Posted January 31, 2017
Specifially in regards to the aftermath of a completed fight, is it worth providing medical assistance to any NPC allies who happen to be in the vacinity during any particular fight? I appreciate that any help they receive from the party during combat will help that particular fight, but what about fights that may occur after that current fight is over?
I had a fight with some weeds in Trynton, and several allies were also involved, as they happened to be nearby at the time. During combat I noticed one got poisoned, and so I helped it by casting cure poison and heal wounds on it. Unfortunately, it died after the fight was over and won. At this point in time, the ally group numbers were reduced from 3 to 2, but would this loss be long term, or would the killed ally return/spawn back at some point in time in the future? If the loss is permanent, I would be more obliged to help them, but if the loss is temporary (if so, roughly for how long?), then I would be less bothered by any casualties. Thanks a lot for any comments.
I had a fight with some weeds in Trynton, and several allies were also involved, as they happened to be nearby at the time. During combat I noticed one got poisoned, and so I helped it by casting cure poison and heal wounds on it. Unfortunately, it died after the fight was over and won. At this point in time, the ally group numbers were reduced from 3 to 2, but would this loss be long term, or would the killed ally return/spawn back at some point in time in the future? If the loss is permanent, I would be more obliged to help them, but if the loss is temporary (if so, roughly for how long?), then I would be less bothered by any casualties. Thanks a lot for any comments.
Post edited January 31, 2017 by retrogames