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high rated
Find it as usual on The Patches Scrolls: http://www.patches-scrolls.de/patch/4647/7/73591

Changelog:

v9.6 04.08.2016
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+Fixed warform-weapons bug, moved Yugo to pier and limo onto street.
+Adjusted some weapon damages for plus and restored some for basic.
+Added shake to forklift hit and improved two friend emails timings.
+Fixed museum areaportal and small texture issues, thanks Psycho-A.
+Added door to SM haven bathroom and masquerade area outside museum.
+Mentioned Clan Lasombra in the world loading tips, thanks to IanW.
Corrected bad elevator light at Red Dragon and Jezebel's door lock.
Fixed decapitation shot and restored basic drugbox value and rain.
Unified keypad sounds and fixed wrong detection and sounds on Dane.
Fixed museum door not being locked and some minor dialogue issues.
Lowered Asylum music volume after loading and fixed minor map bugs.
Added original Japanese and Russian words to translated subtitles.
Fixed Society of Leopold map hole and reduced artefacts over beach.
Updated SDK and fixed audio loop at Fu Syndicate, thanks Psycho-A.
Made manholes in Venture Tower cellar and Ocean House sewers close.
Fixed bad Kerri dialogue start and delayed Jeanette and Ming ones.
Used autoexec.cfg to fix talk dsp sound and frame rate door issues.
Enhanced some areaportals at Leopold Society and Giovanni Mansion.
Recompiled Kamikaze Zen and Zhao's Warehouse maps to fix some bugs.
Fixed Nosferatu causing Masquerade violations exiting Luckee Star.
Made Chunk not attack you if you convinced him thus in the endgame.
Fixed some Ocean House rails, areaportals, shadows and a map hole.
Adjusted volume of some NPC lines and removed doubled pier effects.
many thanks, wesp ;)
Nice ! Thanks for the update.
Keep up the good work! Grats for the update! And thanks for the drugbox price restoration!
Thanks for keeping this up. :D
"Fixed Nosferatu causing Masquerade violations exiting Luckee Star. " - I opened the forums just to ask for help with this one, I love you right now (platonically, don't worry about Nosferatu hugs or worse ;).

Edit: got a problem though, is there a way to use 9.5 saves with 9.6? I don't fancy starting from scratch.

Edit 2: Found the solution myself, for others having the same problem: the old saves are in (Game's folder)\Unofficial_Patch\save\old\ - just copy or move them one level "up" (to "save") and you're set.
Post edited August 07, 2016 by piranha1
The problem with leaving Luckee Star as a Nosferatu seems to persist, though. Do I need to start a new game for the fix to work? (my save is inside the motel, just before leaving it, and every time I try to leave, I walk into two people just outside, causing a Masquerade breach)

(for now I got around it by typing "changelevel2 hw_hub_1 taxi_landmark" into the console, it teleported me to the Holywood street)
Post edited August 07, 2016 by piranha1
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piranha1: The problem with leaving Luckee Star as a Nosferatu seems to persist, though. Do I need to start a new game for the fix to work?
Yes, and you will probably get worse issues if you continue 9.5 saves with 9.6! There is a reason why I moved the saves :)...
Oh all right. If I want to get back to 9.5 for now, can I just install it again over 9.6, or should I reinstall the game?
If you want to continue with 9.5 first, just install it over 9.6!
1. Is the DLG response {161} for "santa monica\cooper.dlg" still broken for BASIC? (no "G.Patch_Plus == 0" condition present and <no reply available> as result in game)

2. Are still haven radio subtitles out of sync if you don't turn the radio right away but later on? Is there some way to fix this? (similar mechanic like TV maybe?)
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miracle.flame: 1. Is the DLG response {161} for "santa monica\cooper.dlg" still broken for BASIC? (no "G.Patch_Plus == 0" condition present and <no reply available> as result in game)
I wasn't even aware of this, I think no condition on the last line woud be best. I have just done it like that!

2. Are still haven radio subtitles out of sync if you don't turn the radio right away but later on? Is there some way to fix this? (similar mechanic like TV maybe?)
That hasn't been fixed yet and I don't think it can be fixed like for the TV. The former are just audio loops, the latter is spoken by a real NPC on the map.
I think it is really great you keep an older game alive like this!

Would it be possible to donate somewhere? A small amount to help you continue your great efforts?
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Fasoldgames.com: Would it be possible to donate somewhere? A small amount to help you continue your great efforts?
I never cared about money much and do this just for fun. If it is possible to gift games here or on Steam I might be interested in some special games, otherwise just vote for the patch on ModDB...
Understood. If you would like a game here on GOG, please let me know!