Banjo_oz
It seems your main issues are:
1) 11bit has abondoned a group of their loyal customers - in this case GoG users - via their lack of updates and communication and not monitoring forums
2) They pulled some very underhanded strategies in selling their game, when they should have been more forward.
3) The fact they multi-platform and console release should not have been done if 11bit was/is unable to support it.
If I misunderstood, again my appologies. With your permission, I would like to repost your thread on the 11bit forum. We may not get a response, but I think if the doctor won't come to the patient, we take the patient to the doctor. That way the doc doesn't get away with "I didn't know," excuse.
I understand some of your frustration, but again I must restate that this is a tiny - seriously like 40 employees, that means if they do have a PR/Marketing/Social Media team, it would literally be about the size of 2 - 4 people - non-english studio. Yes, several members speak fluent english, but I imagine they would be spread a bit thin in replying to all the posts as well as develop patches/fixes to their current games while developing new games. No game is perfect, and no company is perfect, but to expect them to be able to do all that like even bigger yet indie companies - like Stoic - in their non native language is a bit harsh. Most PR teams usually role like 20 or 30 people just to handle the sheer numbers of requests and posts they recieve on a daily/weekly basis in their own language.
Also, even though some AAA companies do usually monitor multiple non-affiliated forums - Steam, Origin, GameFAQ, Humble, GoG, PS4, Xbox - they also strongly recommend to report bugging issues on their forums or to even directly contact them. Also, they strongly emphasize that official updates or timetables will only be posted by them on their forums. I remember having to do that with EA and Bioware for Dragon Age 2 and Mass Effect 3 before getting a response or - for Mass Effect at least - a timetable for when a patch might come out. Stoic was better with response than 11bit, but Stoic crowd sourced where 11bit did not so more communication was a literal requirement for Stoic's case. But even then, Stoic has acted pretty hostile to criticism from users and GoG backers.
The fact you feel insulted that 11bit gave free copies to pirates is unfortunate, but I think it furthers my point. You stated in your earlier post that 11bit only cared for profits. If they did, the last thing they should do is something that gives free copies to known thieves while at the same time upsets their customers. Polygon and EscapistMagazine did a better job, but I think 11bit is trying to do something other companies are not: instead of hunting/fighting pirates that ultimately leads to punishing honest users like us, they are trying to give these people an honest chance to do the right thing and buy the game if they truly enjoyed it. They see the pirating as a forgone conclusion and are powerless to stop - much like a siege in the city our favorite characters live in - but are trying to bring some good out of this for all. This resonates with the very nature of the game. Instead of providing a glory gun-nut game, they create a game that really makes you look at how strong your morality is in a hard situation.
The charity thing, yeah I got nothing there. ;-p But I would like to use your post on 11bit Studios forum and see how they respond. Maybe we will get an answer we won't like, if we get one at all, but I think it is only fair to give them a chance to explain themselves rather than speculate.
I know this may sound a bit optimistic, but I don't think 11bit has abondoned us. It has just literally taken this long to providing support for us. Some of the bugs - according to their forums, like the morale loss for stealing Private Property the Church even if the Priest is dead and there are only thugs - have literally only recently been fixed. Again, some of those patches may be Steam Exclusive since they are for Steam issues like their DRM or what have you. Further, Steam sales alone allowed them to recoup most of their costs in the first week, so I can see why Steam would take priority even if Steam didn't force 11bit into a one sided contract which is the usual case for the extremely big Platforms.
Frankly, the fact they launched a game on different platforms and didn't have many if at all game crashing bugs is amazing. I've yet to buy a recently released game from EA, Activision, or Ubisoft in the last six years that hasn't crashed in the early days or has a bug that makes it literally impossible to progress the game/plot. I seriously remember having to wait 6 months to play Assassin's Creed (Choose your number here) until they fixed some issues, same for Dragon Age II. Do not get me started on Gearbox and Homeworld. Activision sheer demand of money for DLC that is half cosmetic, other half bugged or disappointing has prevented me from buying the Division. I'm not saying they always launched an incomplete or overly bugged game, but it is not the norm. The bugs on 11bit are annoying, but not game ending.
The strategies aren't good for the user, but if you can name five companies that are completely ethical, I'm all ears. Seriously, even if I don't want to play their games, I will buy them to show my support. But I doubt there are even 3 out there that do not abuse gamers in some serious way. The fact is, the gaming industry has only recently begun to actually take gamers/their fans opinions and feedback seriously. One needs to only look at Half Life 3 - or the lack there of - to see the dominate trend is to produce profits and not consider the well being of gamers. Both Indie and AAA companies do this.
Indie companies have it rough since they don't have the financing of the big studios to go toe to toe with the distributers. Usually, they are forced to sign some very one sided contracts in order to release their game on that distrubitors platform or console. Usually things like gaurantee for exclusive content to their platform; gag orders on when said content - if even allowed - will be released to other platforms or consoles; priority on patches for their glitches rather than more serious ones that exist on other platforms; or even something as simple as providing another game that will be an exclusive first launch. Before you say that they shouldn't sign said contracts, at the end of the day, their Studio is a company that has a responsibility to recoup costs and pay wages to their employees at the end of the day. Even if they know it will lead to bad publicity and may even hurt future sales, they need to lock on the best chance for sales for today if they wish to survive. It may bother them, they may be personally against it, but they have to sign it because the majority of the industry - thus the majority of places where gamers can buy games - runs this way, so they have to abide by this situation because they are not on equal footing as say the bigger guys that can easily wait out on negotiations or move to an entirely different platform or console.
It doesn't excuse them, but I think when taken that into light, the fact they are releasing Little Children across the board is better than keeping it exclusively on PS4 or Xbox. They could have stayed exclusive to PS4 and Xbox and I have no doubt those companies would have prefered that, but I think they are trying to do the right thing in a tough situation yet again.
If you still disagree, no worries your opinion is yours and I'm not trying to change it, just making sure you see both sides of the spectrum before placing judgement.