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So let's talk a little about the Bard class in the upcoming Zombasite expansion, Orc Schism. Bards have a very diverse set of skills, but they are masters of music, illusions, and knowledge. These masteries correspond to the three new specialties: Minstrel, Illusionist, and Sage. With the new additions, there are now 333 total class combinations!

Minstrels use music to manipulate the emotions of friends and enemies. They do this through the use of musical auras. These auras last as long as you want, but reduce your max mana while they are active. While you can only have one aura active at a time, the effects last for 10 seconds, so with smart use you can get overlapping effects. Some auras the Minstrel can wield are Invigorate to heal, Greatness to inspire friends, and Intimidation to hamper enemies.

Illusionists produce fantastic illusions to harm and control their enemies. Most illusions are used to control enemies like Snare prevents any nearby enemies from moving, Illusionary Monster distracts enemies with a new target, and Best Friend can even convince them to fight for you. Illusions can even do actual direct harm to your enemies with spells like Mind Blast or Asphyxiate (DOT).

Sages are the masters of knowledge. While sages do have a couple attack skills, 1 melee and 1 ranged, everything else are passive skills. These skills range from things like Archaeology to better find loot, Herbology which increases your resistances and health/mana regeneration rates, and Monster Anatomy which improves your combat abilities.

I'm aiming for the Bard to be an interesting mix of active control skills, constant aura or actively changing auras, and passive use of knowledge to create a wide range of unique characters.

Comments are welcome!
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StevenPeeler: So let's talk a little about the Bard class in the upcoming Zombasite expansion, Orc Schism. Bards have a very diverse set of skills, but they are masters of music, illusions, and knowledge. These masteries correspond to the three new specialties: Minstrel, Illusionist, and Sage. With the new additions, there are now 333 total class combinations!

Minstrels use music to manipulate the emotions of friends and enemies. They do this through the use of musical auras. These auras last as long as you want, but reduce your max mana while they are active. While you can only have one aura active at a time, the effects last for 10 seconds, so with smart use you can get overlapping effects. Some auras the Minstrel can wield are Invigorate to heal, Greatness to inspire friends, and Intimidation to hamper enemies.

Illusionists produce fantastic illusions to harm and control their enemies. Most illusions are used to control enemies like Snare prevents any nearby enemies from moving, Illusionary Monster distracts enemies with a new target, and Best Friend can even convince them to fight for you. Illusions can even do actual direct harm to your enemies with spells like Mind Blast or Asphyxiate (DOT).

Sages are the masters of knowledge. While sages do have a couple attack skills, 1 melee and 1 ranged, everything else are passive skills. These skills range from things like Archaeology to better find loot, Herbology which increases your resistances and health/mana regeneration rates, and Monster Anatomy which improves your combat abilities.

I'm aiming for the Bard to be an interesting mix of active control skills, constant aura or actively changing auras, and passive use of knowledge to create a wide range of unique characters.

Comments are welcome!
Im looking forward for the expansion and the new things they put in it.
This sounds interesting. Heal aura + Undead Minons ! ! ! ! ! Now of course I am going to ask, When, When will this awesome expansion be coming out. This year, Next year... The Year after that.


Being able to better defend the town is going to help a lot.
I'm really hoping we can get the expansion out this summer sometime, but we'll see about that.
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StevenPeeler: I'm really hoping we can get the expansion out this summer sometime, but we'll see about that.
Isn't summer over, or do you mean 2018 summer?
Technically there is another month and a half or so of this summer. :) Most of the expansion is actually done already. At this point, I'm pretty much just waiting on the art assets.
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StevenPeeler: Technically there is another month and a half or so of this summer. :) Most of the expansion is actually done already. At this point, I'm pretty much just waiting on the art assets.
Great, now I must wait longer before being able to build the Ultimate Necromancer :)
Is there any new news regarding the release date?
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MirkotheGamer184: Is there any new news regarding the release date?
Not really, I'm mostly just waiting on the art work being finished,
Any news or updates?
It's getting close. I think we are really just waiting on 1 last monster model, animations on 3 monsters, and the music being finalized.
Greetings,

The bard looks fun. It's historically been one of my favorite classes in games, though I rarely play one in a proper D&D setting.

I am looking forward to a primarily passive based build. Thanks for being part of these forums and giving us info :D
Forgot a very important question, will the map sizes be increased?


8 max towns will be increased?
I haven't increased the map sizes any, but that and the number of towns is moddable.
Would there be a way for a zombie clan or a new clan that wasn't there to start with move into one of the empty bases then?