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It seems that 3.0 and Split Vendetta is out, but I can't seem to install it for Linux. Has anyone been successful with this? Preferably without having to re-download the whole game.
GOG is slow. Wait! One day, two days, who knows?

I am also on Linux.
Post edited March 31, 2020 by Themken
I downloaded a couple of files, an exe and a bin file from GOG. Unfortunately the installer is unable to find the base game - which I installed somewhere else than the default path AFAIK. Putting the exe and bin inside the X4 Foundations installation folder doesn't seem to help anything.

Tried to trick it by creating a symlink to the installation folder in ~/GOG Games/X4 Foundations to no avail. It must look for the games registration some where else.

Edit: Yeah. Obviously since the exe is run within a wine environment it won't be able to see X4 Foundations. For a moment I had gotten use to .NET Core exe binaries working flawlesly on Linux - but of course X4 wasn't a .NET build.
Post edited March 31, 2020 by SimonHoxer
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SimonHoxer:
You will need to have everything in Wine with Windows files if you go that way. It will probably work just fine too. Personally I will just wait for Linux. I trust GOG will have it available soon.
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SimonHoxer:
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Themken: You will need to have everything in Wine with Windows files if you go that way. It will probably work just fine too. Personally I will just wait for Linux. I trust GOG will have it available soon.
yup. Going to bed. I'll hold my pillow and drop a couple man tears. Tomorrow everything will be alright!
I see, it seems that once Egosoft uploads their update, GOG has to then 'build' the update - unlike Galaxy which can patch the update automatically. The Windows version has already been built within 6 hours of release, so I'm sure the Linux version can't be too far behind. I sure hope that isn't a manual process for the sake of the GOG employees. Either way it's fine by me, as long as I eventually get my DRM-free Linux version considering most games don't allow either of those options. I was just wondering if I was doing something wrong or if Egosoft had forgotten about us.

Right now I'm playing with lgog-downloader. It seems to support some form of incremental updates, so I'm downloading the Windows version right now, and hopefully that will lessen the download time for the Linux version considering they probably share some of the same files. Either that, or I'll set a CRON job so I can stop manually checking for updates.

In the meantime, I've been playing X3.
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SimonHoxer: Edit: Yeah. Obviously since the exe is run within a wine environment it won't be able to see X4 Foundations. For a moment I had gotten use to .NET Core exe binaries working flawlesly on Linux - but of course X4 wasn't a .NET build.
This is one of the many reasons why .NET (Core) makes me dizzy. I wish I didn't have to know what a "powershell" was, but at least F# ain't too bad.
Post edited March 31, 2020 by aidebob
Right, so what we have is a bunch of hype for SV (including a countdown timer, FFS), yet when it finally arrives we can't actually play it because the 3.0 version of the main game is unavailable.

Good work GOG, not only do GNU/Linux users not get the 3.0 update on time, you're also offering downloads for DLC installers that don't work because of it. *slow clap*

Here's a crazy idea: How about releasing all the parts required to actually run SV at the same time? Nuts right?
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steve_v: Right, so what we have is a bunch of hype for SV (including a countdown timer, FFS), yet when it finally arrives we can't actually play it because the 3.0 version of the main game is unavailable.

Good work GOG, not only do GNU/Linux users not get the 3.0 update on time, you're also offering downloads for DLC installers that don't work because of it. *slow clap*

Here's a crazy idea: How about releasing all the parts required to actually run SV at the same time? Nuts right?
It seems like the countdown timer was borked even for the Wndows users.
I believe the Windows installer is a bug because if you play around with your settings you get for all localizations:

Unfortunately, there are no files available for the selected language (English) and operating system (linux) combination.

Something that seems to avoid this sort of situation would be Galaxy Linux support but that's its own can of worms. I'm willing to wait an extra couple of hours/days for a DRM-free on Linux. If you want something now, use WINE, go on a Windows machine, or buy another copy to support the developers on Steam. I'm sure if we are supportive and understanding they'll continue to improve our experience in a similar way.

Besides, there are plenty of live streams right now and I prefer to wait for some cool mods anyways.
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aidebob: I believe the Windows installer is a bug because if you play around with your settings you get for all localizations:

Unfortunately, there are no files available for the selected language (English) and operating system (linux) combination.
Yup, they put the Windows DLC installers up for the GNU/Linux build, but it appears to be a website bug. Unsurprising considering who we are dealing with.
Currently we have neither v3.0 nor SV for GNU/Linux.
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aidebob: Something that seems to avoid this sort of situation would be Galaxy Linux support but that's its own can of worms.
I see no worms at all. We have at least 3 third-party open-source applications that can download from GOG, and one of those even supports the Galaxy API. GOG making zero progress on the same front after all these years is pathetic.
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aidebob: I'm willing to wait an extra couple of hours/days for a DRM-free on Linux.
I would have been considerably more willing to wait were it not for the blatant bait-and-switch. The GOG release is already late, trolling us with a release timer and broken downloads is not acceptable.
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aidebob: If you want something now, use WINE, go on a Windows machine, or buy another copy to support the developers on Steam.
No. No. And No.

If the game didn't support GNU/Linux I would not have bought it, whatever my feelings about Egosoft.
WINE is not the answer, and I have already claimed several refunds for games that were falsely advertised as GNU/Linux compatible when in fact they were WINE wrappers. You don't get to make a profit on the back of the volunteers over at the WINE project.

If the game was only available on Steam I would not have bought it, whatever my feelings about Egosoft. I will not tolerate DRM, and I certainly won't pay for it.
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aidebob: I'm sure if we are supportive and understanding they'll continue to improve our experience in a similar way.
I've been supportive and understanding for years now. This has gone on too long.

I've been understanding of the lack of a Galaxy client.
I've been understanding of the constantly late releases, missing files, and broken packaging.
I've been understanding of GOG "supporting" only one GNU/Linux distribution, and the little that "support" actually means.

The experience is not improving, and sooner or later my patience expires. Enough already. Where is the game I paid for?
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aidebob: I prefer to wait for some cool mods anyways.
There already are plenty of cool mods that were developed and tested on the beta. They should work fine (and indeed require) 3.0. So I can't use them, because GOG.
Post edited April 01, 2020 by steve_v
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steve_v: No. No. And No.
I honestly feel the same way - I only buy games to play on WINE that stopped development before I started using Linux. However, I do sometimes support Steam as well because they do put a lot of love into Linux as a platform, so I'll get Steam Linux exclusives especially if they are multiplayer since many of my friends are on Steam. Ultimately, I prefer my games DRM-free so I tend towards GOG. I don't re-buy games on Steam, but I am re-buying cheap games on GOG when they go on sale for developers I really appreciate since I have over a decade of worth of Steam games.
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steve_v: You don't get to make a profit on the back of the volunteers over at the WINE project.
Well, as an OSS maintainer, I actually rather prefer that as many people as possible make a profit off of the backs of my labor.

It's the only way that a corporate enabler will be willing to pay to subsidize my OSS habit. Either because they're using my project directly to make a profit or because enough people are willing to go to a conference to learn about it that they see value in having their logo next to my name on the first slide.

Although, I'm inclined to think that a game advertised as supporting Linux should run on native binaries.
The files are up now. Downloading :-) but the Split sountrack is still not available.

EDIT: Soundtrack also available now.
Post edited April 02, 2020 by Themken
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basileus: Well, as an OSS maintainer, I actually rather prefer that as many people as possible make a profit off of the backs of my labor.

It's the only way that a corporate enabler will be willing to pay to subsidize my OSS habit. Either because they're using my project directly to make a profit or because enough people are willing to go to a conference to learn about it that they see value in having their logo next to my name on the first slide.
Fair enough if GOG or the upstream publisher is reaching out to the WINE guys and contributing to the project or cutting some kind of deal, but I see no evidence of that.

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basileus: Although, I'm inclined to think that a game advertised as supporting Linux should run on native binaries.
Yeah, that was really my point. Native is far preferable, but at least be honest about it.
I have no problem with WINE wrappers per-se though, so long as they're advertised as such. GOG wasn't letting on for a while there, so WINE got no fame and no credit. I'm not sure if that has changed, and frankly I doubt any financial support was or will be involved.
If wrapped games are at least counted as a GNU/Linux sales then I guess that's something.

What I really want here is for GOG to call a spade a spade, and refrain from overselling things or implying they're something they're not...
Like the non-availability of X4 3.0 on the promised day. It really pisses me off when a company hypes something then doesn't actually provide what or when they claimed. I wouldn't be here at all if it wasn't for the countdown bollocks.
Post edited April 01, 2020 by steve_v
Fair enough, it would seem reasonable for people using WINE wrappers to prominently display their logo the same way that games frequently do for video players, etc. Of course, WINE could stipulate that in their license, but they chose to be fairly permissive.

As for the timing issue in this specific case, I feel like Egosoft probably didn't get the files to GOG until well into the day on the 31st, and it's worth considering that both shops are fairly small and resource starved to begin with and that COVID lockdowns have probably disrupted their normal operations. A global pandemic is a legitimate force majeure.
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basileus: I feel like Egosoft probably didn't get the files to GOG until well into the day on the 31st, and it's worth considering that both shops are fairly small and resource starved to begin with and that COVID lockdowns have probably disrupted their normal operations.
At which point they could have informed us, rather than a big-ass release countdown clock followed by a bunch of useless and misleading download links. Operative word: Misleading. That's what pisses me off.

When someone says "Hey, there will be a delay, here's why...", I'm quite understanding. Egosoft did this when they pushed back the 3.0/SV release date. No sweat.
When someone says "Release day is coming, get ready, hype hype", I expect to get the thing on the promised date, not broken downloads and a wall of silence. Enter GOG: No updated ETA, no explanation, nothing. Not even an official post on their own forum.

On cov-19, sure delays may well happen. But updating a website or firing off an email can be done remotely. Packaging a game can be done remotely. Being an online-only store, I expect 90% of GOG's business can be done remotely.
Besides, neither Egosoft nor Steam missed the release date or screwed up their downloads during this "force majeure".