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Hello,

"This War of Mine" is one of my favorite computer games ever, and probably my favorite "indie" title. I was sucked into the premise, absorbed by the atmosphere, moved by the ethical dilemmas and transfixed by the mechanics to the point of addiction. I played the game to death--I'd pretty much mastered the survival mechanics and could prosper from all but the unluckiest of starts and most unforgiving string of events.

I know the vanilla game inside and out, so I'm basically requesting a review that focuses strictly on the differences and/or additions that the expansion brings to the table. Official reviews on gaming sights are a little too vague, plus are aimed at a more general audience. Any new crafts to build in the shelter or locations to scavenge at? How about new (adult) playable characters? Have the mechanics of trading, combat, or character states changed at all? How about additional special events, or alterations in raids, etc?

In-depth feedback would be appreciated (and repped accordingly) as my decision whether or not to take the plunge on buying "The Little Ones" add-on hinges on it.
This question / problem has been solved by Nicole28image
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MaridAudran: Hello,
"This War of Mine" is one of my favorite computer games ever, and probably my favorite "indie" title.
I shall give this a try, since no one has tackled your question yet. But, if someone else is more knowledgeable than I am, feel free to step up.

I will go into it, in a point breakdown format. These are from information that I've gathered.

- There is a new shelter available for play, which, I believe doubles as a scavenging location if not used/selected.

- There are no new crafting items, other objects or items in this expansion, except for toys meant for the kids.

- There are new interactions and dialogue involving the kids, and the kids will react to things that you do or events that happen. While I'm not sure, I believe there are new special events.

- You can select kids (just 1) in a custom game, but you can't change their character portraits. In the main "campaign", the adults and kids come in fixed stories.

- Mechanics and stuff are still the same. But kids add another dimension of difficulty, as they can't guard, scavenge or do several duties around the shelter, until you teach them (duties, that is) to do so. This means if your strategy is reliant on the skills of 4 people or rotation to manage hunger, tired levels and security, you are sort of down to 3, in a sense. On the other hand, if the kids are happy, they serve as a morale booster, which might help with depression and such.

- New endings after the game ends for the kids (and involving them).
Post edited June 28, 2016 by Nicole28
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MaridAudran: Hello,
"This War of Mine" is one of my favorite computer games ever, and probably my favorite "indie" title.
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Nicole28: snip
Good enough Nicole. Thanks for taking the time. For me, not really worth the full DLC price, but I'll pick it up on sale in the future. By such a date, delving back into the game will feel a little fresher anyway.