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I can't apparently edit my review.

The game is good, but mouse does not work without major tweaking (same for joystick). The cut scenes are non-functional. Tomb raider II cannot be properly configured (no video settings at all). The game settings application in the main folder says that the game is not installed/does nothing.

In short, it's a total mess.

I down-rated my review to 2 stars as a result.
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squishysupreme: I can't apparently edit my review.

The game is good, but mouse does not work without major tweaking (same for joystick). The cut scenes are non-functional. Tomb raider II cannot be properly configured (no video settings at all). The game settings application in the main folder says that the game is not installed/does nothing.

In short, it's a total mess.

I down-rated my review to 2 stars as a result.
The mouse has never been available for Tomb Raider... thats why theirs a key to look

Tomb Raider 1 works fine if you change detail to mipmapping

Tomb Raider 2 (apart from weird cutscenes) works fine, oh and it can be tweaked press the start menu go to your GOG folder open the Tomb Raider section then TR 2 then tools all your tweaks are their.

and Tomb Raider 3 has always worked on my machine didn't need to mess with it at all
Post edited June 03, 2012 by manic221
Yes, your review always intrigued me, since mouse support never was present in the original games at all. I think gog did a great job adapting the first trilogy. My only concern is the lack of music in TR1, but again, music was never part of the pc port.
Since you've posted here, almost everything about your review is false; while the PC versions are superior there's absolutely no difference in the actual content of the game at all (outside of the expansions and being able to save anywhere in 1 and 3), and mouse control has never been supported.
Also in your review you said the console versions where ports once again you where wrong Tomb Raider was originally released on consoles and later ported to PC's infact in the case of TR2 and 3 they where ported much later on as Sony had an exclusivity agreement with Eidos

Basically your review is laughable and full of allsorts of wrong information... how about you do some research first?
THere are major problems with TR 2 and 3 in that the cutscenes don't work for a great many users,and GOG does need to fix this ( and it can be fixed )but the OP's complaints about TR 1 seem unfournded. TR 1 NEVER used a mouse. I understand you can change it to have mouse support by tweaking but IMHO that isnot something you should expect of GOG.
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manic221: Also in your review you said the console versions where ports once again you where wrong Tomb Raider was originally released on consoles and later ported to PC's infact in the case of TR2 and 3 they where ported much later on as Sony had an exclusivity agreement with Eidos
Tomb Raider I - Release Date (North America) - Nov 14, 1996 DOS and PS1 (same date)
Tomb Raider II - Release Date (North America) - Nov 24, 1997 W95 and PS1 (same date)
Tomb Raider III - Release Date (North America) - March 4, 1999. W95 and PS1 (same date)

You apparently are wrong as well. I never remembered it coming to consoles first and therefore assumed that it came to the PC first (my bad on that). It's clear, though, with a simultaneous release that the console version is a port of the underlying core game (which was probably designed on Sun workstations or something similar) on II and III, though. The resolution is much greater for the PC release, as are the textures and rendering options. It's clear that the PS1 is the same game but with a lot of the fancier things removed.

Also, yes, the AI, aiming, and many other things benefit from the PC's extra power. (rendering distance especially, where the PS1 hit a brick wall, especially on III,where you have to do the rotate and look at the corners of the screen trick as the corners render farther than the center ). From a technical perspective, they are the same, but when you play them, it's like GTA. The PC versions of Rockstar's games are smoother, faster, and easier to control.

You can download the three games via Playstation Network now, but be warned, they are horrendous to actually play compared to the PC.

Concerning the release, GOG needs to clean up the audio and video issues and get a version of that multi-patcher, download it, install it, and re-release the patched version (basically a few altered files). After I burned two CDs and did the patch, yes, it works fine now. Without it, it just doesn't work.

I respect GOG immensely, but proper attention to detail has to be done as well before releasing any game.

*edit* yes, apparently my memory was fuzzy - it was a joystick that I used and not a mouse. I checked and I didn't move from DOS to Windows until Windows 2000 was released. (skipped the previous garbage, much like how I'm staying with XP until Windows 8 (aka Windows 7.fixed) is released.
Post edited June 03, 2012 by squishysupreme
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manic221: Also in your review you said the console versions where ports once again you where wrong Tomb Raider was originally released on consoles and later ported to PC's infact in the case of TR2 and 3 they where ported much later on as Sony had an exclusivity agreement with Eidos
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squishysupreme: Tomb Raider I - Release Date (North America) - Nov 14, 1996 DOS and PS1 (same date)
Tomb Raider II - Release Date (North America) - Nov 24, 1997 W95 and PS1 (same date)
Tomb Raider III - Release Date (North America) - March 4, 1999. W95 and PS1 (same date)

You apparently are wrong as well. I never remembered it coming to consoles first and therefore assumed that it came to the PC first (my bad on that). It's clear, though, with a simultaneous release that the console version is a port of the underlying core game (which was probably designed on Sun workstations or something similar) on II and III, though. The resolution is much greater for the PC release, as are the textures and rendering options. It's clear that the PS1 is the same game but with a lot of the fancier things removed.

Also, yes, the AI, aiming, and many other things benefit from the PC's extra power. (rendering distance especially, where the PS1 hit a brick wall, especially on III,where you have to do the rotate and look at the corners of the screen trick as the corners render farther than the center ). From a technical perspective, they are the same, but when you play them, it's like GTA. The PC versions of Rockstar's games are smoother, faster, and easier to control.

You can download the three games via Playstation Network now, but be warned, they are horrendous to actually play compared to the PC.

Concerning the release, GOG needs to clean up the audio and video issues and get a version of that multi-patcher, download it, install it, and re-release the patched version (basically a few altered files). After I burned two CDs and did the patch, yes, it works fine now. Without it, it just doesn't work.

I respect GOG immensely, but proper attention to detail has to be done as well before releasing any game.

*edit* yes, apparently my memory was fuzzy - it was a joystick that I used and not a mouse. I checked and I didn't move from DOS to Windows until Windows 2000 was released. (skipped the previous garbage, much like how I'm staying with XP until Windows 8 (aka Windows 7.fixed) is released.
Okay, I'll hold my hands up too that i apparently was mistaken with the PC release i believed Sony had an exclusivity agreement with Eidos... (Perhaps that was consoles only?)

I do know that Tomb Raider 1 was designed for the Saturn though.

as for TR2 and 3 they are clearly designed on the PC and benefit from it greatly both of them look far superior and i'm not arguing that i love my consoles immensely and will always own one but i apreciate having the PC versions of these great games.

your correct the guys at GOG should have done more with these games... the releases comes of like they haven't done anything with the game opting to just pack TR1 into DOSBOX and release TR2 and 3 as is which is a shame but the games are still playable and extremely enjoyable.
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squishysupreme: Also, yes, the AI, aiming, and many other things benefit from the PC's extra power.
No they don't. Yes, everything is much better technically, but nothing about how the game actually plays out is different (outside of the higher framerate and saving). There are one or two bits of geometry that are slightly different, but it doesn't add/take away any detail overall.
Post edited June 03, 2012 by Mman235
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manic221: Okay, I'll hold my hands up too that i apparently was mistaken with the PC release i believed Sony had an exclusivity agreement with Eidos... (Perhaps that was consoles only?)
Actually it was Sega they had a 3 week headstart in the EU so you were actually right it did release on console first :P
GOG has at last released their own separately downloadable version of the multi-patcher (which doesn't require you burn CDs of the games to run it). It fixed the few issues I've had with these games.
Post edited June 09, 2012 by pbaggers
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pbaggers: GOG has at last released their own separately downloadable version of the multi-patcher (which doesn't require you burn CDs of the games to run it). It fixed the few issues I've had with these games.
fixed all the issues apart from the weird border around cutscenes on TR2, TR1 doesn't crash after cutscenes anymore and TR3 always worked perfectly on my machine anyway.

I don't think the can fix the bordered cutscene which is why they didn't something you have to live with.