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The Unreal Gold soundtrack is remarkably good, but GOG wasn't able to include it because of licensing issues. However, if you want to take some time you can convert the music files yourself. (There may be a post already explaining this, but I decided to create my own because of the sale this weekend.)

The program I recently discovered was AIMP3 - http://www.aimp2.us/aimp3-download.php - which seems to work much faster than my old method of ModPlug Player + SUPER converter. So here's how I'd suggest going about this:

1) Get AIMP3, install (you may want to deselect a few options to use AIMP3 as default for other file formats)

2) Locate the Unreal Gold music; for me the files are located in C:\Program Files\GOG.com\Unreal Gold\Music. (There should be 48 of them, only about 40 megs worth altogether.)

3) Start up AIMP3. (If all you want to do is listen to the awesomeness, just drag and drop the UMX files into the playlist area under the orange "Default" button. However, I'll continue with conversion.)

- Press Ctrl+K for the Audio Converter shortcut. Then skip to Step 6.

4) In the upper-left corner, click the grey arrow button (hovering over it will it is the "main menu" button.) Go to Utilities, then select Audio Converter.

5) A dialog box may come up saying that you cannot convert to MP3. Just click OK. (You may want to use a separate converter to do that, but iTunes can automatically convert WMA to MP3 or AAC.)

- Press Ctrl+Insert to select the folder contents you want to add. Then skip to Step 7.

6) Here we are in the Audio Converter. Select the "+" dropdown button in the upper-right corner, and select Add Folders.

7) Navigate to the "Music" folder under Unreal Gold (My Computer -> Local Disk (C:) -> Program Files, etc.) and select it. Press Ok.

8) You should see 48 files appear in the main converter list area - Bounds of Foundry, Chizra, Hub 7, Shared Dig, etc.

9) Under "Format" (bottom area beneath the list), I'd suggest selecting WMA to keep the file sizes lower than FLAC or WAV, and to the right of that with the "...", I'd select 320000 for a bitrate. But you can choose what you want, of course. (You can also have the songs converted into a different folder via "Move output to:".)

10) Press "Start". This may take 5-10 minutes depending on your PC power (I'm on what is almost a decade old machine, though it was a beast in '04).

That should basically be it! Move the music to iTunes, let it automatically convert, then listen on your iPod. Or if your playa has drag-and-drop capabilities, just ... drag and drop.

Most of this you could have figured out elsewhere online or by yourself, but I figured I'd at least generate a little interest because the game is on sale this weekend and the music is REALLY good.

Feel free to post your own method if you think it is better, or offer suggestions for others.
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tfishell: The Unreal Gold soundtrack is remarkably good, but GOG wasn't able to include it because of licensing issues. However, if you want to take some time you can convert the music files yourself. (There may be a post already explaining this, but I decided to create my own because of the sale this weekend.)

The program I recently discovered was AIMP3 - http://www.aimp2.us/aimp3-download.php - which seems to work much faster than my old method of ModPlug Player + SUPER converter. So here's how I'd suggest going about this:

1) Get AIMP3, install (you may want to deselect a few options to use AIMP3 as default for other file formats)

2) Locate the Unreal Gold music; for me the files are located in C:\Program Files\GOG.com\Unreal Gold\Music. (There should be 48 of them, only about 40 megs worth altogether.)

3) Start up AIMP3. (If all you want to do is listen to the awesomeness, just drag and drop the UMX files into the playlist area under the orange "Default" button. However, I'll continue with conversion.)

- Press Ctrl+K for the Audio Converter shortcut. Then skip to Step 6.

4) In the upper-left corner, click the grey arrow button (hovering over it will it is the "main menu" button.) Go to Utilities, then select Audio Converter.

5) A dialog box may come up saying that you cannot convert to MP3. Just click OK. (You may want to use a separate converter to do that, but iTunes can automatically convert WMA to MP3 or AAC.)

- Press Ctrl+Insert to select the folder contents you want to add. Then skip to Step 7.

6) Here we are in the Audio Converter. Select the "+" dropdown button in the upper-right corner, and select Add Folders.

7) Navigate to the "Music" folder under Unreal Gold (My Computer -> Local Disk (C:) -> Program Files, etc.) and select it. Press Ok.

8) You should see 48 files appear in the main converter list area - Bounds of Foundry, Chizra, Hub 7, Shared Dig, etc.

9) Under "Format" (bottom area beneath the list), I'd suggest selecting WMA to keep the file sizes lower than FLAC or WAV, and to the right of that with the "...", I'd select 320000 for a bitrate. But you can choose what you want, of course. (You can also have the songs converted into a different folder via "Move output to:".)

10) Press "Start". This may take 5-10 minutes depending on your PC power (I'm on what is almost a decade old machine, though it was a beast in '04).

That should basically be it! Move the music to iTunes, let it automatically convert, then listen on your iPod. Or if your playa has drag-and-drop capabilities, just ... drag and drop.

Most of this you could have figured out elsewhere online or by yourself, but I figured I'd at least generate a little interest because the game is on sale this weekend and the music is REALLY good.

Feel free to post your own method if you think it is better, or offer suggestions for others.
Thanks for this.
Gave this a try to see if some tracks had some errors/clicking on top of just listening the soundtrack.
If you use winamp with a UMX plugin you can listen to the files directly without a conversion program.
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Xelys: If you use winamp with a UMX plugin you can listen to the files directly without a conversion program.
I tried that plugin but Winamp doesn't seem to like it at all, every time on startup I get a "Can't load in_mod.dll. Please make sure that you have at least Winamp Standard (NOT Life)" message even though I have the last registered version.
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Xelys: If you use winamp with a UMX plugin you can listen to the files directly without a conversion program.
Winamp can, in 32bit versions of Windows
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GrandMasterGoat: I tried that plugin but Winamp doesn't seem to like it at all, every time on startup I get a "Can't load in_mod.dll. Please make sure that you have at least Winamp Standard (NOT Life)" message even though I have the last registered version.
The in_mod.dll input plugin doesn't work properly and is comprehensively outdated.
The in_modplug.dll plugin does work, but only in 32 bit versions of WIndows. It's coded to work from c:\Program Files\Winamp\plugins
It refuses to work on 64 bit versions of Windows where Winamp is installed into c:\Program Files (x86)\Winamp
The ModPlug plugin was coded back in the days of Winamp 2.x and has not been updated since. It works with Winamp 5.x, in Win7 32bit.

The easiest way to play a UMX file is with ModPlug Player. it can easily output any MOD file as a WAV file.
Failing that, AIMP plays the files, but i don't know if it will let you output them as a WAV file. I've never looked into trying that, as I use ModPlug player for MOD file to WAV conversion.

Links:
ModPlug Player - https://download.openmpt.org/archive/mpp/
AIMP - http://aimp.ru/
There are no viable links remaining for copies of the in_modplug.dll plugin.
VLC can play UMX files natively, at least in Linux, but since VLC is cross-platform, I assume this is true for OSX and Windows as well. It can also be used to batch convert files to the codec of your choice.
Post edited May 23, 2018 by MountainMan
I used to have the soundtrack from the second disk, bought the Original Unreal game. Later bought the Unreal Gold return to napali disk too. There probably somewhere in storage, in a galaxy far far away :P


Not sure but I guess I could look for it and upload the soundtrack, unless of course I can get into trouble for it, so let me know.
Post edited May 24, 2018 by Whereaminow25
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MountainMan: VLC can play UMX files natively, at least in Linux, but since VLC is cross-platform, I assume this is true for OSX and Windows as well. It can also be used to batch convert files to the codec of your choice.
Useful to know.
I'd never tried playing UMX files in VLC in Linux.
I always recommend outputting to WAV first, so you've fully lossless source data to create your more conventional media player files from.
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JeniSkunk: I always recommend outputting to WAV first, so you've fully lossless source data to create your more conventional media player files from.
I'm not sure what that gains you. If you're starting with a lossy source then converting to WAV or FLAC or another lossless codec won't gain you anything, because it's just a lossless copy of a lossy source, and converting that to, say, MP3 or OGG will be exactly the same as directly converting the original file.
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JeniSkunk: I always recommend outputting to WAV first, so you've fully lossless source data to create your more conventional media player files from.
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MountainMan: I'm not sure what that gains you. If you're starting with a lossy source then converting to WAV or FLAC or another lossless codec won't gain you anything, because it's just a lossless copy of a lossy source, and converting that to, say, MP3 or OGG will be exactly the same as directly converting the original file.
The problem you describe doesn't happen in this case.
It's lossless media source (UMX), to lossless editing/encoding source (WAV), to output media 'lossless' (FLAC) or lossy (MP3).

With UMX files, they are tracker MOD files, where the instrument samples are encoded into the file for playing as 'notes'. They are a lossless source for in game, or out of game, playback.
As a consequence, extracting to WAV as a fully lossless source file for MP3 or FLAC encoding, matters as the first step in the process.

Because of how the UMX files are played in game, with different sequences being accessed in game, Map open; peaceful explore; tension; combat; post combat to explore; tension to explore, you'll have to edit the WAV to put together the sequences in the order you want.
So you need a clean source WAV extracted from the UMX, which you then make a backup copy of, before doing the editing on the backup copy. You don't edit your master copy WAV.
Once the backup is edited, you then do the encode from the edited backup.
I see. I didn't realize UMX was a lossless format.
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JeniSkunk: The easiest way to play a UMX file is with ModPlug Player. it can easily output any MOD file as a WAV file.
Thank you! Always better to have a lossless copy.

I used ModPlug Player to create 48kHz/16-bit WAVs with Audio Normalization enabled, then used dBpoweramp to convert the WAV files to ALAC. I then imported the ALAC files into iTunes, which I used to add an Album cover and add the original track titles that display when the UMX is playing in ModPlug.
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MountainMan: I see. I didn't realize UMX was a lossless format.
They used tracker modules in Impulse Tracker and Scream Tracker 3 formats in the UMX files. You can find most of the Unreal music tracks in their original formats on modarchive.org, just search for "unreal". You can listen to the tracks in your browser on the page.

VLC is also a good choice for playing tracker modules. If you want to have the real oldschool tracker feeling, download MilkyTracker and play or even edit the songs with it.
Post edited June 28, 2018 by CodAv
I guess the Unreal Editor also capable of extracting the sounds.
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Pityesz: I guess the Unreal Editor also capable of extracting the sounds.
At least the version released by OldUnreal is, not sure about the original UnrealEd1.

For the sake of completeness, here is a list of the whole Unreal Soundtrack (main game only) with direct links to ModArchive:

1. FlightCastle (Flyby Intro)
2. Vortex Rikers (Vortex Rikers)
3. Dusk Horizon (NyLeve's Fall and Sacred Passage)
4. Dig - Shareware Version (Rrajigar Mine and Depths of Rrajigar)
5. Chizra (Chizra-Nali Water God)
6. SETI (The Ceremonial Chambers)
7. Nali Chant (Dark Arena)
8. Hub 2 (Harobed Village)
9. NightVision (Terraniux Underground and Terraniux)
10. Hub 4 (Noork's Elbow)
11. Unreal Crypt (Temple of Vandora)
12. Hub 5 (The Trench)
13. Unreal #9 (ISV-Kran Deck 4)
14. Unreal #9 (ISV-Kran Decks 3 and 2)
15. Unreal #9 (ISV-Kran Deck 1)
16. Hub 3 (Spire Village, The Sunspire)
17. Surfacing (Gateway to Na Pali)
18. All Hallows Sunset (Na Pali Haven)
19. Isotoxin (Outpost 3J)
20. Guardian (Velora Pass)
21. Bluff Eversmoking (Bluff Eversmoking)
22. Unreal #7 (Dasa Mountain Pass and Cellars at Dasa Pass)
23. WarGate (Serpent Canyon, Nali Castle, Demonlord's Lair)
24. Warlord Theme (Demonlord's Lair and Skaarj Generator)
25. Hub 7 (Demon Crater)
26. Erosion (MotherShip Lab, MotherShip Core, Skaarj Generator and The Darkening)
27. Extreme END (The Source Antechamber)
28. Queen of Death (The Source)
29. Unreal - Main Title (Ending Sequence)
30. Unreal #13 (Unused)
31. Unreal #16 (Unused)