FlockeSchnee: You didn't mean me, but I will try to answer/explain as best as I can.
In Thronebreaker you can right-click any card (even those of the opponent) and Leader (Meve and the opponents Leader) to see more detail information and what keywords associated with those cards/leader mean.Surfinjo: What are the two lines for? How do that affect anything?
FlockeSchnee: By themselves they don't effect anything (as far as I've seen in the 20 hours I played Thronebreaker so far).
You can place your cards whereever you want, but if you want to play Wagenburg you might want to use a line with as few cards on it as possible because it only gains "ammunition" for cards placed on the same row after it has been played.
For the Lyrian Arbalest in most cases you want to place it on the line with the most cards already present because it's a "deploy" card and it's description states it does damage equal to the cards on the same line it gets played on. = If it is the only card on that line it does one damage. If there is already one card it does 2 dmg, two cards already = 3 dmg and so forth.
There are cards causing "environmental" effects like fire. Fire has a % chance to do 2 damage to every card on that line. So if the enemy sets fire to one of your line you may want to place your cards on the non-burning line. Other effects may strenghten or weaken specific enemy cards or your own.
Surfinjo: Can you describe what Deploy, Charge and Order are? The terms seem obvious but that doesn't appear to translate into effect.
FlockeSchnee: Deploy means the stated effect happens when you put that card down. You have only this one use and you have to use it immediatly. For Lyrian Arbalest that means it shoots. For Reynard Odo that means he gives allies with depleted order ability one order back. For example if you already used the Wagenberg to shoot it gives it another chance to shoot (if it has armor value, which it gets if you put cards in its line; Meves ability to strenghten a unit and give it one armor also works to charge the Wagenberg if you use it on the Wagenberg).
Order means you can decide to activate this ability at will whenever you feel it is best used. Unlike with Deploy for example where it has to happen when you put the card down.
Charge means how often you can use an ability. If it is one you can only use it once. For example the card Xavier Lemmens order ability has two charges. He can give a unit with order ability a charge and since he has two charges he can do that two times. Either the same card (if it allows it / if it is wise to do so) or two different cards. Remember: It is an order ability so you don't have to use up both when you just want to use one. You can wait and use the other charge later (unless Xavier Lemmens gets killed than he goes to the graveyard with unused orders)
Surfinjo: An example of a card description:
[i]Regiment Drummer Blitz
Play the top blitz?
Charge 1.[/i] What is Blitz?
FlockeSchnee: Blitz means that you have to place the card you draw right away. It does not go into your hand. Depending on your cards in your deck that could be a problem. The Stray/Vagabond Cavalry (not sure about the english title; I play in german) requires a target (enemy or your own). If the enemy has no targetable card you
have to target one of your own cards. The Stray/Vagabond Slinger requires three targets (enemy or your own or mix of both).
Of course this could be strategically useful. For example the Light Infantry (only 2 "Health" points) does 5 damage to a random enemy card when it is destroyed. So if the enemy has targetable high health cards you could target your own 2 Light Infantry and 1 enemy card to increase your total damage to the enemy (you take 4 damage and the enemy 12). (The Cavalry -as stated in the description- will target a random enemy card NOT one of your own when the original card gets destroyed.) EDIT: Actually I just tested this on the training ground (where you fight a double of yourself) to be sure and those 5 damage can even hit non-targetable enemy cards. (I just killed "other Meve's" Bruchhold. I'm so sorry buddy. :-( )
Surfinjo: [i]Field Medic
Deploy Play a random ally from your graveyard[/i] Where is my graveyard?
FlockeSchnee: On the left side of your cards there is a stack with a skull icon on top. That is your graveyard. (The enemy has one too.) The number above shows how many cards are in there. If you right click it you can view what cards are in there. The Field Medic can only bring back allies, meaning if you only have artefactc or something like that in there. Playing it isn't gonna do anything besides adding that cards victory points to your total of victory points.
Surfinjo: I deployed
Wagenberg first, since this was suggesed during the tutorial. But the opponents hit it, reducing it to 4 and making it useless.
Can you describe what happened here?
FlockeSchnee: It is not useless. (Unless you already used the order ability to shoot). On the bottom of the card there should be a red x1. This means it has 1 unused order, but it has no "ammunition" to use. The description (hover over the card or right-click on the card for more detail) states it uses/needs armor value as ammunition. It also states that putting a card in the same line as the Wagenberg gives it 1 armor per unit placed there. Also Meves Longsword order gives 1 armor in addition to +6 Health points. If you place a card in the same line and use Meves order on the Wagenberg gives it two armor=ammunition. If you order it two shoot it will do two damage to everyone in the line you selected. If you want to increase damage by putting more cards in the same line with it first, there is a chance the enemy will hit the Wagenberg. Armor gets reduced before health, so if the enemy does at least two damage to it, your ammunition is gone and you will have to try again or change your tactic.
Surfinjo: I just used a Lyrian Arbalest from the second row to attack a card on the opponent's second row. It stuck but no effect on the opponent.
FlockeSchnee: If the Lyrian Arbalast was the only card on its row it does only one damage. Armor gets reduced before health. The enemy should have lost at least one 1 armor if it had armor. If no armor it should have lost 1 health.
I cannot thank you enough for your efforts here. I'm beginning to understand.
I will make another effort.
Thanks again!
dessoul: https://imgur.com/a/aiyPh5f I put a picture up there for better understanding.
the red markers are the gravejard. here comes every card, which gets destroyed. When a round is over, all cards laying openly on the table gets destroyed too and are put here.
the green marker is for the reserve cards, your deck. If an round is over, you get 3 new cards from there. but some cards tell you, to take cards from the deck as well during your round. For example, i have an card, telling me to take every same card as this from the deck. And as i have 6 of them in my deck, i have 7 cards on the table in one instant.
the cards you can see on the bottom are your hand cards. If i have played them all, i cannot do anything any more and can only pass. If you have to survive for three rounds, its wise not to play all of them, as you need some of them to defeat the enemy in the next round, too. You get 3 new cards from your deck at the beginning of the next round. But 3 cards are not much to be able to win. Therefore its better then to keep some of your cards for the following rounds.
On the left side is the leader. When choosing your deck in one of the tents, and you have played for some time, you can choose another leader with different ability. In my example, i can deal up to 4 damage to enemy cards every 3 turns, and so on. the green 1 on the bottom left side tells me, that i can do it.
for the rest, the other guys wrote a lot there ;)
but, blitz just means "fast card". its just some ability. You could even write "green card". Play the next green card from your deck.
regarding the field medic: IF you have somebody on your graveyard, you can use him. If your graveyard is empty, you cannot take somebody from there.
I played gwent from the beginning. It was easier back then. the front line took all the damage and the back line were for ranged weapons. you would not want to put ranged weapons there, as they got destroyed very fast then. now there is not really a big difference any more.
Thank you so much, your notations are perfect.
I was getting a bit confused about the two different lines, assuming one was ranged and the other melee. It seems, in this version of Gwent, that is no-longer the case.
Thank you to you and FlockeSchnee once again.