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I'm pissed. So I'm just letting off steam here with the reason why. (Note: In my title, it should be "though", not "thought".)

Last night in T2, I had just returned to the Estherian Enclave & met the Apprentice Enchanter Malo for the 1st time. I had no idea what his enchantments were like, so I saved just before trying him out. Then I had him enchant the best ring I had found so far, with 27 Electric Armor on it.

His enchantment was a lousy +3 to Electric Damage. I immediately exited the game without saving & went to bed.

Today, the 1st time I returned to the game, my very first action was to click on my inventory button in order to see if the ring was still not enchanted. The game immediately froze up, before the inventory opened up.

The next time I opened the game, the inventory opened up okay...only to find that the ring was enchanted anyway!
Post edited October 02, 2019 by DesertWildling
As far as I remember, quitting to main menu does indeed saves the game.
I'm not sure if it also affects force closing it (alt+F4, task manager, etc.), but the game have an auto-save mechanism in place.

If you want to undo things — one way I know would work, is by "dying" then clicking the 'Quit to Main Menu' option, instead of the respawn choices available.

Oh, and you could disenchant the ring if I recall correctly.
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Lazarus_03: As far as I remember, quitting to main menu does indeed saves the game.
I'm not sure if it also affects force closing it (alt+F4, task manager, etc.), but the game have an auto-save mechanism in place.

If you want to undo things — one way I know would work, is by "dying" then clicking the 'Quit to Main Menu' option, instead of the respawn choices available.

Oh, and you could disenchant the ring if I recall correctly.
Thanks for replying, Lazarus. I don't think there are many T2 players any more, so it can take a while to get a reply re T2, if any at all.

Yes, I eventually noticed that when your cursor is over the EXIT button, a little description pops up that says "Save & Exit". I haven't had the urge to undo something since then, so I haven't needed to die & use the "Quit to Main Menu" option, but I'll have to keep it in mind.

Yes, I did notice that disenchanting was an option, but at that time I didn't want to spend gold on that. I've read a few comments that mention that gold is plentiful in this game. That's true in a sense, since there are areas that respawn everything. Which, having just last night finished the game with my 3rd character, I've taken advantage of too many times to count.

The main problem is that, even in the easiest difficulty mode, it's necessary to constantly upgrade your stats, even in small increments, in order to have your best chances of not dying too often. So pretty much constantly I need more gold than I have in order to add sockets or enchantments...which get very expensive for the 3rd or 4th ones.

And I've found that by the time I've upgraded a new item to a desirable form, it's often time to start working on a replacement. As a result, I can have two rows of items in my inventory that I'm just carrying around so that I can upgrade them as soon as I have the gold or run into the right enchanter or a socketer.

While leveling this 3rd character, I've finally started to take notes on which places respawn and where all the socketers & enchanters are. The socketer locations seem to be standard, although I still have to figure out if they each do the same number of sockets as during my previous encounter with them.

I've only recently began to wonder about that, because I've only recently discovered that the types of enchanters can change, even at the same location. And speaking of enchantments, I've noticed that removing one can often cost more than it did to add it. There is one enchanter who removes them FOR FREE! But it can take a long time before I find him.

But don't get me wrong. I am SO happy that the game does have those respawning areas. Which is one of the many, many reasons I love this game. It has so many little pluses like that, all rolled into one game, that you find only in little bits in most other games.
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DesertWildling: I've read a few comments that mention that gold is plentiful in this game. That's true in a sense, since there are areas that respawn everything. Which, having just last night finished the game with my 3rd character, I've taken advantage of too many times to count.
If you haven't already, try these locations for golds and uniques:

Genie's quest on Act 2 where you have to enter a portal and follow the light.
It could be repeated by jumping back inside the portal without turning the quest over.
Or perhaps even after you finished the quest, can't remember which one.

Phase Beast challenge — if you don't exit the portal after you finish it, it resets when you quit to main menu then resume back in. (not sure if it works for all challenges or just some)

These methods could be considered exploits, so it's up to one's gaming moral/standards.
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DesertWildling: I've only recently discovered that the types of enchanters can change, even at the same location.
The world is randomly generated on each playthrough — that includes those elusive raccoons.
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Lazarus_03: If you haven't already, try these locations for golds and uniques:

Genie's quest on Act 2 where you have to enter a portal and follow the light.
It could be repeated by jumping back inside the portal without turning the quest over.
Or perhaps even after you finished the quest, can't remember which one.

Phase Beast challenge — if you don't exit the portal after you finish it, it resets when you quit to main menu then resume back in. (not sure if it works for all challenges or just some)

These methods could be considered exploits, so it's up to one's gaming moral/standards.
Now that you mention it, I recall that Genie quest (I think it's called "Luminous Arena") respawning sooner than most dungeons. Not sure though if I retried it before turning in the quest or just after. I just entered Act 2 with this 3rd character, so I'll find out for sure soon enough.

It was a real challenge with my 1st character, due to being low on regenerated health/sec. My 2nd character had more, so it was easier. This 3rd character is a crossbow archer, so I've really stocked up on that this time...about 180/sec. in "NG+" mode...so the shock damage should be less than the noise damage to my eardrums.

I didn't know about the tip RE the phase beast challenge. I just assumed you could never do it one more than once since its portal disappears when you exit through it. Not sure I'll try it though. Maybe once just to see it work.

It's easy to think of that method as an exploitation, but I wouldn't say so with the Genie quest. After all, it is still quite a challenge. Plus I do have to use up enchantments in order to get the shock protection, rather than use the enchantments for something else.

One thing I've found odd is this. I've been re-entering most areas as soon as I finish each one and exit, just to figure out when each respawns. Almost all of them do not respawn then. But I've found that a lot of those same areas do respawn before I leave the act. Not sure yet what triggers respawning there. Just time? Or a trip to town?
Post edited October 19, 2019 by DesertWildling
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DesertWildling: One thing I've found odd is this. I've been re-entering most areas as soon as I finish each one and exit, just to figure out when each respawns. Almost all of them do not respawn then. But I've found that a lot of those same areas do respawn before I leave the act. Not sure yet what triggers respawning there. Just time? Or a trip to town?
The areas can be categorize by types like dungeons, passes that connects locations, large overworld areas, etc.

I have read somewhere before that the game keeps a limited number of maps for each type in its memory.
By jumping from one place (each different) of the same type to another, you're bound to reach the threshold; once exceeded, the game would discard the first map (on the queue) you visited to make room for the new one in its memory — therefore resetting the area.

When I tested this before, I confirmed that it does work like that — if my memory didn't fail me, that is.
I think it saves 3 of a certain type at a time, or 4.

Though it could also be due to the elapsed time since I last visited the area.
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Lazarus_03: The areas can be categorize by types like dungeons, passes that connects locations, large overworld areas, etc.

I have read somewhere before that the game keeps a limited number of maps for each type in its memory.
By jumping from one place (each different) of the same type to another, you're bound to reach the threshold; once exceeded, the game would discard the first map (on the queue) you visited to make room for the new one in its memory — therefore resetting the area.

When I tested this before, I confirmed that it does work like that — if my memory didn't fail me, that is.
I think it saves 3 of a certain type at a time, or 4.

Though it could also be due to the elapsed time since I last visited the area.
Sorry I'm replying so late. Just got back from a week-long trip 250 miles away.

Very interesting. I never woulda guessed, but it makes sense. And it's quite possible with the way I've commonly made my 2nd check at this or that dungeon or transition. I commonly completed all of a map's dungeon or transition challenges before I began to check any of them again (after the immediate recheck) for respawning. And that's when I usually found a place respawning.

Of course, that still doesn't rule out the possibility of elapsed time being the reason for respawning. LOL I'll probably never find out for sure, but they respawn fast enough, so I'm not really all that curious.

I've just finished all the required quests in the Ossian Wastes, in NG+, so I'm ready to head to the Salt Barrens. But I did find one dungeon in the Ossian Wastes that I couldn't even finish, so it's going to be quite a while until I try it for respawning. It's called "Tarroch's Tomb" (not to be confused with "Tarroch's Rift"). I don't even recall it being in the regular game. If it was, it was so easy that it didn't catch my attention. But in NG+, it is TOUGH! At level 68, I died 3 times, then decided I better level up some more before bothering to try again. It's full of constantly spawning skellies of all types and sizes (plus the boss skellie). And it all takes place in such a small area that there's not enough time for even my 180+ regen/sec. to save me. Fortunately, it's not a requirement for moving on to the Salt Barrens.