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Hello all!
I know you can feel nd a list of mods for wizardry 8 but actual descriptions of what each one does is much more difficult.

I will start by listing my favorite mod.

Wizardry 8 enhanced.
This modification changes a few different areas.
1). Magic has a few spells added to round out missing areas. Direct damage spells do 10 to 20 percent more damage.
2). The Lord class has been changed so that it now has a favored skill of mace and flail.
3). Equipment has been altered extensively, mostly making sure that there are high level axes and a few other items. Gadgets locations changed for components.

Separate component for additional areas that can be added.

No changes to story.
I made a topic a little while ago that didn't get any responses, but do you know if, by any chance, there's a mod that renames spells to their old Wizardry 1-5 names? (For example, Heal Wounds would become DIOS, Fireball would become MAHALITO, and so on.)

It shouldn't be technically difficult; the biggest difficulty would be finding names for spells that didn't exist in the old games (like the portal spells, for example).
avatar
abbayarra: Hello all!
I know you can feel nd a list of mods for wizardry 8 but actual descriptions of what each one does is much more difficult.

I will start by listing my favorite mod.

Wizardry 8 enhanced.
This modification changes a few different areas.
1). Magic has a few spells added to round out missing areas. Direct damage spells do 10 to 20 percent more damage.
2). The Lord class has been changed so that it now has a favored skill of mace and flail.
3). Equipment has been altered extensively, mostly making sure that there are high level axes and a few other items. Gadgets locations changed for components.

Separate component for additional areas that can be added.

No changes to story.
Hi,

I searched for "Wizardry 8 Enhanced" but there doesn't seem to be a mod with that name. Could you post a link ?
Hello,
Here is the link.

http://www.rpgcodex.net/forums/index.php?threads/wizardry-8-enhancements-a-call-to-arms.79581/
Thanks a lot!
avatar
Xitram: Thanks a lot!
Please note that although more damage from direct damage spells is a good thing, the opponents in the early game throw a lot of direct damage spells. You will take more damage. You used to just shrug it off and go.
I play wizardry 8 with the following mods :

The Christian Coder mod
W4st_Transparent Compasses
Wiz8 Speedmod (speeds up projectiles, spells, attack animations)
Wiz8Fast (speeds up monster movement, .exe opened with WINE on OSX)

Most of these mods are there:
http://www.zimlab.com/wizardry/mods/wiz8mods.htm
I made my own mod to fix what I felt was wrong with the game.
Gadgeteer/Faeries

I can send if anyones interested.

I actually have patch notes(it helps me keep track of what I'm changing and why)

Gadgeteers are great end game, but they blow for 95% of the actual game and have to be pulled through by other chars.
This comes down to six main problems

1.Ammo weight requiring Strength or other party members to carry extra ammo in the party pool and more often then not BOTH.

2.Lack of gadets that are worth using early game, resulting in a lack luster engineering increase speed and alot of lightning rod spam perlonging pointless battles.

3.Lack of decent equipment early game.

4.Modern Weapons skill unlike Bows does not provide # of attacks increase per point.

5.Gadgeteer gets the lowest hitpoint per level and lowest + to # of attacks per level of any non pure caster in game.

6.Omnigun status effects are great, except they are resisted by monster resistances. If a monster has 100% fire resist its unlikely 10% blind chance
will work as just one example. The Gadgeteer is the most effected class in game by game difficulty slider changes.
Until Omnigun Mk12(level 26), trippleshot crossbow has a higher chance of causing kills/status effects and does more damage with lightning bolts then the Omnigun due to the 2 extra attacks.


The Bard is pretty good all game and can be focused into a ranged bow damage dealer+music, so I decided to use the item upgrades bards get through the game as a base for balacing
a few new items. If a new gadget/item gives the Gadgeteer the same power as the Bard its made limited charges to keep the bard superior.

Ranger will still out damage a Gadgeteer, Eagle eye bow+Str bonus =+90% damage, boost strength to 120 with superman and its 110%.
Sure the Gadgeteer can go bows and do the same with a Strong Bow sold by Ferro, but that negates the main thing with the Gadgeteer the Omnigun, you should just go Bard who gets better overall
Instruments and faster too and has more health or Ranger who has higher kill % and spells.(including resistances improved by spell schools)

Core Changes
Omni gun weight reduced from 4 to 3 and weight increments of .3 pounds instead of .5 per upgrade.
Omni gun given a +20% damage base bonus 30% at mk6 and 40% at mk12.
Omni gun now also functions as a gadet and can be used to cast mind blast(consider it sniping the enemy in the head).

Bullet Stones reduced to .1 from .5 weight(stack of 100 weighed 50 pounds)
Spike Stones reduced to .3 from .5 weight(stack of 100 weighed 50 pounds)
Impaling Stone reduced to .3 from .5 weight(stack of 100 weighed 50 pounds)
Musket Balls reduced in weight from .2 to .1
Heavy throwing Items reduced in weight to ~.1-.2

All projectiles can now be stacked to 200, helps inventory sorting.

Ammo piles found for bullet stones/musketballs/feather darts/throwing daggers/Shurikens been increased to match arrows/quarrels(Shuriken only half as much)
Also effects how many you start with, a newly created gadgeteer will start with 100 bullet stones instead of 25. Ninja will have 50 Shurikens.

Arrows/Quarrels removed from Antone/Anna/Crocks inventory to stop flooding and make buying more powerful ammo easier. Heli sells arrows/quarrels/bullet stones if you still want some for
skill training.

Throwing weapon stock levels across all traders increased.

Tramain can now be traded with and sells small amount of items related to Gadgeteers/Tech including musket balls.

New items
Shock Sword
Same stats as a Nuncucka but a sword, can be made when you get to Arnika Electrodes+short sword. Requires Eng skill to use but all races/classes can use.

Higardi Monocular
Helmet +7ac +10 senses works as gadget casts magic screen 4 charges.
Sold by Tramain and is the power equivlent of the Bards Oberon's Greaves.

AutoDoc
Gadget casts Heal 5 charges
Sold by Tramain

Assault Boots
Shoes 7ac +10 Engineering +5 all resistances.
Sold by Crock and is the power equivlent of Caliban's Cuirass for the Bard.

Modification of old items.

Electrodes can be used by themselves to cast cure lesser condition.
Electroshock therapy!

Magic Mirror is now Magic Mirror Shield
+3Ac +25 resist all useable by all races but requires 45eng.Unlimited Eye for an eye charges.

Duct Tape
Now casts freeze all instead of Paralyse making it actually useful to cast, costs more and only provides 5 charges not 10.

Lightning Rod
Now casts Missile Shield.
Hows it work?
The lightning rod stores up static electricity and can release it at incoming projectiles destroying them or knocking them off course.

Boomarang Shuriken
Gadgeteer Can now make them, Magic Polish + Shuriken 40 Eng

Found Boomarang Shuriken in wilderness is now called ShadowFang
5-10 damage 5% to poison level 5, 2% kill.
DeathStars are still superior.


Not exactly to do with the Gadgeteer but a problem in wizardry 8 is that its always better to go two handed or dual wielding over using a shield. Physical damage is alone not very dangerous
its all the disabling and spell effects. Quicker you kill things the less damage/spells they do to you, to make shields worthwhile all shields give +all resistances.

Light Shields +10.
Medium Shields +15.
Heavy Shields +20.

Faeries can now use all light shields but no medium/heavy.
If a Dracon can use a shield to block the punch of a 30 foot high stone elemental then its already absurd so a 3 foot high Faerie aint exactly anymore "unrealistic" doing the same thing.

Faeries can now use low level cloaks, it made no sense that they couldnt from balance perspective a racial +2ac bonus thats negated after the first 10 mins of play when a non Faerie gets a +2AC Cloak.
Meanwhile the Faerie still has its weapon/armor/carry capacity reductions still in place, so now they can use cloaks.

Faerie Bard can now use Ariel's slippers.

Faerie Cap is now sold by Bella.
avatar
Phoynix: I made my own mod to fix what I felt was wrong with the game.
Gadgeteer/Faeries

I can send if anyones interested.

I actually have patch notes(it helps me keep track of what I'm changing and why)

Gadgeteers are great end game, but they blow for 95% of the actual game and have to be pulled through by other chars.
This comes down to six main problems

1.Ammo weight requiring Strength or other party members to carry extra ammo in the party pool and more often then not BOTH.

2.Lack of gadets that are worth using early game, resulting in a lack luster engineering increase speed and alot of lightning rod spam perlonging pointless battles.

3.Lack of decent equipment early game.

4.Modern Weapons skill unlike Bows does not provide # of attacks increase per point.

5.Gadgeteer gets the lowest hitpoint per level and lowest + to # of attacks per level of any non pure caster in game.

6.Omnigun status effects are great, except they are resisted by monster resistances. If a monster has 100% fire resist its unlikely 10% blind chance
will work as just one example. The Gadgeteer is the most effected class in game by game difficulty slider changes.
Until Omnigun Mk12(level 26), trippleshot crossbow has a higher chance of causing kills/status effects and does more damage with lightning bolts then the Omnigun due to the 2 extra attacks.

The Bard is pretty good all game and can be focused into a ranged bow damage dealer+music, so I decided to use the item upgrades bards get through the game as a base for balacing
a few new items. If a new gadget/item gives the Gadgeteer the same power as the Bard its made limited charges to keep the bard superior.

Ranger will still out damage a Gadgeteer, Eagle eye bow+Str bonus =+90% damage, boost strength to 120 with superman and its 110%.
Sure the Gadgeteer can go bows and do the same with a Strong Bow sold by Ferro, but that negates the main thing with the Gadgeteer the Omnigun, you should just go Bard who gets better overall
Instruments and faster too and has more health or Ranger who has higher kill % and spells.(including resistances improved by spell schools)

Core Changes
Omni gun weight reduced from 4 to 3 and weight increments of .3 pounds instead of .5 per upgrade.
Omni gun given a +20% damage base bonus 30% at mk6 and 40% at mk12.
Omni gun now also functions as a gadet and can be used to cast mind blast(consider it sniping the enemy in the head).

Bullet Stones reduced to .1 from .5 weight(stack of 100 weighed 50 pounds)
Spike Stones reduced to .3 from .5 weight(stack of 100 weighed 50 pounds)
Impaling Stone reduced to .3 from .5 weight(stack of 100 weighed 50 pounds)
Musket Balls reduced in weight from .2 to .1
Heavy throwing Items reduced in weight to ~.1-.2

All projectiles can now be stacked to 200, helps inventory sorting.

Ammo piles found for bullet stones/musketballs/feather darts/throwing daggers/Shurikens been increased to match arrows/quarrels(Shuriken only half as much)
Also effects how many you start with, a newly created gadgeteer will start with 100 bullet stones instead of 25. Ninja will have 50 Shurikens.

Arrows/Quarrels removed from Antone/Anna/Crocks inventory to stop flooding and make buying more powerful ammo easier. Heli sells arrows/quarrels/bullet stones if you still want some for
skill training.

Throwing weapon stock levels across all traders increased.

Tramain can now be traded with and sells small amount of items related to Gadgeteers/Tech including musket balls.

New items
Shock Sword
Same stats as a Nuncucka but a sword, can be made when you get to Arnika Electrodes+short sword. Requires Eng skill to use but all races/classes can use.

Higardi Monocular
Helmet +7ac +10 senses works as gadget casts magic screen 4 charges.
Sold by Tramain and is the power equivlent of the Bards Oberon's Greaves.

AutoDoc
Gadget casts Heal 5 charges
Sold by Tramain

Assault Boots
Shoes 7ac +10 Engineering +5 all resistances.
Sold by Crock and is the power equivlent of Caliban's Cuirass for the Bard.

Modification of old items.

Electrodes can be used by themselves to cast cure lesser condition.
Electroshock therapy!

Magic Mirror is now Magic Mirror Shield
+3Ac +25 resist all useable by all races but requires 45eng.Unlimited Eye for an eye charges.

Duct Tape
Now casts freeze all instead of Paralyse making it actually useful to cast, costs more and only provides 5 charges not 10.

Lightning Rod
Now casts Missile Shield.
Hows it work?
The lightning rod stores up static electricity and can release it at incoming projectiles destroying them or knocking them off course.

Boomarang Shuriken
Gadgeteer Can now make them, Magic Polish + Shuriken 40 Eng

Found Boomarang Shuriken in wilderness is now called ShadowFang
5-10 damage 5% to poison level 5, 2% kill.
DeathStars are still superior.

Not exactly to do with the Gadgeteer but a problem in wizardry 8 is that its always better to go two handed or dual wielding over using a shield. Physical damage is alone not very dangerous
its all the disabling and spell effects. Quicker you kill things the less damage/spells they do to you, to make shields worthwhile all shields give +all resistances.

Light Shields +10.
Medium Shields +15.
Heavy Shields +20.

Faeries can now use all light shields but no medium/heavy.
If a Dracon can use a shield to block the punch of a 30 foot high stone elemental then its already absurd so a 3 foot high Faerie aint exactly anymore "unrealistic" doing the same thing.

Faeries can now use low level cloaks, it made no sense that they couldnt from balance perspective a racial +2ac bonus thats negated after the first 10 mins of play when a non Faerie gets a +2AC Cloak.
Meanwhile the Faerie still has its weapon/armor/carry capacity reductions still in place, so now they can use cloaks.

Faerie Bard can now use Ariel's slippers.

Faerie Cap is now sold by Bella.
Can you send me the patch? humorguy@hotmail.com - thanks!
avatar
Phoynix: Faeries can now use low level cloaks, it made no sense that they couldnt from balance perspective a racial +2ac bonus thats negated after the first 10 mins of play when a non Faerie gets a +2AC Cloak.
Meanwhile the Faerie still has its weapon/armor/carry capacity reductions still in place, so now they can use cloaks.

Faerie Bard can now use Ariel's slippers.

Faerie Cap is now sold by Bella.
There's actually a different problem I have with faeries. One of their listed racial advantages is better magic regeneration; however, that is negated late game by the Robe of Rejuvenation, which grants non-faeries more mana regen than faeries can get, but can't actually be used by faeries, making fairies not that good in the long run, as they lose that advantage, while still having their drawbacks.

Of course, another thing I don't like is how the Infinity Helm allows some fighter-types (and fighter hybrids) to get a large amount of mana regen (+5, which is a lot), but yet pure casters can't equip it, and they don't get anything comparable to it; it just feels wrong for hybrids to get more mana regen than pure casters.

Incidentally, I would like it if the Ring of Power were buyable, as it would provide another way to get mana regen, and would also allow a lower power version of Restore Magic to come into play (you pretty much never see that non-learnable spell at a level other than 6).
Fair warning, I have the original CD version so I can't be sure it will work with the GOG version through I see no reason why it shouldn't
Its easy to install/remove no game files are overwritten and just delete them when you don't want the mod anymore.

suggest you back up your saves so if you want to remove it you ain't stuck restarting.

http://s000.tinyupload.com/?file_id=78549902493578326620

Made a few other changes/balances includes TXT file including them all.
Faeries can use infinity helm, Helm only gives +1mp instead of +5.
Great mod, thank you for the link !

Is it compatible with the Wizardry Enhancements mod ?
I doubt it, I assume they edit the same files.

Still don't like where the Gadgeteer is... Ranger still does more damage and has a higher chance of outright killing.
Ammo is a pain in the ass and unlike the Ranger the Gadgeteer can't fall back on spells 2-3 casts of a gadget is all you get.

I figure only two choices, make ammo weigh nothing or do something new...

Currently trying out
Gadgeteer 2.0
The Ranged Fighter!

Omnigun attacks have a 50% chance to be Berserk.
Omnigun gains full damage bonus from strength.

Its kinda umm... broken :P
Hi all.

Started Wiz 8 (Reforge-Mod from Qusari) but I am stuck in the first room.

I can't enter the bridge (door closed).
Talked with the "Question Mark" that told me it solved the injectortest (?). But I didn't get an injector.
Door still closed.
Walked up the stairs,found the forbidden fruit and got the feather from the NPC
Door still closed. No way to the bridge.
And I can't find a switch or else.

Is anyone out there with a solution?
Post edited April 14, 2018 by Werewolf
avatar
Werewolf: ...
Started Wiz 8 (Reforge-Mod from Qusari) but I am stuck in the first room.

I can't enter the bridge (door closed).
...
Pls check the mods readme file for info how to set up the dll injection,
which is required to get enhanced functions working, else you cant finish the mod,
therefore Qusari added the check and uses the door to block exit if injection is not properly set up.

If you dont get it to work, pls post again in new topic instead of one which is intended to list mods.

TT:
Best page to most english Wizardry 8 mods is imo
http://www.zimlab.com/wizardry/mods/wiz8mods.htm

Btw the section of Reforged mod is missig another patch
which prevents occasional ctd when a bugged monster spawns or is present on entering a location,
get it here: http://www.postcount.net/forum/showthread.php?146732

There is iirc only one other english Wiz8 mod,
which is modular and changes animation speed, gui appearance etc, find dld links and info here:
http://www.rpgcodex.net/forums/index.php?threads/wizardry-8-enhancements-a-call-to-arms.79581/

I also know 2 mods in russian called Return to Dominus and Ultimate Mod,
but afaik there are no english versions avilable so you must understand russian
for at least quests, or accidentially stumble upon stuff and do it as intended.
Post edited April 15, 2018 by townltu