Posted May 15, 2020
Hello,
I would like to give those who haven't yet played the game and are deciding a hint of what the puzzles are like and why I also only gave it 3/5 stars. So there is a huge puzzle spoiler coming up! Beware!
The first longer puzzle sequence requires you to fix a broken virtual reality device, you fall on it while you sleep. I will just quickly explain in bulletin points what you need to do to solve this quest (not in direct order):
1. Find hidden code to leave your apartment via broom
2. Find coins for a vending machine via screwdriver
3. Find your credit card via screwdriver
4. Pick you hoverboard, pills and an ID card
5. Order pizza via terminal for a bouncer for a shop to get into it
6. Have vendor tell you that you need battery and glasses
7. Buy screwdriver kit
8. Get battery out of hoverboard via screwdriver and get back to apartment to connect battery to VR headset
9. Withdraw cash via terminal
10. See beggar(!) throw away(!) virtual reality headset with replacement glasses(!) in dumpster
11. Trade pills for a VR cartridge from a shady vendor to give to beggar (beggar unhappy and wants better)
12. Talk to shady vendor, vendor wants more meds for better VR cartridge, so talk to other vendor
13. Use terminal to contact other vendor via dating app via ID card to blackmail him into selling stuff to you
14. Use withdrawn cash to and printed email for blackmailing to get meds for shady vendor
15. Trade better meds with shady vendor for better cartridge
16. Beggar won't take it, you need distraction
17. Go to sushi place and talk to people there, a blogger reviews restaurants that don't make spicy food
18. Go to vending machine and use coins to purchase spicy juice
19. Go back to sushi place and pour spicy juice on food to upset blogger
20. Chef of sushi place throws out food and beggar is distracted
21. Place cartridge in the cartridge collection of beggar
22. Beggar is distracted and you can access dumpster to retrieve VR headset
23. Get glasses out of beggar's VR headset and put it into your own device
24. Puzzle solved!
Now, for context: in my review, I complained somewhat about how the puzzles don't add to the story, but rather unlock the story. You also just learned that your girlfriend had to leave you in a hurry and broke up with you. Your character basically just reacts with "Well, I kinda deserve it." and goes on to fix the headset. This puzzle took me about an hour to solve.
To get something that is so abundant, that a beggar can afford to throw it away - the only explanation you get is: "Well, it just sold it out. Come back another time."
And let me tell you, the next major puzzle chain follows the same recipe. You learn that your girlfriend is a hacker and had to go undercover. So naturally your next goal is to fuck up a street thugs tattoo - you see my point? You never feel directly involved in the story. Two hours into the game and I know that my girlfriend is gone, that I am looking for her and that she probably is a hacker.
The puzzles basically have nothing to do with that in itself. I am not complaining about the puzzle design per se. They are not very organic imho, but challenging enough to not be boring and not tooooo confusing, albeit not very natural. But you have no tangible goal associated with them.
Constructed example: In Game A, you and your character know that you need to fix your headset, because you know that you need it to access the virtual space, because you know that there is a contact to give you more information on the location of your missing girlfriend and you also know that the augmented reality aspect your headset will give you information in a previously visited location. You have a story goal and enough information for the puzzle to seem worthwile and somewhat urgent.
In VirtuaVerse, you know that you need to fix your headset. So you fix it. You don't really know what it does and why you need it for the story. I mean, yes, having access to a virtual reality headset in a game called VirtuaVerse comes natural, but it really does not get your heart racing or get you involved in the story. And after fixing, a dialog explains to you that your girlfriend is know a hacker and the journal litterally tells you that you did good and that you now need to go to another location. You never feel any urgency, you don't care about your missing girlfriend because you only know her name and even your character does not seem to care too much, so why should you?
That is my biggest problem with the game.
I would like to give those who haven't yet played the game and are deciding a hint of what the puzzles are like and why I also only gave it 3/5 stars. So there is a huge puzzle spoiler coming up! Beware!
The first longer puzzle sequence requires you to fix a broken virtual reality device, you fall on it while you sleep. I will just quickly explain in bulletin points what you need to do to solve this quest (not in direct order):
1. Find hidden code to leave your apartment via broom
2. Find coins for a vending machine via screwdriver
3. Find your credit card via screwdriver
4. Pick you hoverboard, pills and an ID card
5. Order pizza via terminal for a bouncer for a shop to get into it
6. Have vendor tell you that you need battery and glasses
7. Buy screwdriver kit
8. Get battery out of hoverboard via screwdriver and get back to apartment to connect battery to VR headset
9. Withdraw cash via terminal
10. See beggar(!) throw away(!) virtual reality headset with replacement glasses(!) in dumpster
11. Trade pills for a VR cartridge from a shady vendor to give to beggar (beggar unhappy and wants better)
12. Talk to shady vendor, vendor wants more meds for better VR cartridge, so talk to other vendor
13. Use terminal to contact other vendor via dating app via ID card to blackmail him into selling stuff to you
14. Use withdrawn cash to and printed email for blackmailing to get meds for shady vendor
15. Trade better meds with shady vendor for better cartridge
16. Beggar won't take it, you need distraction
17. Go to sushi place and talk to people there, a blogger reviews restaurants that don't make spicy food
18. Go to vending machine and use coins to purchase spicy juice
19. Go back to sushi place and pour spicy juice on food to upset blogger
20. Chef of sushi place throws out food and beggar is distracted
21. Place cartridge in the cartridge collection of beggar
22. Beggar is distracted and you can access dumpster to retrieve VR headset
23. Get glasses out of beggar's VR headset and put it into your own device
24. Puzzle solved!
Now, for context: in my review, I complained somewhat about how the puzzles don't add to the story, but rather unlock the story. You also just learned that your girlfriend had to leave you in a hurry and broke up with you. Your character basically just reacts with "Well, I kinda deserve it." and goes on to fix the headset. This puzzle took me about an hour to solve.
To get something that is so abundant, that a beggar can afford to throw it away - the only explanation you get is: "Well, it just sold it out. Come back another time."
And let me tell you, the next major puzzle chain follows the same recipe. You learn that your girlfriend is a hacker and had to go undercover. So naturally your next goal is to fuck up a street thugs tattoo - you see my point? You never feel directly involved in the story. Two hours into the game and I know that my girlfriend is gone, that I am looking for her and that she probably is a hacker.
The puzzles basically have nothing to do with that in itself. I am not complaining about the puzzle design per se. They are not very organic imho, but challenging enough to not be boring and not tooooo confusing, albeit not very natural. But you have no tangible goal associated with them.
Constructed example: In Game A, you and your character know that you need to fix your headset, because you know that you need it to access the virtual space, because you know that there is a contact to give you more information on the location of your missing girlfriend and you also know that the augmented reality aspect your headset will give you information in a previously visited location. You have a story goal and enough information for the puzzle to seem worthwile and somewhat urgent.
In VirtuaVerse, you know that you need to fix your headset. So you fix it. You don't really know what it does and why you need it for the story. I mean, yes, having access to a virtual reality headset in a game called VirtuaVerse comes natural, but it really does not get your heart racing or get you involved in the story. And after fixing, a dialog explains to you that your girlfriend is know a hacker and the journal litterally tells you that you did good and that you now need to go to another location. You never feel any urgency, you don't care about your missing girlfriend because you only know her name and even your character does not seem to care too much, so why should you?
That is my biggest problem with the game.
Post edited May 17, 2020 by brixx.744