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Not a ton of changes in this patch:
The dialog window has been made a bit wider so that text after buttons can't try to hide from you off-screen any more
Harmonized Halloway’s Hideaway hardwoods (had halted hiker headway historically)
Horses that were sometimes so slow as to be immobile have been returned to normal speed
Pardner skills now say what they're called when you have them selected in combat
In very low light conditions, white objects would be drawn in a very dark green color. This was a bug, and it is no longer true. Now those objects will appear gray. After today, it will be safe to assume that any objects which appear to be green when dimly lit are, in fact, green objects.
We had not found all the typos, it turns out; corrected a bunch more of them
Oh, nearly forgot -- our new DLC, Reckonin' at Gun Manor, is now available for purchase here on Steam
<3
We getting this patch / DLC on GOG?
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Not a ton of changes in this patch:
The dialog window has been made a bit wider so that text after buttons can't try to hide from you off-screen any more
Harmonized Halloway’s Hideaway hardwoods (had halted hiker headway historically)
Horses that were sometimes so slow as to be immobile have been returned to normal speed
Pardner skills now say what they're called when you have them selected in combat
In very low light conditions, white objects would be drawn in a very dark green color. This was a bug, and it is no longer true. Now those objects will appear gray. After today, it will be safe to assume that any objects which appear to be green when dimly lit are, in fact, green objects.
We had not found all the typos, it turns out; corrected a bunch more of them
Oh, nearly forgot -- our new DLC, Reckonin' at Gun Manor, is now available for purchase here on Steam
<3
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Bigs: We getting this patch / DLC on GOG?
Yup! Will make sure that things aren't broken over on Steam and then we'll bring it over here.

Patch of Cookies (v1.11.11.1)
11 FEB @ 12:04AM - ASYMMETRIC
A quick little DLC patch today to address some issues that folks have brought to our attention. Thanks for all the bug reports and also all the kind words about the DLC in general, everyone! Y'all rock.

You now get the Spirit Guide achievement at a more appropriate moment -- also if you load a character that SHOULD have gotten that achievement but did not, it will be awarded right away (apologies for how poorly thought-out that was initially!)

An important object in Mrs. Gun's room is now much more self-evident
You should no longer be able to walk past Chet without talking to him once

Eating a deep-fried holster should no longer give you the effect from the gun-shaped cookie
You should no longer be able to walk up to a coaltergeist without getting warned about how that's a bad idea
A photo of L’ardest should no longer appear from out of nowhere in the larder window if you defeated him in combat
Added text to the #5 pool ball to indicate that you will start every combat on fire while holding it (which probably makes you look super intimidating, like "Dang, they're on fire and they don't even care!")
Fixed an errant instance of Alice speaking when your pardner is actually Susie
Flo should no longer report she learns the “Suck Ray” skill when in fact she learns “Beta Blast” (not really sure what the Suck Ray is, but it sounds cool)
Added some entries (mostly plurals of existing entries) to the dictionary
Some large bells now have a distinct visual effect when rung instead of just playing a sound
West of Loathing should no longer switch Mac users with a Retina display to a lower-than-expected-or-desirable-resolution on launch

And finally, you should only be marked as having found Macready’s grave if your character already knows it is important (from now on -- this is not retroactive, unfortunately) [Some people were encountering the grave before they knew anything about it, forgetting about it because it didn't seem remarkable, and then the game doesn't give you hints about where it is located, because you had been marked as having found it... Doh!]
Any news on this? Thanks.
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servobeupstry: Any news on this? Thanks.
Our programmer is on vacation at the moment, but as soon as he returns we'll make a build for GOG and get it all set up over here! Thanks for your patience!
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servobeupstry: Any news on this? Thanks.
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asymmetricgames: Our programmer is on vacation at the moment, but as soon as he returns we'll make a build for GOG and get it all set up over here! Thanks for your patience!
Still waiting for this...
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servobeupstry: Any news on this? Thanks.
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asymmetricgames: Our programmer is on vacation at the moment, but as soon as he returns we'll make a build for GOG and get it all set up over here! Thanks for your patience!
Any further news? Thanks.
Those are long vacations indeed.
Very long indeed...

Are we gonna have to harass you over all your Twitter feeds and email addresses asking :
"West of Loathing DLC GOG when??"
Over a year... and still sweet fuck all

Even the Switch version is more up to date than the GOG build...