I was bored and decided to put up a list of tips for other new players, since this sub-forum seems pretty dead.
I hope these tips help someone out! Character Creation
8. I can't really comment on the difference between Oddity and Classic XP systems. I use the Oddity system, it really rewards exploration and doesn't make you feel like you need to kill everything you see just to gain XP. General Tips
8. Vendors only buy items they want, the items they want randomly changes when they restock but each vendor has a general theme (weapons, electronics, medical supplies). They seem to restock after 1 - 2 hours of real time. Vendors also use different currencies depending on where you are.
9. Some crafting components and items can be quite rare, even things you'd think would be common. If a vendor is carrying a component or item you think you might need, buy it if you can, it'll probably be gone when he/she restocks. Combat Tips - Burrowers
1. If possible, avoid all encounters with Burrowers until you get a shield emitter.
Nice tips! I just have a few comments.
Character 8: Oddity system supposedly levels faster, though from what I've seen it's close. Oddity is better if you want to explore a lot and avoid fights (you only get XP for oddity items and quests). Classic gives XP for fights, lockpicking/hacking, and quests. In Classic, combat XP is determined by your level in relation to the enemies - you continue to get XP, it's just significantly reduced if you're higher level.
General 8: Vendors restock every 90 minutes, real time.
General 9: Also look at the quality of the components. High quality items are rare and valuable, but require high crafting skills to use. I always grab 70-80+ quality items, because it might be difficult to find them when you need them. At 10th-ish level, don't even bother with low quality items if you're putting points into crafting.
IMO, burrowers are easy by around level 10 (after Depot A). I've never bothered with shields when fighting them. It might depend on the build, though. They're resistant to mechanical damage.