It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Has anyone else noticed the issue of, while using the ACM mod, certain mission types missing? Like escorting civilians? I'm quite confused as to why this is and unsure as to how to fix it, given that I quite like using the mod.

Perhaps furthermore, would anyone know how to change the fact that recruits will always start at level one in the mod?
This question / problem has been solved by ERISSimage
avatar
Wrecker013: using the ACM mod, certain mission types missing? Like escorting civilians?
I think it's intended, for in this mod experience is only gained by killing, so you have nothing if you suceed the escort stealthily.

. " Main features of ACM:
6. reworked experience. Soldiers now gain experience mainly for killing enemies rather than simply participating in mission. "
. " - replaced all defence "cupture a commander" missions with "kill them all" and "aid our troopers" missions. Capture mission are available only when your are going offensive. "
avatar
Wrecker013: would anyone know how to change the fact that recruits will always start at level one in the mod?
Okim wanted to make this better, but finally no longer worked on this.
Post edited May 07, 2019 by ERISS
Fair enough, makes sense! Thanks for the help.
" Okim: high level recruits have equipment that is sometimes incompatible with ACM (or in most cases weird).
Recruits seem to have hardcoded equipment and characteristic files. Simply editing their files in male/female (soldier, seer) folders does nothing. "

I had the idea of "mid-level" or "2-third levels" recruits, if possible. Bettter than lvl 1, but some says it might not be done so.
Post edited May 08, 2019 by ERISS