show armor scraps needed to repair correctly
- now only show solve quests icon on trade screen if there is a solved quest
- fixed a way that AI clan relics could get above level 100 (Destro*)
Post edited December 24, 2016 by DeMignon
high rated
Changelog for Patch 1.009 / GOG-7 (Windows) / GOG-3 (Linux) / GOG-5 (Mac) (added 09 March 2017):

- improved minimap & world map so that they are both much more smooth (less pixelated)
- changed miniMapZoom default to 16 and update old configs if at old default value (lets you see more on minimap)
- Fang clan now ask for more sabotage
- Collectors now ask for more Ancient Artifact deliveries
- Heart of Gold now ask for more gift deliveries
- Eternal Darkness now specializes in sending assassins and starting plagues against enemies
- Demon Spears now specializes in starting uprisings against enemies
- Inferno now specializes in starting sieges against enemies
- Fang now specializes in sending poison assassins against enemies
- The Scourge now specializes in sending town attacks against enemies
- Dragon Claw now specializes in starting machine quests against enemies
- Eviscerators now specializes in starting wars against enemies
- Little Titans now specializes in sending scouts against enemies
- Order of the Moon now specializes in sending bounty hunters against enemies
- Reptilian Terror now specializes in sending poison assassins and starting machine quests against enemies
- The Enlightened are now much more likely to try peace talks
- Nemesis clan is now much more likely to pay to kill enemy clan recruits
- fixed fast projectiles sometimes going through target without hitting it
- fixed parasite mutations affecting zombies instead of parasites
- levels now stop respawning when all quests have been solved in an area
- now on level name highlights tells you whether or not a level is active (still respawns monsters) or not
- made bounty hunters change levels much more often
- no longer try to put clans into fake edge areas occasionally
- more vendors spawn in the world now
- now can have 10 more entertainers that are productive
- increased guard drop chance from 0.0075 to 0.01
- fixed totem guards auras not working correctly
- fixed another problem with some guard types not spawning
- fixed war quests that aren't given to another clan not starting correctly
- changed clan quests they start to improve themselves from only when low on quests to a random chance any time
- raising skeletons on higher rarity dead monster increases chance of higher rarity skeleton (Sharjin)
- fixed bosses sometimes retreating to areas not accessible by the player (cfiend)
- Earth Mastery now improves Quake Strike skill
- assassins and scouts can no longer kidnap unless they have breached the town walls
- assassins and town attacks can no longer poison NPCs unless they have breached the town walls
- Alchemist renegades now have much higher chance of using potion, elixir, and resistance potions
- fixed relic losing its level when uncursed (Dorok)
- added individual loot option for multiplayer (Varkon)
- disable party member dialog option now applies to your pets (Destro*)
- changed list item selected color from red to gold to be less confusing (Obviously Unsound)
- slider notch now changes color when highlighted and when being used
- slider background now changes color when highlighted
- scroll bar now changes color when highlighted and when being used
- now when drop down box is highlighted or open, outline with seperator
- check boxes now changes color when highlighted
- tabs now change color when highlighted
- changed "Load Existing Area" to "Load Current Area"
- changed save version to 203
- enter now works on delete character confirmation UI
- enter now works on delete area confirmation UI
- changed mace skill icon so 1 handed and 2 handed skills looked different
- no longer spawn soulstone if playing a hardcore character
- fixed scrolling not working on parts of select character UI
- entities no longer turn if killed
- increased fog chance in rain from 0.2 to 0.35
- fixed some braziers in Bottomless Dungeon not being usable
- force move no longer works when console is up
- can now mod the chance of having a Nemesis
- world can now specify monsters always wander
- world can now specify monsters are always active
- can now make dungeons have another dungeon underneath
- world can now change the max number of dungeons per level
- now a nemesis chance of 0.0 will turn off archnemesis also
- can now have random beginning quests specified by world
- scout location quests can now be completed without accepting them
- can now make entities fade out when in way - InWayMinFade in entity definition
- now do can see through stuff on dungeon/cave entrances and dungeon stairs
- fixed bulletin board, crafting station, and teleport not always spawning in a valid position (other objects in way)
- moved quests started from Zombie Threat to database so can be modded
- item effects will now show on monsters & NPCs
- now save/load all items for monsters
- can now give a monster a base item / base magic modifier combo - so can give a monster something like a poison sword
- can now turn off random world modifiers in world database
- moved clan armory slot on npc equipment screen for new focus stuff coming in expansion
- changed PROTOCOL_VERSION to 61
- now show guards on npc locations map
- fixed killCovenantMembers not killing all of the guards
- added SpawnGuardItem cheat
- added page down/page up to editor to change blocks
- now level blip in towns shows at center of town
- forced clan levels to load before spawning their objects
- changed item common/uncommon colors to be slightly different
- changed item rare/very rare colors to be slightly different
- now will get a quest to recharge your teleport stone soon after you use it
- fixed clan raiders sometimes starting fires in a different area (cfiend)
- fixed zombie uprisings and town attack stats not working correctly when quest is not accepted (cfiend)
- fixed modding ItemNormalRandomMagicModifiers above 0 breaking items like potions and food (Destro*)
- replaced light intensity with combat experience on character screen since more important (Destro*)
- now all potions and elixirs show version number (Destro*)
- fixed NPC name in some rescue dialog text (Dorok)
- pets no longer follow leader if that leader has been kidnapped (Dorok)
Edit : ninja'd by HypersomniacLive :)
Post edited March 09, 2017 by Splatsch
high rated
Changelog for Patch 1.010 / GOG-8 (Windows) / GOG-4 (Linux) / GOG-6 (Mac) (added 14 March 2017):

- fixed not being able to set npc focus directly on clan screen (BlastProcessing)
- moved bulletin board a little so not in the middle of pedestals (Taleana)
- updated copyright to include 2017
high rated
Changelog for patch 1.011 / (Windows) / (Mac) / (Linux) (added 12 April 2017):

- now each time a healing potion is used to heal zombasite infection and fails, the infection gets weaker, so the next potion is more likely to work
- increased chances of getting a rarity bump when identifying an item from 0.01 to 0.05
- changed sound when getting an item rarity bump to be way more noticable
- misidentify bonus can now go past very rare items
- now if the game purges an inactive level, it won't respawn everything if the player comes back to that level
- halved rumor costs
- increased monster respawn time from 600.0 to 750.0
- fixed collision on 2 of the rock types in Freya Meadows
- fixed a closed block in Freya Meadows that looked like you could walk into it
- increased chances of NPCs getting infected
- fixed a rare crash dealing with projectiles - now check in projectile if skill parent is same as passed in skill owner, if not no longer saves skill
- doubled secret stash spawn chances
- doubled mana stone regen
- added text so that you know which quests are started from the Zombie Threat
- decreased zombie plaguebringer spawn chance from 3.0 to 1.5
- decreased parasite health mult from 0.5 to 0.4
- raiders from other clans no longer stick together as much (makes them a bit easier and less pathfinding issues)
- orc clans now start more orc uprisings and town attacks against enemies
- fixed clan NPCs not getting promotions some times on level up (Sharjin)
- increased chance of rebuilding a house when NPC is doing construction focus by 33%
- bounty hunter quests are now optional
- made mana potions go about 50% faster (still same amount, just over less time)
- now ignores damage of item when salvaging (mostly means get more crafting materials and you can salvage broken items)
- spies much more likely to ambush when engaged
- can now use guards that are 3 levels higher than your level
- decreased FreeRecruit dialog chance from 0.2 to 0.05
- test_checkAreaCollision for towns now just checks the edges to spawn less warnings
- fixed a bunch of collision issues along edges of towns
- can now zoom in/out minimap with mouse scroll
- pageup/down now works on world minimaps
- now when minimap zoom changes through mouse scroll or buttons it automatically updates the minimap without playing needing to move
- pet monster types can no longer be guards
- now secrets and special room prints go to event box (but don't go to log)
- can now change blip color of objects in their database entry
- halved lure volume
- no longer print arch-nemesis text even time loaded
- now show doors on NPC Locations screen
- now any quest can have an icon like the nemesis quests
- npcs no longer talk about clan wars of clans we haven't discovered yet
- made always works type of skills repeat if the button/key is held down - makes it a bit easier to use these type of skills and is more consistent
- fixed a small issue with individual loot stuff
- fixed some guard/pet confusion with Torvas, Hulks, and Death Knights
- added VerySmall and Tiny fonts
- an object can now add a world modifier on use
- world modifiers can now add an enhancement to players
- now if help text can't fit on the screen it will drop to very small font
- now if help text still can't fit on the screen it will drop to tiny font
- secret levels now use normal world random numbers instead of session ones
- changed save version to 210
- now save _lastUsedSecretLevel
- made secret stashes fade out in 1 second instead of 5
- now chests health per level is a float instead of int
- spider webs now have half as much health
- darkness/bright level/world modifiers no longer affect player/entity lights
- now only monsters that can use tactics can start fires
- no longer get new personality event text from other clans
- now wait for scorpion sting to finish before moving on
- rescue people now have portraits for when they use dialog to call for help
- now only get NPC left and joined another clan if was originally in your clan
- higher end chests are no longer allowed to be purged when too many entities
- added "Only draw entities" option in editor - makes it much easier to see some issues in levels
- fixed a couple food stolen prints
- now pedestals find free spots
- no longer create gates for invalid clans
- ghost revenge text no longer mentions clan name
- changed "Infection Mutation" to "Mutation" to fit modifiers area better
- improved town attack repealed npc text
- now mark correct parts red if don't have enough money for rumors
- changed "Easy prey!" to "Easy prey (coordinated attack)!"
Post edited April 13, 2017 by DeMignon
EDIT: And ninja'd! Again! :-)
Post edited April 13, 2017 by HypersomniacLive
high rated
Changelog for Patch 1.013 / (Windows, Linux and Mac) (added 05 June 2017):

- fixed not being able to get back out of secret levels (BlastProcessing)


Changelog for Patch 1.012 / (Windows, Linux and Mac) (added 05 June 2017):

- now cache monster models a bit better (hopefully less loading pauses)
- now when run out of potion that is in a use slot it will automatically switch to best potion available
- items that are available to spawn at max level don't fade out their chances at higher levels now
- fixed NPCs not being able to be infected
- fixed infected npcs not turning into zombies
- now a quest gets generated when npc changes to ghost, demon, death knight, lich, or zombie
- fixed a rare projectile related crash (made Skill a SafeClass and _skill in projectile a SafePtr)
- fixed not getting new clan members from rescue quests some times (Zombasite)
- added 5% stat inflation to rupture armor
- cursed characters can now use any doors and guards (they don't need to be cursed) (DrJoeFitz)
- now attacking inanimate monsters (evil altars, machines, totems, etc) makes noise (alerts, ambushes, etc)
- fixed Warboss health multiplier (was 1.0 is supposed to be 11.0) (Destro*)
- bags can now have magic modifiers (Jackrel)
- now secret gates are marked on map when used
- clans now try to change their doors, guards, and relics less often
- made clans save their money a little bit more by increasing IgnoreMinGuardBoostMult from 3.0 to 4.0
- fixed fire ward giving fire imbued instead of minor fire imbued (Destro*)
- fixed Death Mark not triggering correctly (AndyTheMessengerRobot)
- fixed life steal proc on weapons
- now make sure NPC reward for logistics win is not a vendor (cfiend)
- added 5% inflation to riposte stun time (Throwback)
- decreased spawn chances of negative npc traits from 0.75 to 0.65
- now if multiple overrides of same database entry, last one loaded is first used
- can now see long messages when dead
- fixed some braziers in cave 4 that couldn't be turned on/off
- added mushroom level modifier prefix name - Mushroomy
- made jars have less health
- fixed ghost world modifier not working correctly
- changed save version to 213
- changed PROTOCOL_VERSION to 64
- fixed battles ending earlier than they should
- now play item sound when a monster picks up an item
- now monsters that pick up items will drop them when they die
- dark elf assassins will now pick up and use daggers
- dark elf wizards will now pick up and use wands
- now an option to hide eliminated clans on the relations screen
- now show relations, show treaties, and hide eliminated options save properly
- more torch light flickers now
- monsters no longer hide in towns
- now much cheaper to search for bounty hunters
- made r_effects affect swipes also
- now if you decline a treasure map quest, you can get it again from your bulletin board
- Death Mark can now stack 3 times
- fixed a bug where you couldn't drop an item that you can't equip onto a bag to put it in the bag (Fulano5321)
- removed 2715x1527 resolution on Windows and Mac builds (just causes problems)
- fixed a crash when using reloadMenus and you have menus that have been overridden by a mod or expansion
- no longer announce quests at the very beginning of a world
- no longer start tornadoes in fake levels
- tripled tornado chances in storms
- added noise machine town to zombie town attack connection quest text
- now menus can specify music database entry instead of a direct sound file
- now using an attack skill on an object like a locked chest and out of mana will drop down to basic attack correctly
- fixed a problem temporarily losing skills on items when they level up (loopax)
- now when delete a character clear selected item (Destro*)
- bulletin boards can no longer be target of kill monsters quests (Mnemovore)
high rated
Changelog for patch 1.014 / (Windows) / (Mac) / (Linux) (added 31 October 2017):

- decreased all insanity friend mults to 1/4 of previous values (might be causing more insanity chain reactions than intended) (Throwback)
- tripled damage inflation of DOTs
- can now switch bags easier
- now more skills auto aim to nearest enemy when used
- added Soft Lock Target option to allow players to turn off the selection mechanism that keeps you locked on a target without basically selecting another target (this will make it much easier to switch targets, but a little bit harded to stick with the same target, if you click multiple times)
- made font crisper (also added r_higherResFontsMult var that lets users change this)
- added Heart of Gold bonus financial sense (+100 money find)
- Little Titans now have the recruiter trait (Throwback)
- made rumor cost bonus from Little Titans better (Throwback)
- made sabotage cost bonus from Fang better
- made rumor cost bonus from Reptilian Terror better
- made buying guards from Eternal Darkness cheaper
- halved food cost from Order of the Moon
- Frenzy are now much more likely to raid a clan that is raiding an ally
- Eviscerators are now much more likely to raid a clan that is being raided by an ally
- alliance with Inferno now gives clan fire resistance bonus
- alliance with Dragon Claw now gives clan lightning resistance bonus
- fixed too many uprisings of the same monster type guaranteeing that all monsters spawned in that level would be uniques of that monster type
- quadrupled increase in relations for killing a shared enemy NPC
- no longer bleed neighbor levels into a level that tries to generate too many times
- fixed spawning extras on Poisoned Supply quests (Throwback)
- fixed quests not showing their instigator correctly in quest text
- now when healthstone is being attacked turns on being attacked icon
- made it easier to click around large/huge monsters (only uses half of scale above 1 for selection purposes)
- made skill_damage mult work with melee attacks (I had this commented out so it's possible this breaks something else)
- now oil always catches on fire if hit with fire damage
- fixed a problem where blocks connection would get confused with overlapping blocks
- fixed mining, horror, and treasure level modifiers not spawning more of the correct chests
- fixed Mystic Brotherhood not getting 2 traits and sometimes getting hidden ones
- now staff/wand will be marked as better than current staff/wand if spell damage mult is higher
- now if have a better guard, door, or relic in inventory shows you the weakest one that is equipped
- increased spy chance mult from 2.5 to 4.0 for spying clans
- fixed hates/likes class personality stuff
- now other clans should only offer and specific item to sell to player once
- increased hulk health mult from 1.25 to 2.0
- made mine special rooms better
- increased money needed for NPC donations by 50%
- increased reinforcement chances by 50%
- now some monsters can get above the normal reinforcement chances cap
- fixed some problems with completing group quests without killing proper enemies
- now if any quest starts too many new quests its priority will be increased to indicate its increasing threat
- improved searching for a quest group when the leader has been killed
- horrors (normal and zombie) now have more resistances
- increased guardian health 100%
- lower level NPC gifts now much better at changing repution (now use 0.9 mult instead of 0.75)
- fixed people clan power (NPCs in player clan counted twice and their items) - will make power comparisons closer to reality
- now other clans start with some relics, doors, and guards (how many depends on their level) - will make other clans more powerful and they might have more money
- now soul stone shows up on edge of minimap when out of range but in same level
- increased gem gift happiness change by 400%
- increased jewelry relation/happiness to match gems
- fixed always getting the same avatars
- fixed monsters stopping long attacks when player moves out of range (scorpion tail attack, zombie saurian breath attack, etc)
- now many quests modify the xp reward based on the quest's main monster's xp mult
- fixed several of the totems auras not working
- addDatabaseEntryIndex is now guaranteed across network
- fixed Bolt of Gloom and Shadow Bolt inflation
- delivery quests between clans are now optional (rawrkite)
- can now pay gold to search for obsidian for teleport stone
- soul stones no longer get deleted after a period of time or purged when need entity slots
- happiness level no longer changes how often a renegades changes into a ghost
- can now see across level edges (if nothing else blocks)
- no longer respawn monsters in levels that aren't currently loaded (postpones for 10 seconds)
- changed whirlwind to not need an enemy so a little easier to use
- now uprising uses quest specific monster type before parent's
- now player won't get more than 1 taunt every 5 minutes
- fixed bag comparison when same size but different values
- added cheat_escalateRandomQuest to test some things better
- changed PROTOCOL_VERSION to 66
- changed "Clan lifestone health" to "Clan healthstone health"
- now can put quests in empty towns
- got rid of duplicate LevelModifierPirate
- got rid of duplicate ChestUniqueHC
- added test_objectSpawn, test_chestSpawn, and test_trapSpawn
- changed save version to 222
- added a GameLoadCount to make some things easier (like random trigger names that stay unique over loads)
- now can close locked doors
- torches will now light when hit by fire and stop when hit by ice
- liquids now spread in more of a line
- improved map blending a little (weights main pixel more, corner pixels less, etc)
- edges with same areas on both sides on open much more often
- added closed block print now says which level file and center position
- fixed some issues with trying to not have duplicate level names (not taking into account large areas and fake areas)
- lighting is now consistent across a large level
- fixed secretGate icon not being a power of 2
- random models for monster types now uses monster/npc random seed so a little more controlable/repeatable
- fixed effects that spawn slower than their max age
- fixed CriticalHeal translation
- fixed left click to hire recruit text (has a ##4## in it)
- fixed missing translation RewardChestAvailableInHouse
- fixed raiding dialog having victim and attacker backwards
- changed item names that are gold to dark gold so would be a little different than default selected color in lists
- only mention Can't be repaired on items now if they can be lose durability in some way
- NPCs will no longer talk about strongest or weakest clan if they are unknown to your clan
- fixed unique stalker names (a bunch marked as suffixes when supposed to be prefixes)
- now guard breaks free always works (assuming there is a guard to break free)
- fixed a few deep wounds magic modifier names
- fixed replacing items on userslot bar so that running out of ice potions didn't replace it with something like a love potion
- doors are no longer considered sentient :)
- fixed left/right now working to loop through relics, guards, and doors for comparison purposes
- coordinated attack messages now tell level and clan name
- now tornadoes show up on minimap/world map (purple dot and named)
- now tornadoes always send across the network if in town
- increased chances of tornadoes
- made monsters move around more often
- now show level of guard items on ground that aren't monsters (traps mostly)
- made furies a little bit larger
- scree now clump a bit more
- increased range where monsters do their idle behavior
- a known gate now shows up on the minimap for the entire level not just when you are close
- made dryness level modifier only apply to levels above ground
- if you drop a gem onto itself it no longer gives you a warning of no gem slot
- fixed NPCs using skills like whirlwind out of range of enemy
- no longer get most powerful clan message if your clan is the only known clan
- fixed guard item displayed when on ground and in higher difficulty
- added description to guard totems
- added happiness change to gift print
- deadly poison now shows up as a happiness problem
- focus drop boxes on clan screen now go over "Basic Clan Statistics" words
- no longer get talk and other icons on map for someone that has gone insane
- fixed another issue with level of guard item on ground and inventory not matching
- fixed highlighting aura not giving correct status effect data (just showing level 1)
- aura status effect data now shows inflation adjusted amount
- fixed large shield being too large
- fixed sometimes not playing attack animations if attack was faster than animation
- Erillin avatar no longer has a sword
- improved icons and descriptions for totem guards
- fixed missing localization BagIsFull
- made randomHeadTextures, chest, legs, etc stuff much more generic
- liquids that spread no longer keep the same rotation
- changed mining prefix/suffix from gold to mining type words to be more consistent
- fixed not replacing destination gate when going through a secret gate
- guardian death no longer has random speed (makes sound timing off)
Post edited November 01, 2017 by DeMignon
high rated
Changelog for patch 1.015 (added 02 November 2017):

- fixed NPCs not following through gates (initialization issue of defensive raids feature coming in expansion) (Caal)
- Orb of fortune now uses correct level for items like relics (Destro*)
- dust of destiny now uses correct level for items like relics (Destro*)
high rated
Changelog for Patch 1.016 (added 27 November 2017):

- can now click on town attack icon to mute town attack sound (until there is a new alert) (Strix)
- added repair all button on crafting screen (Obviously Unsound)
- fixed NPCs getting too much money and no longer doing any activities (probably doesn't happen in real life much)
- fixed an getActivityChance issue with npc completely overriding world modifiers
- fixed not getting xp for disarming traps (Mnemovore)
- fixed a bug allowing rescue/escort quests to add a vendor to your clan (would show up as Generic class) (Reginald CZ)
- fixed vendors not coming to town sometimes when paid (were just an NPC not a quest) (Reginald CZ)
- fixed saurian mages sometimes getting stuck in casting lightning (Krysle Quinsen/Reginald CZ)
- made it so you can't see over level boundaries again (was causing some problems) (Reginald CZ)
- fixed a couple problems with NPCs getting stuck in town sometimes when lots of NPCs gather in a small space (Mnemovore)
- happiness, sanity, and morale item magic modifiers should no longer show up on player only types of items like bags (Throwback)
- fixed a collision issue in most of the town layouts
- fixed skins on unique zombie hellhounds
- ancient monsters now fight each other also
- added new rarity effects for monsters - new ones show up at Captain, Warboss, and Demigod (Destro*)
- now clean up quests with 2 clans like deliveries when either of the clans is destroyed (rawrkite/Reginald CZ)
- now make sure NPCs don't try to interact with other NPCs that are in a different level (hunting, raiding, adventuring, etc)
- changed PROTOCOL_VERSION to 67
- changed game version to 225
- randomized physical evidence drop distance some
- added house in town burned down print
- changed order of how menus and submenus handle mouse input
- fixed not getting highlight text on money, points left, help, and close buttons on skills screen
- now attribute & skill points left highlight text tells you how many points you will get next level up (Obviously Unsound)
- TextureChangeFrom/TextureChangeTo now handles level having multiple of the same texture
high rated
Changelog for Patch 1.017 (added 28 November 2017):

- fixed not being able to select hybrid specialties very easy (invisible widget in way) (Livebait)
- fixed being able to pick up skill icons on pick hybrid specialty screen (Livebait)
high rated
Changelog for Patch 1.018 (added 12 December 2017):

- turned off key check on the expansion
high rated
Changelog for Patch 1.019 (added 05 January 2018)

- fixed a major slow down in Skill::applyPassiveStatusEffects (Mithur)
- now only get ambushes when player makes noise (should fix many ambush problems and some slow down issues) (Crisses/Ghost Matter)
- fixed not getting reward chest for destroying clan (Powerfinder)
- slowed down slow/very paces by about 25% (Crisses)
- fixed a bug that allowed new defend clan stuff to get a free teleport to home (Russell)
- evidence quests now take relations into account even more (more likely to like for family and friends) (Crisses)
- decreased cost of paying vendors to come to town from 50/50 to 30/30 (Crisses)
- fixed clan highlight text not working sometimes when hide eliminated option is turned on (fbo)
- now 3 random clans have shades of brown as their colors instead of white (Orc Schism) (Romløk)
- now World::getLevelsMakeUpLevel only generates list once per level
- fixed destroyed clan message
- fixed critical hit debuff being backwards on debilitating strike (ploratio)
- fixed wishing well stuck message (Acer Spacer)
- made zombielords larger
- orc berserk sound no longer carries forever (BlastProcessing)
- fixed a bad tile in one of the dungeons
- bags no longer compare to starting backpack for better than checks
- fixed : location on skill points left (Xangi)
- updated copyright
- changed PROTOCOL_VERSION to 68
high rated
Changelog for Patch 1.020 (added 29 January 2018):

- fixed a crash with other clan recruits (Scott)
- now add status effects (based on severity) when major events happen to other NPCs (this way will show up in happiness list)
- fixed DynamicStatMultItemPowerGainMult not working (mana potions will start working better for some classes now)
- can now ctrl/left click to shoot with no target (Castruccio)
- fixed sometimes not being able to click on clan icons with hide eliminated option on (Romløk)
- fixed texture quality words not localized (DarthNihilus)
- removed extra BreakableCandle translation (DarthNihilus)
- fixed Tunnel not getting translated to Secret Tunnel correctly (DarthNihilus)
- fixed CantBeRaised missing translation
- fixed CovenantXExtinct missing translation
- changed PROTOCOL_VERSION to 69