It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
UndeadHalfOrc: Dump every point into: appraise, tracking, charisma, sneak, traps, repair, picklock.

Seriously tough , It would be interesting as a challenge.
Why are you necroing an 8 year old thread to give bad advice?
avatar
UndeadHalfOrc: Dump every point into: appraise, tracking, charisma, sneak, traps, repair, picklock.

Seriously tough , It would be interesting as a challenge.
avatar
Bookwyrm627: Why are you necroing an 8 year old thread to give bad advice?
In fairness, the name UndeadHalfOrc would seem to suggest that they've recently been necroed themselves. ;)
avatar
TwoHandedSword: In fairness, the name UndeadHalfOrc would seem to suggest that they've recently been necroed themselves. ;)
XD
On a more serious note:

I know every guide ever made sais Traps was a useless skill, and it most likely is the most useless skill, alongside
Appraisal, Sneak and Tracking.

But I never even tried it at all.

What kind of "traps" is it supposed to prevent or disarm exactly? And how do I actually disarm?
avatar
UndeadHalfOrc: On a more serious note:

I know every guide ever made sais Traps was a useless skill, and it most likely is the most useless skill, alongside
Appraisal, Sneak and Tracking.

But I never even tried it at all.

What kind of "traps" is it supposed to prevent or disarm exactly? And how do I actually disarm?
There are a few items that have traps on them. Pick the item up and the trap will damage you. I think the Traps skill is used automatically when you pick up the trapped item, but I'm not sure.

An item with a trap on it is NOT the same as an item with a curse on it. A cursed item is terrible forever, while a trapped item should only hurt you once. I think. It comes up so rarely and on such irrelevant treasures that I might be wrong about some of this.
BTW charm skill is actually used in Dominus conversation, normally he will identify items for 10 gold, with full charm he identifies for 5 gold.
avatar
krokots: BTW charm skill is actually used in Dominus conversation, normally he will identify items for 10 gold, with full charm he identifies for 5 gold.
How many points is "full" charm? 30 points?
avatar
krokots: BTW charm skill is actually used in Dominus conversation, normally he will identify items for 10 gold, with full charm he identifies for 5 gold.
avatar
Bookwyrm627: How many points is "full" charm? 30 points?
Yes. Value is proportional to charm. 0 charm = 10 gold, 30 charm = 5 gold. 15 charm would be around 7 gold.
Found out this because I made a conversation editor and player. I played Dominus conversation with some debugging options and discovered this as a side effect.
Post edited April 16, 2019 by krokots
Great. That means less skill points for important skills and more money I don't know what to do with. ;)
At least Charm has a use in UW1, as little at it may be: lots more bartering to do in UW1, than in UW2. Goblins, dwarves, lizards...

In UW2 the only place to spend money on is Merzan and he doesn't care how charismatic you are
avatar
Bookwyrm627: How many points is "full" charm? 30 points?
avatar
krokots: Yes. Value is proportional to charm. 0 charm = 10 gold, 30 charm = 5 gold. 15 charm would be around 7 gold.
Found out this because I made a conversation editor and player. I played Dominus conversation with some debugging options and discovered this as a side effect.
Out of curiosity, if you hack a save to give yourself over 60 charm, what happens to the price of identifying items? Does it go negative, or does it underflow? Or des the game crash or otherwise behave strangely if you try that?
avatar
stryx: Great. That means less skill points for important skills and more money I don't know what to do with. ;)
Far too true. :)
avatar
krokots: Yes. Value is proportional to charm. 0 charm = 10 gold, 30 charm = 5 gold. 15 charm would be around 7 gold.
Found out this because I made a conversation editor and player. I played Dominus conversation with some debugging options and discovered this as a side effect.
avatar
dtgreene: Out of curiosity, if you hack a save to give yourself over 60 charm, what happens to the price of identifying items? Does it go negative, or does it underflow? Or des the game crash or otherwise behave strangely if you try that?
When i put in value 60, he asked for...0 gold coins.
avatar
dtgreene: Out of curiosity, if you hack a save to give yourself over 60 charm, what happens to the price of identifying items? Does it go negative, or does it underflow? Or des the game crash or otherwise behave strangely if you try that?
avatar
krokots: When i put in value 60, he asked for...0 gold coins.
How about values greater than 60? Like, say, 90?
avatar
krokots: When i put in value 60, he asked for...0 gold coins.
avatar
dtgreene: How about values greater than 60? Like, say, 90?
With 90 he asks for -5 gold. So He lowers the price by 5 gold for every 30 charm i guess.