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Game extremly slows down, when wavy effect is applied to picture
Undyne fight (near death), pyrope fight
Game goes into extreme slow-mo. Dont freeze completly.
Hardware is:
CPU: Dual core Intel Core2 Duo P8400 (-MCP-)
arch: Penryn rev.6 cache: 3072 KB
flags: (lm nx sse sse2 sse3 sse4_1 ssse3 vmx) bmips: 9043
clock speeds: max: 2267 MHz 1: 1470 MHz 2: 1373 MHz
Graphics: Card: NVIDIA G96M [GeForce 9600M GS] bus-ID: 01:00.0
Display Server: x11 (X.Org 1.20.8 )
drivers: modesetting (unloaded: fbdev,vesa)
Resolution: 1280x960@60.00hz
OpenGL: renderer: NV96 version: 3.3 Mesa 20.0.8 Direct Render: Yes
(inxi -Fxz output on linux)
Run on Windows Vista

p.s. Thought it is a feature at first lol
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Problem not solved? but bypassed.
Had to run it on Wine on same hardware.
Game doesnt run under X.Org X Nouveau driver, but runs under NVIDIA binary driver 340.108 perfect.