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low rated
In fact it resembles Fallout tactics more, with some rpg elements tagged on. The media comparing it to Fallout 1 & 2 apparently suffer from memory loss. Watch a youtube clip and you'll see that the RPG aspects of the game is extremely limited, with almost zero options in conversations other than click on a subject the NPC mentions to learn more. No choices in dialogue here.
high rated
Thought the name Wasteland 2 would give you a hint that isn't supposed to be Fallout? Different universes, aside from both being post-apocalyptic.

I haven't played far enough into the game to comment on the use of skills or dialogue options.
The dialog system is somewhat limited, but it's still much more RPG than Fallout Tactics. The world is much more "alive" than in a tactical game (like Fallout Tactics or the UFO series), with lots of background information and little details, and more importantly, choices you make have consequences, and affect the way various people react to you. That gives the role-playing depth that is not completely found in the dialogs.
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H2IWclassic: Thought the name Wasteland 2 would give you a hint that isn't supposed to be Fallout? Different universes, aside from both being post-apocalyptic.

I haven't played far enough into the game to comment on the use of skills or dialogue options.
Tell that to the media that keeps comparing this to Fallout 1 & 2.
high rated
Gamers are terrified of open roleplaying systems. God forbid if a system is not completely free of imagination and forces you to min-max, or worse yet, it is a level-less system! Also, no one should make a game where you can not talk to every unnamed character and have the same canned dialogue where you can ask them 10 different out-of-character questions like "where is the tavern?" (in a village with three buildings) but rather have a game with straight forward and RELEVANT dialogue options that make sense and is in-character. Certainly, a CRPG must waste my time with piss poor writing and dialogue trees that go in circles, don't give us quality writing that flows like a natural conversation like this here deviant game called Wasteland 2.

Alarmist thread. Wasteland 2 is closer to a pen & paper RPG experience than most other CRPGs. That is, you are both a player and partially a game master. You are completely free to develop your characters' abilities without hard restrictions and requirements. It is very elegant. Your core character functionality is found in the "Derived Attributes" as opposed to directly from your "Attributes". "Skills" are flat extensions to your "Derived Attributes" and represents stuff your character has been able to learn regardless of physical and mental aptitude (Attributes). You don't need to be super intelligent to lay down stitches and straighten a broken leg and you don't need to be built like the hulk to stab and punch people.

Wasteland 2 gives you enormous freedom to roleplay and this may be uncomfortable and seem underdeveloped to someone who has only played strictly balanced CRPGs.
Agree with much of what Sufyan said. I'll also say that when I first started playing the game, I was also under the impression that it was just a mainly TB combat game with a little RPG thrown in on top. But that's actually quite wrong. There is a lot of story in the game, and there are ample opportunities to roleplay. Sure, you get a lot of 'learn more' options in convos, but if you skill up your character with the - surprise, surprise - 'convo' options (Hard Ass, Smart Ass, Kiss Ass), then you get more opportunities to advance the convo, gather info, branch out further.

There's a lot of background chatter that adds not only to the game atmosphere but also to the lore. There are some tough choices to make as well. There are multiple ways to solve many quests, and not all of them end in the most satisfying way. Sometimes the choices you make just end up being bad for one side, or bad for everyone. Some convo options are one-shot only (just like it should be) where if you don't take that option right away, it disappears. So while the conversations aren't set out as the traditional branching dialog trees, many conversations effectively function similarly to that. But in some ways I think it's better, since you don't always get the chance to go back through the trees and exhaust all the options.

You can build your character any way you want, without being restricted by some arbitrary 'class' restriction. This is, of course, limited by your skill points, but you can distribute them fairly evenly across the board (a 'jack of all trades' type), focus on two or three areas (a specialist), focus on combat with a couple side skills (the 'veteran'), focus on general skills (the 'diplomat' or worldly type), or focus on utility skills (the 'expert'). There are a ton of ways to play your character(s).

Overall, there's a lot more RPG in the game than reviews tend to make you believe there will be.
https://www.youtube.com/watch?v=ouYsDgA8vKo

This is a dialogue.
Have you played the game?
Wasteland 2 is not Fallout. That is true. It is still the closest relative to Fallout that exists outside of the other Fallout games.

I bought Wasteland 2 because I'm a huge fan of Fallout. I have enjoyed Wasteland 2 very much, but it has never felt like Fallout. It felt like a combination of Wasteland, Fallout and XCOM:EU

And I like it a lot.
I enjoyed Fallout: Tactics but then I hadn't played Fallout 1 & 2 till afterwards, so I went from a packet of crisps to a steak dinner rather than vice versa. Wasteland 2 definitely has the texture of steak, but I'm not sure what sort yet. Anyone else really hungry now?
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Coelocanth: Agree with much of what Sufyan said. I'll also say that when I first started playing the game, I was also under the impression that it was just a mainly TB combat game with a little RPG thrown in on top.
And you'd be forgiven for thinking that, considering the first mission is either baby's first post-apocalyptic town or a 2 hour slog through hordes of mindless animals. Doesn't exactly give a sparkling first impression.
Post edited October 08, 2014 by markrichardb
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m25105: In fact it resembles Fallout tactics more, with some rpg elements tagged on. The media comparing it to Fallout 1 & 2 apparently suffer from memory loss. Watch a youtube clip and you'll see that the RPG aspects of the game is extremely limited, with almost zero options in conversations other than click on a subject the NPC mentions to learn more. No choices in dialogue here.
I think that is the problem, the media only remember until 90's and don't got behind, no doubt Wasteland 2, is the continuation of Wasteland 1, the original Brian idea that later would be adapted for Fallout, but this time without not restriction from the technology. Is the same system but very polished and improved.

After finished the game, the dialogues option seem very good, the answer are good, you has freedom and repercussion and different endings

Wasteland 2 don't take nothing from Fallout, except the learning of mistakes (by example, that eventually everyone had to learn to use lasers). And there is a good of dark references in the game.
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m25105: In fact it resembles Fallout tactics more, with some rpg elements tagged on. The media comparing it to Fallout 1 & 2 apparently suffer from memory loss. Watch a youtube clip and you'll see that the RPG aspects of the game is extremely limited, with almost zero options in conversations other than click on a subject the NPC mentions to learn more. No choices in dialogue here.
While I disagree with you about the RPG elements(which are amazing amount of freedom of choice that has more to do with the world then dialogue choices). Plus the fact is stays true to Wasteland then try to be another Fallout is one of the best parts of the game.
Its meets somewhere between FO1/2 & FO Tactics. Far more and deeper quests than Tactics but quite one-dimensional compared to FO1/2; understandable considering how deeply branched they where in FO1/2. WL2 still rocks & offers great storys.
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anothername: Its meets somewhere between FO1/2 & FO Tactics. Far more and deeper quests than Tactics but quite one-dimensional compared to FO1/2; understandable considering how deeply branched they where in FO1/2. WL2 still rocks & offers great storys.
I don't see how is one dimensional at all compared to FO1 and 2 (for me FO2 was not deep in anyway until the end TBH)
You can't find a Phillips CD-i, Sega Genesis, or SNK Neo Geo in the Fallout games.