KingCrimson250: The campaign AI in Tides of Darkness and Beyond the Dark Portal (and Starcraft for that matter) was based on a "trigger" system. To keep the missions from being too overwhelming, certain enemy bases would remain on standby, just sitting around mining, until a certain condition was met which would activate them. Normally this condition would be moving your units past a certain point. A great example of this can be seen on the last Human mission in Tides of Darkness: Black only "activates" when you move out into the northeastern portion of Orange's former base. If you never go there, Black will just sit there mining all mission and not do anything (a great way to cheese the mission, by the way).
So it's possible that you just never activated the trigger. Unfortunately, I don't know of any way of being able to dig into the maps themselves to find out what the triggers are - AFAIK most of what we know is based on trial and error. It's also possible that the trigger was somehow broken. Sometimes restarting the mission will fix things.
It's possible that it got broken in whatever tinkering GOG did to release it, but I know that even in the original version there are issues like this. I think it's mostly just a weird byproduct of the way Blizzard programmed their AI back then. It tends to be more obvious in BtDP just because most maps there involve you squaring off against 3-5 different factions.
Szwagiermc: You are wrong in this mission black ai has got to make 0 units, they just upgarde everything (ships,ogres,trolls,dks)
Dks didnt attack you till you go to northrest of orange base cause they stuck somewhere
This is black ai
upgrd up_paladins ; upgrade Knights to Paladins
learn sp_paladin_A ; Paladin spell A
learn sp_paladin_B ; Paladin spell B
learn sp_mage_A ; Mage spell A
learn sp_mage_B ; Mage spell B
learn sp_mage_C ; Mage spell C
learn sp_mage_D ; Mage spell D
learn sp_mage_E ; Mage spell E
upgrd up_footmen_B1 ; Footman,Knight upgrade B (1/2)
upgrd up_footmen_B2 ; Footman,Knight upgrade B (2/2)
upgrd up_footmen_A1 ; Footman,Knight upgrade A (1/2)
upgrd up_footmen_A2 ; Footman,Knight upgrade A (2/2)
upgrd up_rangers ; upgrade Archers to Rangers
upgrd up_rangers_A ; Ranger upgrade A
upgrd up_rangers_B ; Ranger upgrade B
upgrd up_rangers_C ; Ranger upgrade C
upgrd up_shipcannons_1 ; Ship cannons upgrade (1/2)
upgrd up_shiparmor_1 ; Ship armor upgrade (1/2)
upgrd up_shipcannons_2 ; Ship cannons upgrade (2/2)
upgrd up_shiparmor_2 ; Ship armor upgrade (2/2)
reset_land ; reset land attack trigger
reset_water ; reset naval attack trigger
reset_air ; reset air attack trigger
strat_on ; ? strategy on ?
aggr_high ; ? high aggressiveness ?
size_land = 0 ; set size of land attack party
ptys_land = 1 ; set number of land attack parties
size_water = 0 ; set size of naval attack party
ptys_water = 1 ; set number of naval attack parties
size_air = 0 ; set size of air attack party
ptys_air = 1 ; set number of air attack parties
footmen = 0 ; set # Footmen
archers = 0 ; set # Archers
knights = 0 ; set # Knights
ballistas = 0 ; set # Ballistas
destroyers = 0 ; set # Destroyers
battleships = 0 ; set # Battleships
transports = 0 ; set # Transports
submarines = 0 ; set # Submarines
mages = 0 ; set # Mages
demosquads = 0 ; set # Dwarven Demo Squads ? (Computer won't train them)
flyers = 0 ; set # Flying Machines
gryphons = 0 ; set # Gryphon Riders
peasants = 0 ; set # Peasants
tankers = 1 ; set # Tankers
Loop:
sleep 30000
goto Loop
ai is doing only one tanker (ai got 2 yards so it will be 2)
I have reedit w2 campaign
look at my mission tod human 4
https://www.youtube.com/watch?v=0Ei5heBCFqI&t=2s