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Hello,

Is it possible to use console commands with this GOG version ?

I know that cheating can reduce the interest of that kind of games, but I would like to stop the Avatar project and have time to finish the development of my squad at the end of my game.

Sorry for my english if I made mistakes.

Thank you,
tom-tom.
Post edited March 24, 2020 by tom-tom-69
I am also looking for how to use console commands. everything i have seen leads me to beleive it's possible but it doesn't seem to be working.
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tom-tom-69: Hello,

Is it possible to use console commands with this GOG version ?

I know that cheating can reduce the interest of that kind of games, but I would like to stop the Avatar project and have time to finish the development of my squad at the end of my game.

Sorry for my english if I made mistakes.

Thank you,
tom-tom.
avatar
weirdalfan440: I am also looking for how to use console commands. everything i have seen leads me to beleive it's possible but it doesn't seem to be working.
I haven't used the console for anything, but was also curious as to how to enable it. I used the instructions on this:

https://commands.gg/xcom2/blog/console-help#enable-console-non-steam

and was able to successfully enable the console on my GOG copy. The page gives instructions for both the Steam version, and non-Steam versions. Obviously, use the non-Steam instructions if you bought the game here on GOG as I did. Hope this helps.

*** tom-tom, I did not see any cheats listed that actually extend or slow the Avatar project, at least on the page I linked to. I have heard/read that you can go into the game files to change that, but I personally have not looked into that. I can tell you that doing the following will delay, and in many cases reduce the Avatar project, buying you more time in the game:

1. Completing story missions. By completing most of them you will be able to reduce the progress bar of the project by 2 or even 3 segments. It's the most efficient way to deal with the project, and in the long run the required one, as without completing story-related missions you won't be able to push the story forward, and even the amount of research projects will be quite limited.

2. Destroying alien facilities. Those appear on the map quite randomly (you will be informed when such a facility is found) and it will push the progress of the alien invasion each time that happens. Destroying facilities will decrease the progress bar by 2 segments.

3. Counteracting some of the Dark Events. Each month you will be presented with a screen showing the upcoming Dark Events (more on that can be found in the previous chapter of this guide), and one of the three events will always be hidden. To reveal it, you will have to pay a certain amount of Intel (from 20 to 40), and it's certainly worth doing as often that one hidden Dark Event will allow you to decrease the progress bar by even 2 segments, if you manage to counter it.
Post edited March 25, 2020 by Zoltan999
Thank you very much.
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tom-tom-69: Thank you very much.
tom-tom, your welcome...and some good news. I discovered how to extend the Avatar Doom Clock as you originally were asking about. To extend the clock to the number of blips you desire, do the following (I just extended it to 16, just to make sure it works, and put it back to 12 for my current game):

Find the installed game folder on your harddrive, mine was in WindowsC\GOG Games\XCOM 2, then navigate to the XComGame\Config folder, and open it. Look for DefaultGame Data.ini (with notepad if it asks you) Scroll down (for me it was between 1/3 and 1/2 way down apprx.) till you find the following:

AlienHeadquarters_DoomStartValue[0]=0 ;Easy
AlienHeadquarters_DoomMaxValue[0]=12
AlienHeadquarters_DoomStartValue[1]=0 ;Normal
AlienHeadquarters_DoomMaxValue[1]=12
AlienHeadquarters_DoomStartValue[2]=0 ;Classic
AlienHeadquarters_DoomMaxValue[2]=12
AlienHeadquarters_DoomStartValue[3]=0 ;Impossible
AlienHeadquarters_DoomMaxValue[3]=12

The 12's represent the Clock for each game difficulty. Change the 12 to whatever number you wish (don't know if there is a limit). I choose 16 to check if it works, and save your changes. You can see from the following screnshot, the Doom clock is now 16 pips. If you haven't fooled around with game file changes b4, you might want to copy and save the the original Config file first, just in case you are worried about screwing something up. It's fairly simple to do though. Anyway, close the file and save, and then start your game, and voila, you should have a longer Doom clock.
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Post edited March 26, 2020 by Zoltan999