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Today we are releasing a large patch with features that we’ve been talking about for some time, most of which are a reiteration from the post we released about a public Beta weeks ago. With that Beta now over, you can now scroll down to see all of the details regarding our implementation of **full controller support, UI and text zooming, improved initial game loading times**, and much, much more. Alongside these, we have also implemented a new pop-up window for players to see what’s new when they load up the game, and a DLC catalog, which lets you see what content you already own.

Patch notes v1.1.300221S - Codename: Magnificatus est Controls

Content Changes (SPOILER ALERT)
- Knowledge victory questline: Increased the drop rate for Pristine Crystals in the Crystal Archives
- Slightly better price for Spice in Larnak, should you bring some from Tectum Carvos when it becomes available


New/Updated Features
- Controller Support! Now you can also use your controller to conquer the wasteland.
- DLC status can be checked on the updated Extras screen.
- A new pop-up window has been added so you can see what’s new in Vagrus.
- Dissonance mode has become a little easier.

User Interface Improvements
- Revamped Bug reporting screen (and backend integration on our side).
- A new, Full UI Zoom feature can be activated in the Video Settings. It makes the game’s texts easier to read and manage on smaller screens.
- Tutorial windows have been resized and repositioned while UI zoom is active.
- Players can zoom in on an active UI window using the UI Zone Zooming feature also found in the Video Settings. UI Zone Zooming has 3 modes: Pinch, Double Tap, and Direct Button.
- A button has been added to check the location info of newly acquired Rumors.
- We replaced the “Hold Space” text with a button which you can use to go to the next step of the tutorial. You can still hold space as before.

Bug Fixes
- The game no longer freezes on the Throw-out pane after a Mount-up + Dismount Outrider combo
- Fixed a bug where Movement Points were not refreshed on a new day after inventory overflow
- A number of tooltips that were disappearing have been fixed
- Predicted Authority can no longer exceed 6
- Fixed a bug where Event texts were chopped off on resolutions higher than 1080p (Full HD)
- Fixed a bug where the Heat Shielding Crystal was not working in some cases
- Some UI inconsistencies in ‘Pilgrims of the Wasteland’ have been fixed
- Reenabled shadow effect on Load Game/Save Game screens
- Fixed a bug that caused certain Companion Combat preparation animation phases to be missing
- Fixed a bug where the decals of DOT Skills were missing
- The name field of the description in Companion Combat is now empty when there’s no character to show the description of
- Fixed a bug where sometimes the combat background was black if Companion Combat was triggered in a settlement
- Finndurarth’s missing Skill SFX has been added
- Fixed a visual bug where the positions of the frames in the key bindings menu were off
- Fixed the issues with the Autoscout feature’s chance to find Events and/or fights

Known Issues
- There are still some inconsistencies with UI zooming and the new tutorial windows
- Sometimes escort/rescue Tasks do not work correctly
- The character sheet pictures are sometimes not correct in Companion Combat
- Sometimes Gear is shown to be still used by a Companion who has already left the comitatus

Coming Up Next
- Controller support /Beta/ refinements
- Obstacles in Companion Combat

Stay tuned and conquer the wasteland!
The Lost Pilgrims Team
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Hotfix III. (v1.1300303A) has just been published

Here's the list of fixes included:
- Cascading properties did not work [example: Blessing of Unbinding on the comitatus does not automatically grant the same blessing on Companions]
- Market stack trade button did not update the prices properly
- Stach trade button UI bug sometimes did not indicate its actual state
- Rare bug that resulted in full stack buy instead of a single unit
- Sliders sometimes malfunctioned on touch screens
- Wide-screen-related issues: NPC portraits shifted to the right, Bug reporting box to the left
- Controller navigation box was shown on the Settlement Faction UI even when not using a controller
- Controller icons could pop up for a frame while refreshing the UI after certain hotkeys were pressed
- Imperial comitatus flags did not appear properly
- Auto-scouting possible exploit closed off :P
- Rare scouting bug for certain crew combat encounters
- Various smaller visual bugs
- SPOILER ------ The wyrms at Tectum Carvos entry will no longer disengage

Thanks, cheers,
The Lost Pilgrims Team