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So I recently got the amulet of healing from Crock in the swamp, and I pass it among my party members for them to each heal their wounds. I wondered if a similar item existed for mana? I'm guessing not?

I watched a let's play Wiz8 video on youtube this morning, and the player teleported to a 'magic mana pool' in Trynton; somewhere in a big tree. He was able to top up his party's members' mana that way. I don't know if that particular magic pool provides unlimited mana, and that you can simply rinse and repeat this action whenever you like?

I'm still in the early stages of the game, and have no access to teleportation / portals yet. Apart from resting, using mana stones (and selling them then rebuying them for their recharge?), and using mana potions, what other ways can I boost my party member's mana, as I rely on 6 of 8 of them to be able to cast decent spells during fights. Thanks a lot for any advice.

Edit: fixed error - I mentioned the Swamp, but the correct location for a mana pool is in Trynton.
Post edited February 24, 2017 by retrogames
Much later, you will be able to buy Infinity Helms and Robes of Rejuvenation, which provide mana regen when equipped. Be aware that they are *very* expensive, and Infinity Helms can only be used by fighter types.

The magic pool is actually in Trynton. It can be used infinitely, but it also has a chance of hexing a random party member. (Of course, you can just cast Remove Curse to remove the effect.)

Also, a much better way to keep your HP up between fights (once your level is high enough) is to have a Bard use a Dulcimer of Mending or a Gadgeteer use the Regenerating Stone; it heals the whole party significantly and only costs stamina, which is easily restored with a stamina regen item. (Note that the first stamina regen items you get can only be used by female characters for some reason.)

By the way, there's one bug involving Remove Curse that I should mention: If you cast the spell from the inventory screen, the spell backfires, and the resulting hex puts the character's spell points into the negatives, the game will crash with an assertion. You can work around this by only casting the spell from the main screen, or by saving frequently. (I don't know what happens if you're playing Iron Man and the game crashes due to a failed assertion.)
Thanks a lot! That's all really good to know. I've edited my o.p. to fix the swamp/trynton mistake I made. Also, it's good to know about the Remove Curse spell, as I mistakenly assumed that it just allowed me to remove a cursed equipped item/weapon.
You can also buy Mana Stones and sell them back to Croc and they recharge when you buy them.
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gods_rottweiler: You can also buy Mana Stones and sell them back to Croc and they recharge when you buy them.
Actually, once you've bought the mana stones, there are other merchants you can sell them back to to recharge them. I believe at least one of He'Li and Lord Braffit will buy the stones.
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retrogames: I'm still in the early stages of the game, and have no access to teleportation / portals yet. Apart from resting, using mana stones (and selling them then rebuying them for their recharge?), and using mana potions, what other ways can I boost my party member's mana, as I rely on 6 of 8 of them to be able to cast decent spells during fights. Thanks a lot for any advice.
I personally always have a gadgeteer and a bard in my party since they use stamina to ''cast spells''
You can also play with less spell spam and level up the combat skills of your casters a bit.

What is your party made of?
I personally don't like the fountain method. I religiously pick Alchemists and use Air/Water/Earth spells. Losing 50 points off one of my chosen realms means I have to either cast weaker or less amounts of spells from Air or pop a magic nectar.

What nobody seems to have explained to you either is that you need to really have two casters with Set Portal for this to work; one to have a portal on the fountain and another to change theirs to your location so you can return to what you were doing. The problem with the Air spellpoints is now doubled too and you don't have useful Set Portal spells. Sure you can make the trip from Trynton to your next location but that becomes a pain and you'd be better off running past the T'rang in Lower Marten's Bluff to access the teleporter and run back to Arnika for magic nectars.

You can also camp right before the loading screens to the next area and not worry about any beasties attacking you, allowing you to be fresh for the next area (Rift to Courtyard transition springs to mind). Literally walk up to the end of an area until it says 'Travel to X area', click no and camp. Risk-free Magic recharge but don't forget to recast your buffs.
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APluckedOwl: You can also camp right before the loading screens to the next area and not worry about any beasties attacking you, allowing you to be fresh for the next area (Rift to Courtyard transition springs to mind). Literally walk up to the end of an area until it says 'Travel to X area', click no and camp. Risk-free Magic recharge but don't forget to recast your buffs.
I don't think that's guaranteed to work everywhere. In fact, in the Upper Monastery, I remember camping right by the transition to Arnika Road (in-bounds) and still getting attacked.

Fortunately, in that instance it is easy enough to go out-of-bounds (just go through the left edge of the door; it's not as solid as it looks) and just rest there; it's safe as long as you don't go too far and fall through the ground.

The Rapax Courtyard is actually quite safe; there are no respawning enemies there, and there are no patrolling enemies, so if there aren't any enemies around, it is completely safe to rest. In fact, once you clear out the enemies that are present initially, you can use the courtyard as a safe place to rest if the castle starts to overwhelm you.
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dtgreene: I don't think that's guaranteed to work everywhere. In fact, in the Upper Monastery, I remember camping right by the transition to Arnika Road (in-bounds) and still getting attacked.
There is no guarantee to this method, as the monster patrol routes often lead close to map transition triggers. It works where no random monsters can spawn or come, for example lower-upper monastery (both directions) or rapax rift to courtyard.

But it can work even in other zones as well: for example in the upper monastery to arnika road, simply hide behind one of the pillars and you can rest there freely. Similarly before entering Trynton, one can hide behind the nearby pillar and boulder for safe resting.
Post edited June 17, 2017 by biogoo