Patejl: I bought this long time ago.
Reviews seems to be still great, but i have to say this was a huge mistake. Im not sure if issues can be fixwd after years, so i want to ask you.
Is there any patch, port, anything to make this game playable for humans?
Reality is quite sad, maybe its funny classic RPG, BUT this game is pure nightmare if we´re talking about controls and its sensitivity. Stuff for nerds which are happy with extremely clunky mouse controls and game speed which looks like10 FPS at best?
I remember many 90s RPs with slow controls, but this is extreme patience trainer, not a game.
FYI, Ultima 7 is actually the best game in the series. Please don't expect games from before the era of 3-button mice to ever feel streamlined. Ultima 1-4 literately had every key mapped to a command, some of them redundant (like how K would be "Klimb", and D for "Descend" (eg climb down), where as in 5 it became one command, and then in 6 it was just "use". 7 basically is streamlined that it can be played 100% with the mouse by design.
A lot of games are based on Ultima (eg Final Fantasy,) for good or bad, and you are barking up the wrong tree if you want the out-of-the-box experience to have modern game controls. It's literately a 30 year old game designed for a PC. The SNES version is the "designed for a console" version, which cuts a lot of content.
Exult is a remade game engine for 7 which lets you redefine some of the controls, look into that if you really take issue with the game controls. Just be glad that people love this game enough to remake the game engine.
If you think 7 looks clunky, then you're going to hate pretty much every CRPG on GOG released before 2000 and most CRPG's games on the NES and SNES, as they all operate in the exact same manner of 2-3 frames per sprite and run at "like 10fps", and have a lot more menu hell to deal with.
Ultima 7's strongest selling point is that the game is full screen and the game world is absolutely open and seamless. Where as 1-6 had the "usable space" reduced so all the on screen UI stats could be shown. This was unheard of when other games of the era were still doing a lot more UI fidgeting because they were trying to be computerized D&D campaign games still, thus having to know D&D is more helpful in those games.
Ultima, at least 1 and 7 are easy to just play with no D&D knowledge, no previous game knowledge. Ultima 2 and 3 don't require knowing or caring about previous games in the series. 4-5-6 are the only ones that assume having played the previous game, since you can import the Ultima 4 player as the Avatar in Ultima 5 and 6. Ultima 7 doesn't have you import the character from 6 since 200 years have passed, and while all the references to previous games are there, you don't need to know the lore to finish the game, nor do you need to strictly adhere to the virtues established in 4, as you don't get punished directly by the game, rather by the "did anyone see you do that". Heck even the character creator of 1-6 isn't here, you are just dumped straight into the story.
Downsides to this game are largely due to game breaking bugs that trigger things on the map prematurely. For example, the magic carpet, can trigger doors in the dungeon if you fly over the mountains, making it impossible to finish the game without resorting to cheats. You can arrive prematurely at Minoc and the body you're supposed to investigate will be gone. You can still finish the game.
This is why games of this nature didn't drag your nose around with quest markers. You are supposed to find the clues yourself, not just go point A to point B and ignore everything in the middle. You are supposed to explore and talk to NPC's.