Posted December 03, 2013
Hi guys,
We have uploaded patch 1.0.0.21 for Valdis Story: Abyssal City. Please check your game shelves for the Universal update that is just under the main installer :)
Changelog:
Changes since the beta are as follows...
Adjusted bonus points granted for time when completing Goibniu Mode.
Added bonus points for current level when completing Goibniu Mode.
Non boss enemies no longer grant points after level 20 in Goibniu Mode.
Ash Bringer now dissolves if it hits a wall.
Holy Order and Black Blessing reworked.
Various typos fixed.
Hot fix for error on enemy electric beams.
Hot fix for slow spell casting while Ash Bringer is equipped.
Product Update v1.0.0.21 (BETA)
Fixed
Axen lore displaying wrong sprite
Skill text that still said "sheath charge" instead of "skill cancel"
Some instances where heavy enemies could push you through walls
Getting stuck in the wall during Jahzracht battle.
Reina retains souls on respec bug
Various steam achievment bugs
Some weapons display incorrect affinity until equipped
Fixed Gradual slowdown during Eye of Alagath Fight
Changed
Direct input is disabled until a solution is found for the slowdown issue
Double warlock room in Ziggurat is now Crystal locked instead of Barrier
Various adjustments to [Aegis] spell
Skill cancel can now be used to escape air juggles
Slightly increased snap radius for ledge grabbing
You can now ledge grab moving platforms
Golden Raid spell now has a passive increased chance to cause reckoning
Gernot's special move is now evadable, but he can cast it more frequently
Treu's special move is now evadable, but he can cast it more frequently
Layout of Treu's room
All time based events have been converted to be event triggered.
Lowered magic power gained from Int
Gernot/Treu/Magus [Ruin] rewards reduced from 10 to 5
Affliction chance now applies to magic weapon enchants by default
Heratic Blade special changed from [blade affliction] to [5% Life/Spell
Leech]
Great Justice special changed from [Silence] to [+15% Healing]
Angel Shepherd rework for ability clarification (new animations)
Aerial Bow attack changed to spread shot
5th Heavy attack with sword changed
Added
Retry refills potions on [Normal] difficulty
Enemy xp values slightly increased on [Normal] difficulty
Seraphic blade Attack Power reduction changed from 50% to 35%
Aerial Bow attack changed to spread shot
Moved location of Skeleton doors in the Sewer
Quick Spell menu now pauses game
Retry from Main Menu
Music and SFX volume control added
Zone Exit Arrows added to Maps
Restore Default Controls added to control config
Skill cancel key bind added
Events in place to repair the mana heater in Ishk
New background in Engineers Palace
New treasure Item added to mausoleum
Thanks and have a nice day :)
We have uploaded patch 1.0.0.21 for Valdis Story: Abyssal City. Please check your game shelves for the Universal update that is just under the main installer :)
Changelog:
Changes since the beta are as follows...
Adjusted bonus points granted for time when completing Goibniu Mode.
Added bonus points for current level when completing Goibniu Mode.
Non boss enemies no longer grant points after level 20 in Goibniu Mode.
Ash Bringer now dissolves if it hits a wall.
Holy Order and Black Blessing reworked.
Various typos fixed.
Hot fix for error on enemy electric beams.
Hot fix for slow spell casting while Ash Bringer is equipped.
Product Update v1.0.0.21 (BETA)
Fixed
Axen lore displaying wrong sprite
Skill text that still said "sheath charge" instead of "skill cancel"
Some instances where heavy enemies could push you through walls
Getting stuck in the wall during Jahzracht battle.
Reina retains souls on respec bug
Various steam achievment bugs
Some weapons display incorrect affinity until equipped
Fixed Gradual slowdown during Eye of Alagath Fight
Changed
Direct input is disabled until a solution is found for the slowdown issue
Double warlock room in Ziggurat is now Crystal locked instead of Barrier
Various adjustments to [Aegis] spell
Skill cancel can now be used to escape air juggles
Slightly increased snap radius for ledge grabbing
You can now ledge grab moving platforms
Golden Raid spell now has a passive increased chance to cause reckoning
Gernot's special move is now evadable, but he can cast it more frequently
Treu's special move is now evadable, but he can cast it more frequently
Layout of Treu's room
All time based events have been converted to be event triggered.
Lowered magic power gained from Int
Gernot/Treu/Magus [Ruin] rewards reduced from 10 to 5
Affliction chance now applies to magic weapon enchants by default
Heratic Blade special changed from [blade affliction] to [5% Life/Spell
Leech]
Great Justice special changed from [Silence] to [+15% Healing]
Angel Shepherd rework for ability clarification (new animations)
Aerial Bow attack changed to spread shot
5th Heavy attack with sword changed
Added
Retry refills potions on [Normal] difficulty
Enemy xp values slightly increased on [Normal] difficulty
Seraphic blade Attack Power reduction changed from 50% to 35%
Aerial Bow attack changed to spread shot
Moved location of Skeleton doors in the Sewer
Quick Spell menu now pauses game
Retry from Main Menu
Music and SFX volume control added
Zone Exit Arrows added to Maps
Restore Default Controls added to control config
Skill cancel key bind added
Events in place to repair the mana heater in Ishk
New background in Engineers Palace
New treasure Item added to mausoleum
Thanks and have a nice day :)