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Ah, UFO:Aftermath, a spiritual successor to the X-Com games, yet lacking much of the atmosphere that made the original games so good. Like the original games, you play the part of an organisation that is fighting to rid the Earth of an alien menace. The aliens want to take over the planet and kill us all, as Aliens tend to want to when they run out of decent sport on their own home worlds, and they've resorted to bio warfare! Over the course of a 100 or more real time battles (with semi-turn based elements) you must build up a team of elite troopers, capture territories, uncover hidden caches of supplies, rescue downed pilots, assault UFOs, capture technology etc etc much like the old games. Only it has all been simplified. Too much.
Base building has been removed. Instead of building up a base gradually over time with different facilities for different tasks - eg laboratories, workshops etc, each territory is allocated one task, eg: military, science or manufacturing, and later anti-bio mass. The more territories allocated in a certain field, the more efficient that task will be. So that is one part of the original game removed and simplified.
Next, we have the military aspect. You no longer recruit and fire men when you like. You gradually receive new recruits, and it's in your best interest to keep them alive as you won't be receiving many more! After successful missions your troops gain experience and you skill points you can spend in improving their stats. You can turn them into specialised troops such as medics or snipers etc which is an interesting feature, but it makes your experienced troops even less expendable and you’ll be even more loath to lose one in a battle so you’ll reload if they die. You can only take a handful of troops on a mission and you only have one troop transport which automatically launches from the nearest military station. You don't even have to buy Interceptors to take down the UFOs as each military base has their own detachment to use.
Regarding the battles, well they are a bit disappointing, especially the visuals. Originally Mythos games (the original creators of the X-Com games) were making a 3D turned based game called the Dreamland Chronicles, which was a bit like an unofficial follow-up to X-Com, however, it looked amazing. When the project folded due to lack of funding, it was bought up by Altar and reworked until we ended up with UFO Aftermath. Seemingly during development, someone erased the original code and what was left was a game that was severely beaten over the head with an ugly stick. The 3D textures are bland and the design of the levels uninspiring, especially the UFOs themselves which are shockingly bad, not just in look, but in design, with corridors almost impossible to navigate. What makes the battlescape worse, is that despite this being the first proper 3D game in the franchise, it is probably the least '3 Dimensional' of all the games. Everything takes place on one level so there's no sniping from buildings etc. The only exception is the entrance to the UFO bases which are partially 3D but it's a nightmare to work out what is going on. The landscapes are also indestructible compared to the glorious fun of levelling entire buildings in say X-Com Apocalypse.
The mission types are limited in number and soon repeat over and over with very little variation. Each time you send your plucky band of Alien killers out with a variety of weapons and seek to wipe out the alien menace. It plays as a real time game, with pause mode to issue new orders which is a must. Early on you are limited to a handful of short range weapons which requires you to use hit and run tactics, but as you capture more territories, you'll scavenge better equipment which is probably the most fun part of the game. You'll find sniper rifles, assault rifles, heavy machine guns etc which increase your firepower no end. However, regardless of the equipment you capture, 90% of the missions end up with you clustering your men together and all firing at the enemy at once to wipe them out as soon as they appear. This is the least tactical UFO/X-Com game by FAR. There are no actual projectiles so you don't need to worry about hitting your other men, so you can all burst fire in tight corridors and never hit your fellow trooper (unless it's an explosive weapon).
I should focus on some of the good points. The music, although limited, is incredibly atmospheric, especially during the geoscape screens etc. I could listen to it for ages. Having to scavenge weapons and having a limited amount of ammo is great. The first time you equip a Gatling gun is a moment to treasure! Taking on the Reticulans for the first time with their advanced alien weaponry with just a bunch of shotguns and M-16s makes for tense moments. And there is still something satisfying about gradually taking back the Earth, one region of a time whilst researching the alien technology to turn it against their creators.
Sadly after a time, you'll find any enjoyment you are having with UFO Aftermath reaches a critical moment where the game becomes painfully difficult, and very, very repetitive. The Reticulans, the masterminds behind the alien attacks show up more and more frequently with a collection of incredibly advanced and powerful weapons that can take out your entire team in the space of a couple of seconds. This is not fun, nor clever. Having to reload constantly becomes a necessity and an annoyance. There is, however, a solution to the problem which involves the deployment of a specific type of weapon, which once you've sussed out what it is, makes every mission a piece of cake, and it's then you realise just how limited the game is and how nearly every map looks and plays the same.
In conclusion, UFO is a good attempt to reinvigorate people's interest in the whole UFO/X-Com genre, but it fails on many levels to be a truly great game like the original X-Com games. It is ultimately shallow and repetitive, and yet, amongst the mess, there is a playable game in there which occasionally draws me back for another play. There are also a number of mods out there that improve the game further so if UFO style games are your thing, it’s worth a look. It’s just a shame Aftermath feels somewhat unpolished and incomplete, as if a few more months of development could have made this a classic.
excellent review. the game was so uninspired and lacklustre i gave up a long time before completiing it. you mention there are mods available, can you tell me the name of any good ones to look out for?
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robobrien: excellent review. the game was so uninspired and lacklustre i gave up a long time before completiing it. you mention there are mods available, can you tell me the name of any good ones to look out for?

I downloaded a couple from the Strategy Core site: http://www.strategycore.co.uk/files/index.php?cid=28
The simplest of which was one that altered the camera angles so you could zoom in close to the troops. However you'll find the textures look even more awful zoomed in!
I think the game has some merit early on when your small band of troops are trying desperately to capture new territories and scavenge new equipment. Gradually you find yourself pushing back the aliens with a limited arsenal of weapons as the challenge increases more and more. It's just that after a time, it all gets terribly samey. The original games were repetitive, but at least the maps had some variation to them. Also in Aftermath, the power of the alien weapons later on is so ridiculous it's not fun. As I said in the review, there is a particular type of weapon you can deploy later on that turns the tide of battle and makes victory easy. Which is fun for a bit, but ultimately robs you of any satisfaction you get from winning.
I persevered through to the end when I played it, but I admit until I figured out a way to win, I gave up for a year through frustration. It is an incredibly unpolished game that could have been much better. I don't blame anyone for giving up on it, however.
cheers. the zoomed in/fps camera is actually pretty good for lining up shots and the original xcom soundtrack mod is feckin awesome..so good in fact i dug up my copy of xcom apocalypse which was buried on my pc and have started playing that again lol
I'm not at home right now so I can't check the specifics of this but I do own this game and it looks completely different. Well, not completely. It does bear a striking resemblance on many levels but in my version you can actually decide what buildings you want in each base and you only have one team that moves around using the Laputa. Correct me if I'm wrong, but I'm pretty sure that game shares the same title as this one? I was quite surprised when I saw familiar screenshots but a game that appears to have more limited functionality and poorer graphics?
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Hollow5000: I'm not at home right now so I can't check the specifics of this but I do own this game and it looks completely different. Well, not completely. It does bear a striking resemblance on many levels but in my version you can actually decide what buildings you want in each base and you only have one team that moves around using the Laputa. Correct me if I'm wrong, but I'm pretty sure that game shares the same title as this one? I was quite surprised when I saw familiar screenshots but a game that appears to have more limited functionality and poorer graphics?

i think you mean the sequel aftershock, there pretty similar looking
Yep. That's the one I mean. :) Then the sequel to that was Afterlight, right? I think I preferred that one to the others once some of the bugs got sorted out...
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robobrien: cheers. the zoomed in/fps camera is actually pretty good for lining up shots and the original xcom soundtrack mod is feckin awesome..so good in fact i dug up my copy of xcom apocalypse which was buried on my pc and have started playing that again lol

Yea Apocalypse is great! A lot of people don't like it, but I really enjoy the real time battles where you watch great gun fights going on with explosions galore and buildings coming tumbling down. I make minor changes to it though, namely to reduce the effectiveness of the stupid Entropy gun which until you get shields is the cruelest gun in gaming history. I also change some of the stats of the starting weapons, such as power, rate of fire, ammo capacity etc. I just realised the other day after I'd been playing a couple of games I'd downloaded from GoG that I had an Apocalypse campaign I was playing and completely forgot about! Must get back to it. I've had the game for so many years and I've never quite completed it for one reason or other.
UFO: Extraterrestrials is the one that has a mod that makes it almost exactly like the good old X-COM series. All turnbased goodness.
That said, yeah Aftermath wasn't the greatest but it wasn't horrible either. In some ways Aftershock and Afterlight are a bit better but alot of the same weaknesses are still present.
Just hope that they patched the hell out of Aftershock as it's so buggy and unstable that I gave up ever trying to play it after attempting again last summer.... (I had been planning to do Aftermath -> Aftershock -> Afterlight with some modded UFO: Extraterrestrials tossed in for good measure, but stalled out at Aftershock... just couldn't get into Afterlight after bombing out on Aftershock again...)
Post edited November 29, 2009 by cutterjohn
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cutterjohn: UFO: Extraterrestrials is the one that has a mod that makes it almost exactly like the good old X-COM series. All turnbased goodness.
That said, yeah Aftermath wasn't the greatest but it wasn't horrible either. In some ways Aftershock and Afterlight are a bit better but alot of the same weaknesses are still present.
Just hope that they patched the hell out of Aftershock as it's so buggy and unstable that I gave up ever trying to play it after attempting again last summer.... (I had been planning to do Aftermath -> Aftershock -> Afterlight with some modded UFO: Extraterrestrials tossed in for good measure, but stalled out at Aftershock... just couldn't get into Afterlight after bombing out on Aftershock again...)

Afterlight is worth another look, i think it's prob the best of the series. Hopefully the version of Aftershock GOG have got lined up is no longer the crash happy, memory leaking, system hog i remeber.
I played Aftershock quite a bit and was never able to get into it. I actually prefer Aftermath.
To be honest though, after my first hour or so of Aftermath I thought the game was utterly terrible. Eventually I DID get into it and got to really enjoy it.
I did get very frustrated when the Reticulans started showing up with the area of effect weapons. Tactics I was using up to that point (using Assault Rifles at long ranges) had to be thrown utterly out the window. I started splitting my squad properly, running for cover and trying sneak into shotgun range. Very satisfying I found.
Not sure what weapon you're referring to that game breaking? I did finish the game without anything obscenely gamebreaking, but I did stay completely clear of the heavy armour only weapons, as I liked my FAST short range assault team tactic. Guessing the game breaker is one of those? You CAN do it without them...
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Saj5DJ: I played Aftershock quite a bit and was never able to get into it. I actually prefer Aftermath.
To be honest though, after my first hour or so of Aftermath I thought the game was utterly terrible. Eventually I DID get into it and got to really enjoy it.
I did get very frustrated when the Reticulans started showing up with the area of effect weapons. Tactics I was using up to that point (using Assault Rifles at long ranges) had to be thrown utterly out the window. I started splitting my squad properly, running for cover and trying sneak into shotgun range. Very satisfying I found.
Not sure what weapon you're referring to that game breaking? I did finish the game without anything obscenely gamebreaking, but I did stay completely clear of the heavy armour only weapons, as I liked my FAST short range assault team tactic. Guessing the game breaker is one of those? You CAN do it without them...

You can do without the big weapons, but then you'll often find your teams wiped out within seconds of any alien base mission or UFO assault thanks to those reticulans and their insanely powerful guns that rip your men to shreds in the tight almost impossible to navigate corridors. If you don't want to save/reload endlessly, then using some of those big guns from the off is the only way to go. I do like shotguns up close but it still needs some luck because a single powerful hit from Mr. Grey and your trooper is on the floor dying. I think the game starts off a little poor, gets better/really enjoyable when you first start finding new assault rifles etc, then goes into a massive downhill slide once you're combating the biomass and your main foe is the Reticulans. Poor, poor design decisions to make the guns so powerful. Tactics are so few in this game it's about getting as much firepower centred on one spot at a time to win, whereas X-Com needed lots of tactical positioning and the all important decision of whether to plump for a risky auto shot, a quick snap shot, or a certain aimed shot to survive the round.
It is true that it will never have the tactical finesse of X-Com (Apocalypse excepted, it has all the finesse of a spam sandwich). But I actually find it gets more tactical when the Rets arrive. It is just TOO easy when you're all trained up on assualt rifles fighting transgens and laser only Rets.
I do like the UFO incursion missions with their tight corridors and the few dark open areas that are always ret nests. I always split the teams for those and have them converge from at least two angles. I really the like way 'stand and deliver' just fails in the late game. Definitely beats X-Com Apoc for tactics required. That game was just SO easy after you get Toxiguns and personal shields.
When in the hell is Aftershock getting released, anyway? I love GOG, but it's annoying how they've had it listed as "coming soon" for like a week now and released about three other games that weren't on the upcoming list.
Just did the Stalingrad mission for the first tie again since reinstalling. This one had me stumped for AGES last time. Cleared it with one reload this time.
There was thinking how easy it had all gotten. Then my entire team got butchered in a base defence mission, primarily by warp assualt rifles. Man those things chew you up