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high rated
Gameplay:


Enemy ships are scuttled if their crew is reduced to zero.
Fighter AI is more likely to prioritise targets with highly-damaging bombs.


Bug Fixes:


Combat-level orders are more consistent with bridge-level orders for aircraft AI.
Fixed a bug where aircraft could get stuck when launching from a docked carrier.
Patrol orders may not be queued with non-patrol orders.
Fixed a bug where AI fleets could wait indefinitely for destroyed allies before assaulting a port.
Supply fleets that are split off from another will behave like ordinary supply fleets.
Observation flights AI won't search a secondary scout position at the risk of flying further than their fuel allows.
Fixed a bug where seaplanes could head to the wrong point when trying to return to a distant ship.


UI:


Added separate toggles on airfields for automatic launching of combat and observation aircraft.


Modding:


Fixed a bug where ship ranges would export the wrong values to new mod files.
Modded-in air forces for minor factions may spawn aircraft on airfields.
Modded fleets with a delayed spawn will now spawn correctly in campaigns that don't start at war.
Modded fleets defined with the purpose "Supply" will spawn with cargo, and behave like ordinary supply fleets.
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