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I just bought this game in anticipation of Torchlight 2. Also because I'm semi disappointed with Diablo 3. I don't like how it's online only. Anyway I had a few questions about this game. I'm only level 5 so I haven't played it too much yet.

1. In Diablo you can start over from the beginning with a character at any time. If you get stuck on a monster you just start over with the same character and level up a bit more. Can you do that in this game? It seems like every time you exit the game it picks up right where you left off.

2. Is it possible to change the difficulty level or do you have to start a character at the higher difficulty to play at that level.

3. Can you re-spec your character at some point in the game?

That's all the questions I can think of right now. Thank you GOG community for being so awesome!
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vindren: I just bought this game in anticipation of Torchlight 2. Also because I'm semi disappointed with Diablo 3. I don't like how it's online only. Anyway I had a few questions about this game. I'm only level 5 so I haven't played it too much yet.

1. In Diablo you can start over from the beginning with a character at any time. If you get stuck on a monster you just start over with the same character and level up a bit more. Can you do that in this game? It seems like every time you exit the game it picks up right where you left off.

2. Is it possible to change the difficulty level or do you have to start a character at the higher difficulty to play at that level.

3. Can you re-spec your character at some point in the game?

That's all the questions I can think of right now. Thank you GOG community for being so awesome!
1) You can go to town, buy a map from Triya (next to your personal stash) and go down in a two level dungeon. So when you return to main quest you are plus experienced.
The dungeons haven't a "repopulate" option.

2) No, you cannot change difficulty level unless you use console: you open up the console with Shift + ~

There you enter:

"setdifficulty 3" <= accept with "enter" (don't type in the "-Marks)

This sets it to the "very hard"-modus.

The Indexnumbers are: 0 = easy 1 = normal 2 = hard 3 = very hard

Please remember one thing: If you do this in HARDCORE Modus, you WILL be tagged/flagged as cheater! This is only possible without flagging in "normal" non-hardcore modus!

3) You cannot respec until you install these official mod who unlock respec potion fo 15000 gold: http://www.runicgamesfansite.com/downloads.php?do=file&amp;id=33
Post edited August 31, 2012 by Axios2011
Thank you very much for the info. I appreciate it.
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vindren: Thank you very much for the info. I appreciate it.
Please.

PS: on 20th September Runic will release Torchlight 2. No Gog version planned at this time but if you enjoyed Torchlight 1....

Torchlight 2 Trailer: http://www.youtube.com/watch?v=HH_sGQRSpzo

If you like it, you can vote for Torchlight 2 in community wishlist.
I will vote for it.

I have another question. In games like Diablo you can go to town and completely refill your health for free by talking to an innkeeper or something like that. Can you do that in this game or are health potions the only way to heal?
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vindren: I will vote for it.

I have another question. In games like Diablo you can go to town and completely refill your health for free by talking to an innkeeper or something like that. Can you do that in this game or are health potions the only way to heal?
The only free health & mana refill is when you level up: your health and mana will refill.

However there are random health and mana fountains sparse in the dungeons. Mana fountains allow you to "skill spam" for about 30 sec after you refill without consuming mana. (In Torchlight 2 after you use fountains, appear an icon with the time remaining of "free" mana or health)
There are two healing spells in the game, and I wouldn't be caught without them in either hard or very hard mode. Both are not immediate full heals, but heal-over-time. I think six seconds.

Heal Self does what you'd expect.

Heal All heals everyone in your party, including pets and minions. This is an extremely good spell to have on your pet, as it will randomly heal you even as you're healing yourself sometimes, as well as help keep your summons alive.

Additionally, there are other ways to heal.

First of all, there is "tasty fish meat," which goes into your regular inventory (not your "fish" inventory tab). You can fish it up out of every fishing hole I've bumped into so far. It comes in piles of five. It only heals 600 points, which at first is pretty impressive but soon is not, especially as inventory space comes at a premium. However, it heals-over-time in only two seconds, as opposed to the six seconds that healing spells take. So far in about 60 levels spread between two characters, I've used it only once. But people without a healing spell probably find it a lot more useful. Later on you can find Sushi-Grade Fish Meat, which heals for 1200 hit points in a single second, and also gives you (I think) 20 mana.

Second, there are summons: creatures you can summon up to fight for you.

They can heal in the ordinary manner, but also prevent the need to heal so much by distracting some of your many foes long enough that you can give or get a heal. This is a pretty big deal. Summons are often the only way your mage or archer (alchemist or vanquisher) can get enough distance to heal and/or fight in a way that's not suicidally hopeless, especially from enemies with charge attacks who are on you in an instant, like goblinhounds and lizard warriors and the fast skeletons that chanters can cast in bunches. This game is full of "swarms," and they tend to come out in bursts, like from traps.

Summon Blood Skeleton is a spell that puts a (very) tiny portion of a summoned skeleton warrior's damage toward your health. I'm seeing numbers like 1 with characters that have over 1200 and over 1600 points, respectively. This spell is different from Summon Skeleton, which does not heal but provides more skeleton warriors.

Then there is Summon Zombies. Zombies heal tiny bits as a percentage of the damage they do too, but more than the Blood Skeleton does. Since there are three of them, you get the small health boost times three. Another great pet spell.

Summons have a 60-second cool-down time between casts, so you (or your pet) can't spam your way to victory with them. At least, not as far as keeping yourself constantly healed goes. However, they'll keep fighting even after you run away, so don't always have to be there fighting as the timer runs down.
Post edited September 08, 2012 by Blarg