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Unexplored 2 is a difficult game to fully grasp. Here are 7 things you should know to get started.

1: IT'S PROCEDURAL!
We cannot stress this enough: the world, the levels, the quests, everything is being generated on the fly. This is both the game's biggest charm and our greatest fear. We spend a very long time tweaking all the parameters trying to make sure the game doesn't combine elements it shouldn't. We are confident enough now to hand it over to the players, but it's pretty scary. Not only is this game non-linear, we don't even know which worlds you'll play, what quests you're being offered, what your adventure will look like.

2: TAKE YOUR TIME
Unexplored 2 combines elements from roguelites, open-world games, RPGs, and tabletop games into something we think is pretty unique. It may take a while for you to get the hang of it. Give it some time, try to discover how everything works, and we're sure you will enjoy your adventures through your worlds.

3: COMBAT IS (MOSTLY) OPTIONAL
Combat is rather slow paced, deliberate and tactical. In most cases combat is optional. Charging in and attacking everything that moves, is not the best way of enjoying this game.

4: CHOOSE YOUR OWN DIFFICULTY
You can make this game as difficult or easy as you wish, we offer a breadth of difficulty modifiers. You probably won't understand what they all mean at the start, but after a few runs, you'll be customizing your worlds to your heart's content.

5: LET THE GAME BE YOUR DUNGEON MASTER
Especially for new players: read. Read every text. This game is heavily inspired by tabletop RPG's, by DnD, let the game be the dungeon master.

6: WHEN YOU'RE STUCK
ESCAPING WILL TELEPORT YOU TO THE START OF A LEVEL
Getting lost? Put away your weapons and hold up your hands for a few seconds. The game will transport you to the start of the level.
SAVE & RELOAD
When the game misbehaves, which it shouldn't, but just in case, saving & reloading often times solves the issue.
DISCORD
Join our discord channel and ask other players or the devs for help.


7: FINALLY: THIS IS AN INDIE GAME
This is not a AAA-game. It's an indie game made by a core team of five, with the help of a couple of freelancers. Our primary focus has been on creating a grand adventure in a world that is procedurally generated for every player. We've been working on this for five years and we're incredibly proud of what we've achieved. We hope you enjoy it tremendously!