Socratatus: Followers do their own thing far too much in battles,like they don`t care if they die, even if you have one Leadership skill early game. One Leadership skill should be much more more effective than that. Guess i`ll have to put skills into that. I wonder if 2 Leadership will make much difference?
Welcome to the old school. This has been a mark in the first Wasteland, and I can't remember if Fallout 1 too.
The leadership skill has ranges of NPC levels which can be "Tammed" by each skill point, I think that in the NPC screen stats indicate the levels. So not, 1-3 points will not guaranteeing you a good time with extra NPC (maybe in the first 7 levels), 6 probably will do it before level 30. Anyway, the another benefit of the skill is the extra critical crtic percentage that your team get. So, is a good skill to invest.
The leadership has a radius (impacted by the charisma) , so, if your PC with the skill is the sniper, you are forcing to have the other 3 NPC close to him (at least that sniper has a very high charisma).
By the way, the same game say that someone begin to be proficient with a skill when he has 3 points invested in it (if I remember well, the game hinted for the weapons skills).
Socratatus: Another whine, more to do with the writing. The writing is usually pretty good, but this bit irked me as silly:
I took my team to the AG Centre late, choosing to help some other guys out first. I liked how the situation got worse there while I was elsewhere with the radio calls getting fainter.
Anyway, when I got there, the scientists woman is already caught by a plant and it`s strangling her. The game writing says, to paraphrase, `As the tendrils tighten about her, she lifts her hand and raises a midle finger at you.`
Er, what? Ok, so she`s not happy that we arrived late, I understand that, but would anyone be so insulting at the moment of their death when we have arrived to try and help? No, they wouldn`t. They are DYING, but STILL ALIVE. Perhaps she still has a chance at life if now we are here. People don`t put up a middle finger unless, perhaps they were doing it to people they knew were enemies, like Raiders.
I differ totally with your viewpoint, she was losing everyone in the AG center meanwhile the rangers were busying doing other sh%ts . She even begged by the radio. And you don't know how much time she had spent trapped by the plant feeling how the press slowly grow in her chest.
To me, someone who is feeling her death coming, already lost everyone and everything, and suddenly its "guardians" appears... yeah, a mid finger is a good way to welcome them.
P.d. The cavern with the badgers, is another old school thing, if you explore too much you risk to find a place ill suited for low levels (or better said: You need common sense for detecting when to flee). You can reach before reaching lvl 9, but at least you already bring a lot of weapons which can bypass 5 of armor... OUCH