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OK, so I completed all 3 levels (Undercrofts / Mire / Garden). One thing I would love to see is some sort of a 'renewable' shrine in the main hub to save the game every time you complete one world (a.k.a. collect a relic). So that player wouldn't have to waste soul tethers. Not that there is too few of them - I ended up with well over 10 at the end. But it would be nice to have some reassurance that, if for some reason you are out of tethers after completing a level, you have some means to save progress.

Other than that, the game plays good. Love how the revolver is hitscan - this feature makes it extremely useful (FINALLY!!! After all these years the first truly useful first weapon in an FPS!!!). Also, don't know if it's me, but terrain collision / physics feel much nicer now (or maybe I learned the quirks of Q1 engine physics). I'd love to see some more ammo capacity for the fangs and maybe more foliage here and there? Cmon, the computers in 2020 can handle it :) But these are just nitpicks.

Cant wait to see more!
Post edited May 21, 2020 by dupadoroty
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dupadoroty: OK, so I completed all 3 levels (Undercrofts / Mire / Garden). One thing I would love to see is some sort of a 'renewable' shrine in the main hub to save the game every time you complete one world (a.k.a. collect a relic). So that player wouldn't have to waste soul tethers. Not that there is too few of them - I ended up with well over 10 at the end. But it would be nice to have some reassurance that, if for some reason you are out of tethers after completing a level, you have some means to save progress.

Other than that, the game plays good. Love how the revolver is hitscan - this feature makes it extremely useful (FINALLY!!! After all these years the first truly useful first weapon in an FPS!!!). Also, don't know if it's me, but terrain collision / physics feel much nicer now (or maybe I learned the quirks of Q1 engine physics). I'd love to see some more ammo capacity for the fangs and maybe more foliage here and there? Cmon, the computers in 2020 can handle it :) But these are just nitpicks.

Cant wait to see more!
I think this is a good idea too. One-time-use shrines make sense in the separate worlds, but for a hub location that will be returned to time and time again, refreshing the shrine makes perfect sense.

I don't know if you have a Discord account, but the developers seem to be more active on that platform than they are in this forum. I'd recommend sharing your thoughts there, as it really is a good idea that should be fairly straightforward to implement.