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Hello,

we just uploaded the first testing versions for the Spring Update to the testing branch on GOG. You can access it via GOG Galaxy by switching to the "testing" beta channel.

Version 35021 (April 05, 2022)

- Added advanced game settings to customize difficulty and game mechanics
- Added optional additional cargo demands to growing towns
- Added dynamic closure of unused industries over time
- Added dynamic spawning of industries over time
- Added additional shared capacity for stations in building extensions
- Added side buildings for street stations
- Added alternative terminals assignment in line manager
- Added load speed penalty for trains with overlength
- Added buoys as waypoints for ships
- Added lane selection to waypoints for road vehicles
- Added horn trigger in cockpit view
- [Modding] Added option to save and load mod presets in mod options menu
- [Modding] Added url metadata in mod.lua to support linking of non-workshop sources
- [Modding] Added option to trigger soundevents of passing trains and road vehicles at waypoints
- [Modding] Added base config value to disable load speed penalty
- [Modding] Added base config value to toggle particle effects for bulldozer actions
- [Modding] Added base config value to toggle particle effects for construction actions
- [Model Editor] Added model validation function
- [Model Editor] Added advanced screenshot options
- [Model Editor] Added selective save options by resource type
- Improved free game menu
- Improved load/unload time calculation for trains
- Improved application responsiveness during load screens
- Improved line and vehicle color selection
- Improved persistence of HUD icon filter settings
- Improved loading of DDS mipmaps
- Improved loading screen responsiveness
- Improved debug output for certain asserts
- Improved settings dialog: added option to toggle sound effects of bulldozer actions
- Improved settings dialog: added option to toggle sound effects of construction actions
- Improved user settings: added option to configure and disable crash savegames
- [Modding] Improved scripting interface: added parcel system to scripting api
- [Model Editor] Improved settings persistance
- [Model Editor] Improved metadata editing
- [Model Editor] Improved reference model selection
- [Model Editor] Improved usability
- [Model Editor] Improved FBX import of seat locators WIKI
- Fixed deterministic simulation in increased game speeds
- Fixed cargo loss on vehicle replacement
- Fixed incomplete loading on mixed cargo vehicles
- Fixed sorting of vehicle model column in vehicle statistics
- Fixed stalled camera rotation
- Fixed road vehicle unbend at stops
- Fixed construction error related to lanes with length zero
- Fixed cut off filenames in error messages
- Fixed crash on game start with missing read access to directories
- Fixed crash caused by SOL Lua errors
- Fixed crash caused while rebuilding street segments
- Fixed crash when using autocomplete in the console
- Fixed crash related to sequence recording with the camera tool
- Fixed crash on AMD graphics cards (MacOS)
- [Campaign] Fixed train station filter in mission 1
- [Campaign] Fixed crash related to stone circle task in mission 3
- [Modding] Fixed scripting interface: EdgeGeometry returns pair for attributes pos and tangent
- [Model Editor] Fixed initial values of new metadata fields to be empty instead of 0
- [Model Editor] Fixed empty folders in dropdown menus
- [Model Editor] Fixed crash with empty compartments

Version 35024 (April 05, 2022)

- Improved street station side buildings
- Fixed crash related to invalid mod lists
- Fixed crash related to missing cost and maintenance metadata in mods
- Fixed crash related to invalid fake bogie configurations in mods
- Fixed crash on startup of the game (Windows)
- Fixed dropdown in destination layer
- [Campaign] Fixed crash in mission 15
- [Modding] Fixed scripting interface: Added missing signal id
- [Model Editor] Fixed crash on model load
- [Model Editor] Fixed crash on fbx import (MacOS, Linux)
Hi!

Sounds great. Especially:

- Added optional additional cargo demands to growing towns
- Added alternative terminals assignment in line manager
- Added additional shared capacity for stations in building extensions
- Added buoys as waypoints for ships
- Added lane selection to waypoints for road vehicles
- Added horn trigger in cockpit view
- Improved line and vehicle color selection
- Fixed cargo loss on vehicle replacement
- Fixed incomplete loading on mixed cargo vehicles

Thanks for keeping in touch with the GoG community :-)
Version 35025 (April 07, 2022)

- Improved train stations: Increased maximum platform length
- Improved construction mode: Skip camera move and zoom if station is already on screen
- Fixed crash related to undefined vehicles from missing mods
- Fixed crash related to impossible update of station constructions
- Fixed crash related to street type definitions
- Fixed crash related to load menu and missing mods
- Fixed crash related to cargo type mods
- Fixed not disappearing farm fields
- Fixed broken railing of stone bridge
- Fixed user interface issues in new game menu
Version 35027 (April 08, 2022)

- Fixed loading issues with certain game versions
- Fixed crash when using alternative terminals with invalid primary path
- Fixed game freeze when assigning ships to invalid lines
- Fixed industry closure times if calendar speed is changed
- [Modding] Fixed scripting interface: TransportVehicle.lineStopDepartures and TransportVehicle.sectionTime not reset anymore
- [Modding] Fixed scripting interface: minor documentation corrections
- [Model Editor] Fixed crash on fbx import (MacOS, Linux)
Version 35029 (April 12, 2022)

- Fixed crash when passengers disembark on overcrowded platforms
- Fixed crash in map editor when generating towns
- Fixed update of industry closure times in notification
- Fixed spawning of industries on top of existing infrastructure
- Fixed number of industries in map generation when custom settings are active
- Fixed crash when construction is modified and terminal window is opened
- Fixed crash in camera tool when two key frame positions are nearly the same
Dear Beta Testers,

The new testing version 35030 has just been released.

Please find here the release notes:

- Fixed random crash related to vehicles arriving when the terminal has not been decided
- Fixed crash in station window when the station is modified
- Fixed crash in road building, when a nearby road has a waypoint or bus stop
- Fixed crash when loading savegame (IsSignalValid)

Thank you again for testing the beta version and providing us with many details and save games. This allows us to identify and solve the problems more quickly.

Hear you soon.
Best wishes from our Team
Marlon Stadler
Post edited April 13, 2022 by das_tesserakt_pro
Dear Beta Testers,

We are happy to announce the release of a new testing version 35031.

Thanks to your active feedback we were able to resolve many more bugs and issues.

As a belated Easter egg, this release includes an experimental feature to adjust the minimum height of bridges and the minimum depth of tunnels.
Feel free to enable the feature by changing the attribute experimentalTunnelAndBridgeMinHeight to true in your settings.lua file. Once enabled the two experimental options are available in the road/track construction settings.

Please find here the complete release notes:

Added (experimental) feature to adjust the minimum heights of bridges and the depth of tunnels
Added (experimental) setting experimentalTunnelAndBridgeMinHeight to enable/disable the minimum height/depth feature
Fixed map generation progress bar not shown
Fixed wrong track section reservation for trains sent to/from depot
Fixed display of HUD icon outside of detail window
Fixed sorting by line usage in town destinations view
Fixed crash when building a road at very short distance from an existing node
Fixed crash with modded industries with box or cylinder colliders
Fixed industries being set as player owned in the map editor
Fixed sharpness of user interface textures
Fixed rare crash with modded street waypoints


We remain focused on fixing beta issues and improving user experience.
Thank you for your continued support.

Hear you soon.
Best wishes from our Team
Thomas
Dear Beta Testers,

it is time for another beta version. Testing version 35033 is now available on the testing branch.

The new version has several important bug fixes, e.g. a lot of pathfinding issues for trains and ships were solved. In addition, the industry closure and spawning feature was rebalanced a bit in terms of frequency. We welcome your feedback regarding the balancing.

Please find here the complete release notes:

Improved localization: added german translation for new features
Improved notifications: unified style for industries and new town needs
Improved notifications: added settings to disable notifications
Improved street station side buildings: show waiting passengers and cargo items
Improved load speed penalty: show factor instead of percentage
Improved balancing: increased default industry closure countdown length
Improved balancing: increased spawning rate for new industries
Improved balancing: decreased propability of industry closure
Improved mod presets: added new button to choose between replace and append to current active list
Improved town editor: added new options to customize town needs per town
Fixed broken ship paths caused by new bridges
Fixed broken ship paths related to narrow passages
Fixed stuck trains if configured alternative terminals are not reachable from the decision point
Fixed trains loading outside of stations
Fixed trains opening doors on wrong side
Fixed ships warping to stations
Fixed sinking ships when docking
Fixed industry closure notifications in case the industry is already gone
Fixed industry closure notifications in case of paused calendar speed
Fixed inconsistency of arrow display for waypoints
Fixed randomization of cargo need distribution
Fixed crashes related to open popups while line stops get removed
[Modding] Fixed priceScale and runningCostScale not working anymore


The missing localizations are on their way and will likely arrive with the next beta version.

Best wishes from our Team
Matthias
Version 35035 (April 27, 2022)

- Fixed crash when clicking on links in campaign tasks
- Fixed crash related to town needs in older beta savegames
Version 35037 (April 27, 2022)

- Fixed fault in legacy handling resulting in broken town demands for beta savegames



Please be aware that version 35035 permanently altered the cargo demands of towns so that multiple cargo demands appear for new buildings instead of different per level.

If you have already saved the game with 35035, you may manually restore old behaviour by (temporarily) using the sandbox mode and editing the town demands in each town detail window.
Thx for these updates on GOG !
Can't wait for release.
Version 35039 (May 03, 2022)

Improved localization
Improved line management: Show scrollbar in alternative terminal selection if necessary
Improved line management: Clean invalid alternative terminals when reparing broken lines
Improved line management: Highlight invalid alternative terminal selections
Improved cockpit camera: Add default camera position for leading vehicle in train if no camera positions are provided by model
Fixed crash in path finding
Fixed crash related to removal of modded industries
Fixed disabled advanced settings when mods are missing
Fixed error in pathfinding for trains leaving depots
Fixed hidden fault in crash saves resulting in later crashes with maxAge assert
Fixed broken anisotropic filtering for Vulkan
Fixed advanced settings scale issue for station, traffic and emission rating
Fixed clickable area of town labels
Fixed free game menu layout issues
Fixed cutoff voiceover when mission loads
[ModelEditor] Fixed initial state of reference model show button
Version 35041 (May 05, 2022)

Added new horn sounds for coaches and planes
Improved localization
Improved supply information in town details
Improved loudness of horn sounds from cockpit view
Improved demolition sounds
Improved highlighting of lines in line manager
Fixed growth factor calculation for custom cargo demands
Fixed update inconsistency in town editor ui
Fixed default camera for reversed trains
Fixed crash when people arrive in buildings while they are followed in cockpit camera
Fixed missing context help for water waypoints
Removed station refresh on load for legacy savegames
Version 35044 (May 06, 2022)

- Improved localization
- Improved town info window usability
- Fixed cargo capacity in station statistics
- Fixed GOG backend integration
Version 35048 (May 13, 2022)

Improved localization
Improved debug output in case of specific crashes
[Modding] Improved scripting interface: added SignalId to scripting api autocompletion
Fixed crashes related to empty save game list
Fixed generation of map with custom settings
Fixed automatic seed reset when returning from advanced settings
Fixed crash when playing with no industries