I've decided stealth is a definite for me in this game. Which is pretty damn excellent, actually, and says a lot for the game in my view.
Stealth has always been cool to me conceptually, but in RPGs it is usually something I do not do because because of either 1.) how it limits my ability to do other things that I prefer doing, and 2.) the implementation and functionality of it within the game is unrewarding, weak, boring, poorly done, or simply not as good as that really cool mage-like class or a kick-ass barbarian-esque brute-dwarf or somesuch type character that lets you use all the cool armor and weapons in the game, etc. etc. etc, reason to not pick stealthy types, and also, 3.) if I really want a rewarding stealthy experience, there are numerous other games that do it better to scratch that itch.
SO. YES! Stealth! This mode of playing much more suits this underground world than armoring-up and such. The "taste" of armor in the game doesn't really appeal. Plus with the other ways I'm playing too, it definitely works, not as "synergized" as doing all the stealthy things together, but still good with the Psi and other abilities I'm going with. and there are a lot of ways/situations to utilize stealth in the game. It's very rewarding and well done for an RPG. Plus, with my snooping and paranoia, dodge+evasion going together, and just the general idea of sneaking around underground around passages ways and hidden things aplenty and the world already being "stealthy" in nature to begin with... Yepyep, it works very well!
So, now the question becomes, how do I want to make the rest of the build with it. It boils down to me having 30 Skill Points to spend. Some on stealth, some on dodge, some on evasion, and possibly some on a 4th? Depending how I build it. Should I just do 10Stealth 10Dodge, 10Evasion? Is 15 Stealth more useful, interesting, and strategic, then do 8Dodge 7Evasion? Should I consider a 4th skill like traps or lockpicking? Of course those would be nice and useful skills in this game, but, yeah, it's just a matter of weighing them now at this point.
Also, I haven't really seen anything about followers anywhere, is there going to be anyone that can help me along the way in that regard, of course I know I'll be able to convince people into letting me pass, telling me locations, and giving me keys/access abilities to things and all that, but, I mean temporary, hireable, or standard RPG "devoted follower" type.
This all brings in to question the "technology" skills and if I should do "crafting" at all. I know they aren't used for just crafting, especially electronics sounds like it could be useful quite a bit outside of crafting, but, how much, how necessary/interesting, and how are the items that can be made compare to items that can be found/bought/rewarded. I could do zero technology skills and put all of those points into subterfuge/defense.
traps looks more offensive (planting them around to kill things/people) vs. defensive (finding boobytraps of all sorts/disarming, though there are those of course) and so I'm thinking I will not do that, and if I do anything wtih a 3rd subterfuge skill it will be lockpicking, but I'm still uncertain, messing with it all for a bit to get the feels.
I could always do something like 15stealth, 15hacking, 8lockpick, 8traps, 7evade, 7dodge, but I just don't know how that will work in the long run at this point and, again, that would have me doing 0electronics and I'm not sure if skipping that is a good idea either. hhmmmmhmmmm! funfun!!!!
Post edited December 31, 2015 by drealmer7