Posted November 09, 2015
WIZARDRY
- shares 11 spells with Alchemy, 9 with Psionics, and 6 with Divinity
- 9 spells are covered by instruments (2x lvl 6/7), 8 by gadgets (1x lvl 6/7)
- has 4 out-of-combat spells exclusively (Missile Shield, Enchanted Blade, Shadow Hound, X-Ray); only X-Ray can be covered by a gadget, none be instruments
DIVINITY
- shares 12 spells with Psionics, 11 with Alchemy, and 6 with Wizardry
- 8 spells are covered by instruments (2x lvl 6/7), 6 by gadgets (1x lvl 6/7)
- has 2 out-of-combat spells exclusively; one can be covered by a gadget (Armorplate), the other by an instrument (Magic Screen)
ALCHEMY
- shares 11 spells with Wizardry, 11 with Divinity, and 6 with Psionics
- 1 spell is covered by an instrument, 6 spells by gadgets (3x lvl 6/7)
PSIONICS
- shares 12 spells with Divinity, 9 with Wizardry, and 6 with Alchemy
- 14 spells are covered by instruments (3x lvl 6/7), 6 by gadgets (1x lvl 6/7)
INSTRUMENTS AND GADGETS
- share only 2 spells (Terror, Heal All)
SOME CONCLUSIONS:
- It is not unreasonably to have both a Gadgeteer and a Bard in your party, since they share only 2 spells and peak at different times in the game.
- If you have a Bard you probably don't need a Psionic (14 Psionic spells can be covered by instruments).
- Gadgets are more evenly spread in terms of spell schools, but for high levels there is a stronger focus on Alchemy (3 of the 7 level 6/7 Alchemy spells can be covered by gadgets).
- In a party with a Bard and no Gadgeteer, if you need to decide on one specialized caster, the best choice is probably the Alchemist (they share only 1 spell: Sleep)
- In case you intend to dual-class specialized spell casters (i.e. no Bishop), you're probably best off by starting with a Mage or Priest (for their exclusive level 3 buffs) and change to a Psionic or (usually preferrably) Alchemist by character level 6 (to do that you might need to add points to SEN or DEX, respectively).
EDIT: Typo corrected
- shares 11 spells with Alchemy, 9 with Psionics, and 6 with Divinity
- 9 spells are covered by instruments (2x lvl 6/7), 8 by gadgets (1x lvl 6/7)
- has 4 out-of-combat spells exclusively (Missile Shield, Enchanted Blade, Shadow Hound, X-Ray); only X-Ray can be covered by a gadget, none be instruments
DIVINITY
- shares 12 spells with Psionics, 11 with Alchemy, and 6 with Wizardry
- 8 spells are covered by instruments (2x lvl 6/7), 6 by gadgets (1x lvl 6/7)
- has 2 out-of-combat spells exclusively; one can be covered by a gadget (Armorplate), the other by an instrument (Magic Screen)
ALCHEMY
- shares 11 spells with Wizardry, 11 with Divinity, and 6 with Psionics
- 1 spell is covered by an instrument, 6 spells by gadgets (3x lvl 6/7)
PSIONICS
- shares 12 spells with Divinity, 9 with Wizardry, and 6 with Alchemy
- 14 spells are covered by instruments (3x lvl 6/7), 6 by gadgets (1x lvl 6/7)
INSTRUMENTS AND GADGETS
- share only 2 spells (Terror, Heal All)
SOME CONCLUSIONS:
- It is not unreasonably to have both a Gadgeteer and a Bard in your party, since they share only 2 spells and peak at different times in the game.
- If you have a Bard you probably don't need a Psionic (14 Psionic spells can be covered by instruments).
- Gadgets are more evenly spread in terms of spell schools, but for high levels there is a stronger focus on Alchemy (3 of the 7 level 6/7 Alchemy spells can be covered by gadgets).
- In a party with a Bard and no Gadgeteer, if you need to decide on one specialized caster, the best choice is probably the Alchemist (they share only 1 spell: Sleep)
- In case you intend to dual-class specialized spell casters (i.e. no Bishop), you're probably best off by starting with a Mage or Priest (for their exclusive level 3 buffs) and change to a Psionic or (usually preferrably) Alchemist by character level 6 (to do that you might need to add points to SEN or DEX, respectively).
EDIT: Typo corrected
Post edited February 03, 2016 by kn1tt3r