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Now I played human mission 3 of Beyond the dark portal, and got attacked by all three enemies...was almost a bit annoying :-)
So at least the Gog release doesn't seem to be bugged beyond what was probably always there.
I remember the AI breaking when saving and loading. This was back when I played a few years ago, so I'm not sure if it was addressed or not.
What would happen is after saving and loading a few times the AI would completely stop producing units. Took the fun out of the game.
Post edited April 09, 2019 by YcxDfx
Didnt Warcraft II's DOS and BNE's AI use a trigger based system? because those systems dont always work right.
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Lord_Kane: Didnt Warcraft II's DOS and BNE's AI use a trigger based system? because those systems dont always work right.
yes for example
footmen = 2 ; set # Footmen
archers = 2 ; set # Archers
size_land = 5 ; set size of land attack party
wait_land ; wait until land attack parties are complete
size_land = 3 ; set size of land attack party
attk_land ; start land attack

If u see there is 5 but AI wont ever make another footman or acher, and he will stuck forever

if we change to 4

size_land = 4 ; set size of land attack party
wait_land ; wait until land attack parties are complete
size_land = 3 ; set size of land attack party
attk_land ; start land attack

AI will pick 3 random units (2 footmen +archer or 1 footman 2 achers) and will attack player, and ai will continue play till it get loop and will repeat what is wrote in loop

Loop:
size_land = 4 ; set size of land attack party
wait_land ; wait until land attack parties are complete
size_land = 2 ; set size of land attack party
attk_land ; start land attack
sleep 500
goto Loop

computer will attack player forever with 2 units, I think sleep 500 mean 500 seconds on normal speed, on fastest it can be one min

In orginal campaign human TOD mission 11, where we need destroy all transporters, yards, blizzard wrote that red need to make ogres, but red havent got ogre mound, so he will do nothing after few attacks
Post edited April 09, 2019 by Szwagiermc
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Szwagiermc: In orginal campaign human TOD mission 11, where we need destroy all transporters
iirc that's the seventh mission (11 is where you're fighting against human Alterac)...interesting, always wondered why you don't get attacked at all in that mission.
I just played Beyond the dark portal 4th human level, and that seemed to work as intended, got attacked by two enemies (one with ground troops including catapults, one with dragons).
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Szwagiermc: In orginal campaign human TOD mission 11, where we need destroy all transporters
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morolf: iirc that's the seventh mission (11 is where you're fighting against human Alterac)...interesting, always wondered why you don't get attacked at all in that mission.
I just played Beyond the dark portal 4th human level, and that seemed to work as intended, got attacked by two enemies (one with ground troops including catapults, one with dragons).
No its 12th :P
[url=https://wow.gamepedia.com/The_Battle_at_Crestfall_(WC2_Human]https://wow.gamepedia.com/The_Battle_at_Crestfall_(WC2_Human[/url])

in 7th teal job is doing nothing :P
Post edited April 09, 2019 by Szwagiermc
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morolf: iirc that's the seventh mission (11 is where you're fighting against human Alterac)...interesting, always wondered why you don't get attacked at all in that mission.
I just played Beyond the dark portal 4th human level, and that seemed to work as intended, got attacked by two enemies (one with ground troops including catapults, one with dragons).
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Szwagiermc: No its 12th :P
[url=https://wow.gamepedia.com/The_Battle_at_Crestfall_(WC2_Human]https://wow.gamepedia.com/The_Battle_at_Crestfall_(WC2_Human[/url])

in 7th teal job is doing nothing :P
Are there differences between the BNE and DOS versions in the AI script?

Because I swear I remember playing that mission as a kid (in the DOS version without expansion) and the AI in the 12th mission kept attacking me over the course of it. Same in 13th.

Now they do one attack at most, then stop doing things completely.
Post edited April 09, 2019 by Jann180
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Szwagiermc: No its 12th :P
[url=https://wow.gamepedia.com/The_Battle_at_Crestfall_(WC2_Human]https://wow.gamepedia.com/The_Battle_at_Crestfall_(WC2_Human[/url])

in 7th teal job is doing nothing :P
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Jann180: Are there differences between the BNE and DOS versions in the AI script?

Because I swear I remember playing that mission as a kid (in the DOS version without expansion) and the AI in the 12th mission kept attacking me over the course of it. Same in 13th.

Now they do one attack at most, then stop doing things completely.
I dont know, I had also DOS version but I got bne since 2002, I havent tried to edit dos version cause bne is better :P, blizzard edited w2 and make mpq file like all their games (sc/scbw/w3/w3tft)
Also when I was young I remember in first mission human there was troll under hall, or tower guard mission 2
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Jann180: Are there differences between the BNE and DOS versions in the AI script?

Because I swear I remember playing that mission as a kid (in the DOS version without expansion) and the AI in the 12th mission kept attacking me over the course of it. Same in 13th.

Now they do one attack at most, then stop doing things completely.
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Szwagiermc: I dont know, I had also DOS version but I got bne since 2002, I havent tried to edit dos version cause bne is better :P, blizzard edited w2 and make mpq file like all their games (sc/scbw/w3/w3tft)
Also when I was young I remember in first mission human there was troll under hall, or tower guard mission 2
Yes! I remember that guard tower in mission two as well. Never seen it since. Damn, I should really replay the DOS version sometime. Wish it came out with the other ones here as well.

Edit: I've played the DOS version again (about first 5 missions in the human campaign) and sadly I already feel the difference. The AI actually works and attacks you (upgrades watch tower in mission 2!). Can also tell other slight differences in how the game works and that the music is longer (also, I think each mission only plays one track rather than cycling through every one).

Really makes me a bit sad, because I only play Warcraft 2 for the singleplayer and while BNE, which I've played for ages, gives you a ton of improvements, the breaking of the AI is one of the things that just completely eliminates the feeling of the original (actually fearing being attacked early and by stronger attacks later on).
Post edited April 10, 2019 by Jann180
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Szwagiermc: I dont know, I had also DOS version but I got bne since 2002, I havent tried to edit dos version cause bne is better :P, blizzard edited w2 and make mpq file like all their games (sc/scbw/w3/w3tft)
Also when I was young I remember in first mission human there was troll under hall, or tower guard mission 2
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Jann180: Yes! I remember that guard tower in mission two as well. Never seen it since. Damn, I should really replay the DOS version sometime. Wish it came out with the other ones here as well.

Edit: I've played the DOS version again (about first 5 missions in the human campaign) and sadly I already feel the difference. The AI actually works and attacks you (upgrades watch tower in mission 2!). Can also tell other slight differences in how the game works and that the music is longer (also, I think each mission only plays one track rather than cycling through every one).

Really makes me a bit sad, because I only play Warcraft 2 for the singleplayer and while BNE, which I've played for ages, gives you a ton of improvements, the breaking of the AI is one of the things that just completely eliminates the feeling of the original (actually fearing being attacked early and by stronger attacks later on).
But how computer can upgrade Tower without Mill? I think map is allready done with guard tower
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Szwagiermc: But how computer can upgrade Tower without Mill? I think map is allready done with guard tower
I don't know, but they sure are doing it.
Attachments:
war2.png (138 Kb)
probably broken script or like in w1, AI can make units without farms
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Jann180: I've noticed the AI just gets "stuck" like sometimes and it kind of bothers me. It happens a lot in the original campaigns. I remember some missions you could get attacked relentlessly, but other times, the AI would do absolutely nothing at all. I'm not sure about the trigger system honestly, because a lot of times when the AI was aggressive I didn't even move out of my starting areas and other times, when being all over the map, it wouldn't do anything (like others said, just mining gold, not building ANY units, researching upgrades, or even repairing).

Save and reload would sometimes help and the AI would suddenly "activate".

I played the last mission in the ToD human campaign yesterday and black didn't make a single peon (full gold mine for me, I guess). And the mission before that often used to be scary as both AIs would send transport ships full of ogre mages that would attack you, except not this time. They did one pathetic attack at the beginning of the mission, then stopped entirely. I even played with the AI to see if there was something I could do to make it active. Somehow I made it do some upgrades eventually (most of the map was conquered already), but then it would stop again. I just don't know.

The only trigger I know of (universal) is when you destroy second to last, or last building of the AI, it will send all units to try and attack you (even peasants lol).
Having recently finished the Human Campaign, I have to say that I have had a similar experience. And not just in those last few levels. All throughout the AI was ... lacking agression? And I was barely attacked at all, while I remember it seemed much more challenging the last time I played it (about 8 years ago).

Interestingly, I just finished level 5 of the Orc campaign, and Tol Barad was much more agressive. In fact, they attacked me almost as often as I was attacked in the entire Human campaign (exempting DK raids on lvl 14).
If some is still intrested to play with insane diffcult download combat edition 4.4 pick ultraviolent campaign and install it
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jsidhu762: The AI is severely crippled. I think it plays as though it didn't have to deal with fog of war. if that's true, it would be there to make up for the limited capabilities of the AI.
I think that calling it "AI" for games made so long ago is really stretching the definition...;)