Posted January 13, 2012
A very short video to get you started with creating your own worms levels using the free Gimp image editor (available here).
The video can be viewed in Firefox or Chrome:
Video
There are no comments so here are the written instructions (it's also pretty much impossible to keep up, so use that pause button):
*Create a new image with File/New
*Set size to 960x400
*Open advanced and set Fill With to Transparency
*Start drawing. Remember to use a sharp brush for the outline as worms only allows for either transparent or opaque pixels, nothing in-between
*Choose Image/Mode/Indexed
*Choose Optimum Palette, 79 Colors, disable dithering of transparency. Set dithering to Positioned (you can try the other modes too, but positioned or disabled usually look best)
*Choose Image/Mode/RGB
*Set the background color to something exotic. I'm using magic pink (255/0/255) here. The color shouldn't appear anywhere inside your image.
*Choose Layer/New Layer
*Set Layer Fill Type to Background Color
*Drag the pink layer below your original one
*Choose Image/Flatten Image
*Choose Image/Mode/Indexed
*Set Maximum number of colors to 80
*Choose Colors/Map/Rearrange Colormap
*Drag your transparent color to the first slot
*Choose File Save As
*Go to the DATA/CUSTOM/GFX folder inside your worms directory
*Enter a name and make it end in .PCX (only use 8 alphanumeric chars in front of the .PCX)
*Find the worms link in your start menu
*Right-click and choose Properties
*Remove -c "exit" from the commandline
*Open notepad
*Open dosboxWORMS.conf in your worms directory
*Scroll to the bottom and put a # in front of call WORMS and exit
*Save
*Open the worms link
*On the commandline enter (where MYLEVEL.PCX is the filename you used while saving and PLAYLVL.PCX is another 8 char filename that will be used for the level name):
cd data
cd custom
cd gfx
gfxcon MYLEVEL.PCX PLAYLVL.PCX
*You can now start the game again
cd \
worms
*To play the level hit space on the level select screen and enter the filename you used for gfxcon.
The video can be viewed in Firefox or Chrome:
Video
There are no comments so here are the written instructions (it's also pretty much impossible to keep up, so use that pause button):
*Create a new image with File/New
*Set size to 960x400
*Open advanced and set Fill With to Transparency
*Start drawing. Remember to use a sharp brush for the outline as worms only allows for either transparent or opaque pixels, nothing in-between
*Choose Image/Mode/Indexed
*Choose Optimum Palette, 79 Colors, disable dithering of transparency. Set dithering to Positioned (you can try the other modes too, but positioned or disabled usually look best)
*Choose Image/Mode/RGB
*Set the background color to something exotic. I'm using magic pink (255/0/255) here. The color shouldn't appear anywhere inside your image.
*Choose Layer/New Layer
*Set Layer Fill Type to Background Color
*Drag the pink layer below your original one
*Choose Image/Flatten Image
*Choose Image/Mode/Indexed
*Set Maximum number of colors to 80
*Choose Colors/Map/Rearrange Colormap
*Drag your transparent color to the first slot
*Choose File Save As
*Go to the DATA/CUSTOM/GFX folder inside your worms directory
*Enter a name and make it end in .PCX (only use 8 alphanumeric chars in front of the .PCX)
*Find the worms link in your start menu
*Right-click and choose Properties
*Remove -c "exit" from the commandline
*Open notepad
*Open dosboxWORMS.conf in your worms directory
*Scroll to the bottom and put a # in front of call WORMS and exit
*Save
*Open the worms link
*On the commandline enter (where MYLEVEL.PCX is the filename you used while saving and PLAYLVL.PCX is another 8 char filename that will be used for the level name):
cd data
cd custom
cd gfx
gfxcon MYLEVEL.PCX PLAYLVL.PCX
*You can now start the game again
cd \
worms
*To play the level hit space on the level select screen and enter the filename you used for gfxcon.