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Just wondering if there will be any extra missions or MODS for Warcraft 1, coming from the GOG, or can the GOG version accept the old coded extras?
This question / problem has been solved by Ryan333image
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OldFartRTS: Just wondering if there will be any extra missions or MODS for Warcraft 1, coming from the GOG, or can the GOG version accept the old coded extras?
Any mod or saved game from the original version should still work with the GOG version. Depending on the type of mod, you may need to do a little tinkering.

The directory structure and file names are almost identical to the DOS version (with some additional files and folders from DOSBox and plug-ins for the GOG Galaxy client). Although the SAVES folder for your saved games is now named "cloud_saves". Even if you're not using GOG's cloud-save functionality, that's where all your saved games go. So if your mod is a simple save-game file, just drop it into that cloud_saves folder then load it up in-game.

If the mod actually modifies or replaces the game files, then you may need to do a little more tinkering. WAR.EXE is the game's main executable file. So if a mod uses a different .EXE to start the game, you should rename the original WAR.EXE to something else then rename the mod's new executable to WAR.EXE. This will preserve all the GOG shortcuts and DOSBox configurations which allow the game to start under Windows. Using a different executable to start the game may also cause your saved games to go back into the SAVES directory.

But, in theory, any original mods should still work.
avatar
OldFartRTS: Just wondering if there will be any extra missions or MODS for Warcraft 1, coming from the GOG, or can the GOG version accept the old coded extras?
avatar
Ryan333: Any mod or saved game from the original version should still work with the GOG version. Depending on the type of mod, you may need to do a little tinkering.

The directory structure and file names are almost identical to the DOS version (with some additional files and folders from DOSBox and plug-ins for the GOG Galaxy client). Although the SAVES folder for your saved games is now named "cloud_saves". Even if you're not using GOG's cloud-save functionality, that's where all your saved games go. So if your mod is a simple save-game file, just drop it into that cloud_saves folder then load it up in-game.

If the mod actually modifies or replaces the game files, then you may need to do a little more tinkering. WAR.EXE is the game's main executable file. So if a mod uses a different .EXE to start the game, you should rename the original WAR.EXE to something else then rename the mod's new executable to WAR.EXE. This will preserve all the GOG shortcuts and DOSBox configurations which allow the game to start under Windows. Using a different executable to start the game may also cause your saved games to go back into the SAVES directory.

But, in theory, any original mods should still work.
Thank You
check it

https://www.youtube.com/watch?v=0TcupWKdcms&list=PLCotwPB4IR4iJsLk9JU1UlkUHJWU55kAG

https://www.youtube.com/watch?v=dRqwJkIpOZg&list=PLCotwPB4IR4g9X9gkUdb4q4dOMN-2-Iyr



I edited campagin, ai produce faster, got more rax, mission 11 and 12 player is not allowed to make we/deamon
Post edited January 03, 2020 by Szwagiermc
Hello All, Where can one find the additional missions and mods? Goggle was no help.
Thanks
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OldFartRTS: Hello All, Where can one find the additional missions and mods? Goggle was no help.
Thanks
Just as I replied in the other thread here, the working Wayback Machine links may be found here:
https://www.vogons.org/viewtopic.php?t=66499