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high rated
Changelog for Patch 1.0.1 (added 20 September 2017):

* Accepting an invite from inside the game will no longer result in game disconnections.


Changelog for Patch 1.0.2 (added 20 September 2017):

Multiplayer
* Ranked Matchmaking searches with far filter to solve people not finding matches
* Fixed Ranked Cheating problems: Increased redplug timeout (which results in a draw) to be longer than the Steam lobby timeout (which results in a loss). Players should timeout of their lobbies first. Increased to 30 seconds rather than 9 seconds.
* Ranked - Reduced queue times for higher tolerances: Changed to 5, 10, 20, 30, 40, 50, 60 from 5, 15, 30, 45, 60, 75, 90

Story Mode
* Snikaree Liberation - Removed time requirement on Heroic
* The Sand Kiln at Levacaloo - Removed time requirement on Heroic
* Scrapetown Cutpurse Changes - Removed skunk patrollers, Revised mission hint
* The Hungry Face a Stiff Wind - Removed 2 artillery cannons, several machine gun turrets, and 25% of the barbed wire.
* Howling Vell - Reduced enemy mills from 3 to 2, Spaced out mills better to prevent enemy pigs from spawning in range of player pigs

Bug Fixes
* Added option to disable video (for people that crash on video playback)
* Fixed problem where game would crash on start because it couldn't load the audio - now it just disables audio :-/ If you are experiencing this bug, you may need to update your drivers for one of your external devices, like headphones.
What about the 1.03 galaxy shows me ?

Could it be the reason that I can't play with my friend who is on Steam ?

edit : ok I saw THIS and we are now confident and we can't wait.

https://trello.com/b/N8EzNonZ/tooth-and-tail-roadmap

PS : is it me or is it the first time an update comes on GoG before being available on Steam ? :p
Post edited September 24, 2017 by V3nom
high rated
Changelog for Patch 1.0.3 (added 28 September 2017):

Online
* GOG Crossplay - At long last, GOG and Steam players can now play together!
* Ranked Matchmaking searches with “worldwide” filter to solve people not finding matches
* Added a player list to the post match screen
* Passworded lobbies - When you create an Unranked lobby, you can optionally enter a password. This lobby will only show up for users that search with that password.
* Friend Invites temporarily disabled to support crossplay (we hope to re-enable invites next patch). For now, use passworded lobbies.

Balance
* Warren Health now 60 (was 50)
* Wolf now stims for 12 seconds (meaning they stim up to 6 units), but their stim does not affect other wolves’ stimming ability
* Skunk Health now 32 (was 30)
* Badger Health now 60 (was 50), Warm up time now 6 secs, warm down time 1 sec (was 4, 2)
* Fox Damage per shot now 18 (was 24), vision reduced to 5 (was 8)
* Artillery Damage to single target now 12, damage to surrounding tiles now 2 (was 4 on all tiles)
* Balloon Damage per shot now 16 (was 12)
* Barbed Wire Health now 25 (was 20)
* Landmine Damage to single target now 9, damage to surrounding tiles now 3, range reduced to 3x3 square (was 3 to all tiles, range was 5x5)

Story Mode
* Victors Will Feast - Heroic fixed
* Sage Marro Speaks - Primary Objective no longer requires you to recruit neutrals

Other stuff
* UI Audio cleaned up
* Added ambience to post-match feast screen
* Game now allows for us to balance single player and multiplayer independently
* Implemented an option called “ModDir” (in your options.xml) that allows the game to load data xmls from a user defined folder.
Thanks for posting these!!!
high rated
Changelog for Patch 1.3.0.4 (added 02 October 2017):

* Top scores on the leaderboard are no longer missing or blank
* Improved lag handling that was introduced in cross-play patch.
Changelog for Patch 1.0.4 Butterbomb (added 16 October 2017):

I hope you're wearing your flame retardant undies, the Butterbomb is here.
Massive changes in this patch both from a feature perspective and balance adjustments.

Campfires
First up: campfires have made their way to multiplayer! Campfires are like a mini-mill/farm combo. They cost 60 food, take 30 seconds to build, and they produce 1 food per second for 300 seconds. They do stave off starvation and they do have to be destroyed to win.

Map Customization
Not just campfires though, desert, snow, and other environments are now mixed into multiplayer matches!

On the world selection screen in unranked play, you'll see this list of options for world generation. You can add more gristmills, make larger maps, or play in a variety of environments featured in the Single Player campaign.
Now you can make your opponent fear Howling Vell as if it was their first time all over again.

Massive Balance Changes
Our goal with the balance in this patch was both to mix things up and provide more incentive to tech up out of tier 1 play. So many matches were ending in the first 3 minutes that we had to make some major changes to Lizards, Toads, Moles, and Pigeons.

* Boar - Get ready for the Butterbomb! Slower movement (67%). HP-20 (80) His flamethrower No longer does 4x damage to large structures like warrens and gristmills, instead does 2x damage to ALL structures. Upon death, he explodes in a 9x9 tile massive explosion that does 10 damage to units and 20 damage to structures. We made this change so as to make Uncle Butter’s gameplay have a little more texture and decision making. He’s a lit fuse, kill him before he gets to your base!
* Barbed Wire - HP+5 (30), any damage it deals out it also takes. Will no longer damage commanders. We made this change because there was no real way to clear Barbed Wire from the field with certain unit compositions. Now you can just tank the damage to make a path. Barbed Wire should see lots more play because of the follow two unit nerfs.
* Mole - No longer does double damage to structures. Cannot be sold after they have fully spawned. Damage -1 (2) HP +5 (30). This is admittedly underpowered now, but Moles were such a huge problem in high level play last patch that we had to nerf them. Expect them to get a buff next patch.
* Lizard - Range-1 (1). HP+1 (10) Having a ‘melee’ unit with 2 range never made any sense, and significantly reduced barbed wire usage. Making lizards range 1 makes barbed wire more effective against them and reduces their viability in large numbers. To go along with this nerf, though, we made a fix for targeting and patchfinding that will allow lizards to surround their targets more effectively in large numbers. They can still hit air units.
* Pigeon - Range -1 (1), HP -1 (4). Reducing pigeon range means that the max number of heal stacks is 9 rather than 25, which should reduce the Tier3+Pigeon Spam strategies we were seeing (while still leaving that somewhat viable).
* Toad - Apply equal damage to all in AOE (6 to all instead of 18 to single target, 3 to others). HP + 3 (10). Double damage to structures. Explode on own tile rather than target’s. While the previous meta had toad as the third element of a tier 1 rock paper scissors, this change is intended to make toad be viable versus squirrels, and to force your opponent to tech up. Exploding in their own tile means that they are more likely to hit 3 units rather than 6, so they should be marginally weaker versus lizards even though the lizard range was reduced.
* Snake - Remove ability to poison structures. It was always dumb. It's gone now. They are still good.
* Chameleon - Will not unstealth to attack the enemy commander.
* Owl - Removed death-bomb. Mice last 60 seconds rather than 30 (so they can build up to a maximum of 12 mice). HP +10 (50). Mice no longer aggro to enemy commander. Mouse damage -1 (2). Might be a sleeper hit here.
* Fox - Damage +6 (24). HP -10 (25). Cast time +0.25 secs (0.25), post shot movement freeze +0.25 secs (0.5). Another day another fox change. Hopefully she's easier to catch now that she has to stand still for a full 3/4 second around each shot.
* Badger - Fixed bug where her weapon spindown was taking as long as the weapon spin up. Minigun now spins down in 1 second, rather than 6.
* Machine Gun Turret - HP -3 (32)
* Landmine - Damage +3 (12, 4 to AOE).
* Warrens - Health per tier: 50, 75, 100 (was 60 for all tiers)

Other Stuff
* Version number now visible on main menu
* Players no longer spawn quite so close together
* Passworded lobbies fixed
* Crash in audio code fixed
* Fixed issue that would cause the match to end when a spectator leaves a match in progress
* Still hard at work on GOG crossplay, no news yet
* These changes will all be coming to the next PS4 patch, no schedule on that yet
Changelog for Patch 1.0.4.4 (added 18 October 2017):

Given that 1.0.4.0 was a controversial patch with some big new features, it’s not surprising that we’d need to hotfix some bugs and fix some imbalance. Here’s all the stuff we’ve fixed since the Butterbomb arrived!

* Badger Windup wasn’t completing all the way. Fixed. Also reduced her max DMG to 20 (from 30).
* Boar DMG was listed at 3 dps but was actually 4. It is now actually 3. Also, the flame coverage was reduced from 10 tiels to 8 tiles.
* Fox cast time and movement freeze was supposed to total 0.75 seconds, but actually only froze for 0.6 seconds. This is fixed, and may affect other units with a movement cooldown as well (squirrel, etc)
* Warren health was listed as 50/75/100 but was still 60/60/60. Fixed.
* Roads in Monastic Gardens now give speed buff
* Lobby creation crash on mac fixed
* Ranked match auto-disconnect fixed