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I figured this would be a good place to ask this, even though I own the Unreal Anthology version...Anyway, in the first game and its expansion, the mouse has a weird way of accelerating, where if you only move it slightly, it's really slow, and the faster you move the mouse, the further it turns. I don't know how to explain this properly, but any of you who have played it should know what I'm referring to. It doesn't feel 1:1, I guess. Is there a way to make it feel more like a standard shooter?
This question / problem has been solved by Ralackkimage
Check for mouse smoothing as an option in the game and turn that off. If that doesn't work could you post the Unreal.ini file? I think it is could be .config if its not .ini, might beable to change it in there if its not already an option in the game.
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Ralackk: Check for mouse smoothing as an option in the game and turn that off. If that doesn't work could you post the Unreal.ini file? I think it is could be .config if its not .ini, might beable to change it in there if its not already an option in the game.
I tried finding some kind of option or setting value in the files, but came up empty. Thankfully, though, I tried playing the game again, and it wasn't nearly as bad as I remember it being. So, I'm going to call this case closed. Thanks for your help.
Hello, I have a similar or possibly the same problem; there seems to be a slight but noticeable input delay of around .15 seconds. At least for the mouse, I can't really tell if it goes for the keyboard input as well, with the inertia and all that. Mouse smoothing on/off doesn't affect this.
The game is still playable like this but it would be nice if someone knew of a way to solve it (as this is one of my all-time favorite games).
(Has happened to me with other copies of Unreal Gold too, not just the one I got from GOG)
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Schoq: Hello, I have a similar or possibly the same problem; there seems to be a slight but noticeable input delay of around .15 seconds. At least for the mouse, I can't really tell if it goes for the keyboard input as well, with the inertia and all that. Mouse smoothing on/off doesn't affect this.
The game is still playable like this but it would be nice if someone knew of a way to solve it (as this is one of my all-time favorite games).
(Has happened to me with other copies of Unreal Gold too, not just the one I got from GOG)

The problem with UT is that it plays better in opengl, for me i've always found that if i manually change the hardware mode to this then i get better looking gfx & input on the controls.
I don't have the same problem with UT, it works just fine.
Unreal doesn't seem to have an option to use OpenGL?
Anyone having an idea how to solve the TO's problem?
Unlike him, I find this strange mouse behaviour very annoying.
But I could neither find an OpenGL option, nor a relating value in the .inis (Default/ DefUser).
There is however a "MouseW=" notation I can't associate.

Thanks.
Post edited November 22, 2013 by boobybobby
It's better without mouse smoothing but still the mouse acceleration is there. It's very noticeable in small maps, it just doesn't feel right.
For those who don't know what mouse acceleration is here is an example: move mouse 20 cm to the right at a slow speed. This will turn you around let's say 360 degrees. Now move the mouse 20 cm to the right again, only this time way faster. Now you'll turn a lot more, maybe even 540 degrees.
Post edited April 15, 2014 by MichiGen
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boobybobby: Anyone having an idea how to solve the TO's problem?
Unlike him, I find this strange mouse behaviour very annoying.
But I could neither find an OpenGL option, nor a relating value in the .inis (Default/ DefUser).
There is however a "MouseW=" notation I can't associate.

Thanks.
Hey, Im in the same situation as all these posts. Why would they make a different control set just for a peripheral device. When I play I can barely move then suddenly im looking at the ceiling.......I turned all my mouse settings in my win8.1 and the games settings...that helped a little still fell off ledges elevators are a nightmare. Im going to do a few things and come back.
For anyone experiencing mouse acceleration in Unreal Gold, as I did, 'Mark C's mouse acceleration fix' should help. This will also help with some other older games too. This fix is actually a Windows tweak, opposed to game. Although I have had no issues, use at your own risk, and please—read what is on the linked webpage to see what this fix actually is and does.

http://donewmouseaccel.blogspot.co.uk/2010/03/markc-windows-7-mouse-acceleration-fix.html
Post edited December 07, 2015 by Tim839
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MichiGen: It's better without mouse smoothing but still the mouse acceleration is there. It's very noticeable in small maps, it just doesn't feel right.
For those who don't know what mouse acceleration is here is an example: move mouse 20 cm to the right at a slow speed. This will turn you around let's say 360 degrees. Now move the mouse 20 cm to the right again, only this time way faster. Now you'll turn a lot more, maybe even 540 degrees.
Hello,

I just tired to test with no smooting mouse and in my case, I figured out that putting mouse smoothing at the maximum (1.00) improve the mouse behavior :)

Edit : erf, after having tested again, I'm not really sure it helps ..., but more important, I think is it a good thing to put mouse sensitivity (menus & game) at 1.00 and if needed, increase the mouse' speed in windows instead, in order to not modificate to much the original mouse "manoevrability".
Maybe, totally desactivate windows mouse acceleration by reading the post of Tim839^^
Post edited August 08, 2016 by bred94
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MichiGen: It's better without mouse smoothing but still the mouse acceleration is there. It's very noticeable in small maps, it just doesn't feel right.
For those who don't know what mouse acceleration is here is an example: move mouse 20 cm to the right at a slow speed. This will turn you around let's say 360 degrees. Now move the mouse 20 cm to the right again, only this time way faster. Now you'll turn a lot more, maybe even 540 degrees.
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bred94: Hello,

I just tired to test with no smooting mouse and in my case, I figured out that putting mouse smoothing at the maximum (1.00) improve the mouse behavior :)
Hello,

thanks for the info, I will try it :)
high rated
Ok, after having this problem for some time now and trying different things like switching mouse acceleration off and the fix that was suggested by Tim839, all with little success, I found the solution for me: You need the patch 227i installed and then you have to enable RawHIDInput in the "Input" options. The game will have to restart and Mouse sensitivity will be at 1.00 afterwards, but you can set it to whatever you want afterwards. Then the mouse acceleration problems should be gone (though I still have the mouse acceleration fix active, so it may be possible that it also requires that, but I don't think so).
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TrIp13G: I figured this would be a good place to ask this, even though I own the Unreal Anthology version...Anyway, in the first game and its expansion, the mouse has a weird way of accelerating, where if you only move it slightly, it's really slow, and the faster you move the mouse, the further it turns. I don't know how to explain this properly, but any of you who have played it should know what I'm referring to. It doesn't feel 1:1, I guess. Is there a way to make it feel more like a standard shooter?
Yeah turning off Mouse Smoothing, and turning on RawHIDInput seemed to fix the mouse skipping problem for me.