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My police officers are being killed randomly right and left by an event that I think it comes from suspicious fuel being put in their police cars?!!

This is pathetic and a cheap event I guess to add difficulty but it only adds frustration, I have high rank policemen with 1000+ professionalism being killed every day this is so lame after so much time I spent training them...

Never would a police station lay indifferent after 1-2 officers being killed this way I must have lost some 10 already with not way to defend or counter.

Please fix this, I also have other weird things like half my police force gets drunk every day and don't come to work... and this seems to happen almost ignoring their rank and experience.

By snitch gets killed randomly ignoring all his professionalism and rank without even having a way to investigate or avenge his murder pls..

I'm on day 171 btw.. This feels so broken and because of this I have stop playing the game.
Seems I did not read properly an event, I thought I was helping some criminals with gas to escape but it was to trade all my police fuel by a mysterious fuel that would then make car accidents and kill my policemen this event can't be disable or bypass for the looks.


Still it's a kinda stupid OP Event, it should be a daily string of an event that can be disable at any time..

Anyways be warn this event is frustrating happens over 155+ day or so..
I don't know if that helps you with your escalating problem with drunken officers, but just for comparison here is how I handle drunkenness:

1. Never allow someone to go home just because he/she is drunk. Otherwise it just get's a habit to avoid work, stay at home and get depressed enough for the next bottle. (Or to party and return drunk again... might depend on the officer in case ;-) )

2. When the problem occurs again send the officer to the police academy. This seems to raise not only professionalism but also morale.
(At one point I got bribed by a rich guy to give a family member a job. In exchange for never fire the dude he agreed on funding his job and two additional cops. The new guy wasn't good at anything and came in drunk but after two times at the academy he never got drunk again and became one of my most reliable officers.)

3. If it should still happen again and again use the drunkenness to legally fire him/her and get a better officer. I don't know if you already spotted it but drunkenness is one of the reasons for firing an employee the legal way without any consequences.

Following those rules I rarely got anyone to come in for duty in a drunken state. And usually when you send the drunken cop only out with a group of (sober) other cops then he/she also doesn't get killed on the way. I only once had a drunken detective who killed herself on the way to a crime scene. I still wonder a bit that she drove alone. The other detective arrived in perfectly fine condition. *shrugs*

I know it can be hard to fire a cop with high "professionalism" and an alcohol problem when all potential new cops have much lower professionalism but they'll get better and better and even when they still have much to learn it's still better than having a cop that is regularly driving drunk, shooting drunk and possibly make additional fatal errors that get himself and other people killed. I mean... just imagine that kind of cop... :-\
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nakor.298: I don't know if that helps you with your escalating problem with drunken officers, but just for comparison here is how I handle drunkenness:

1. Never allow someone to go home just because he/she is drunk. Otherwise it just get's a habit to avoid work, stay at home and get depressed enough for the next bottle. (Or to party and return drunk again... might depend on the officer in case ;-) )

2. When the problem occurs again send the officer to the police academy. This seems to raise not only professionalism but also morale.
(At one point I got bribed by a rich guy to give a family member a job. In exchange for never fire the dude he agreed on funding his job and two additional cops. The new guy wasn't good at anything and came in drunk but after two times at the academy he never got drunk again and became one of my most reliable officers.)

3. If it should still happen again and again use the drunkenness to legally fire him/her and get a better officer. I don't know if you already spotted it but drunkenness is one of the reasons for firing an employee the legal way without any consequences.

Following those rules I rarely got anyone to come in for duty in a drunken state. And usually when you send the drunken cop only out with a group of (sober) other cops then he/she also doesn't get killed on the way. I only once had a drunken detective who killed herself on the way to a crime scene. I still wonder a bit that she drove alone. The other detective arrived in perfectly fine condition. *shrugs*

I know it can be hard to fire a cop with high "professionalism" and an alcohol problem when all potential new cops have much lower professionalism but they'll get better and better and even when they still have much to learn it's still better than having a cop that is regularly driving drunk, shooting drunk and possibly make additional fatal errors that get himself and other people killed. I mean... just imagine that kind of cop... :-\
Good tips, but OP is talking about the offer to exchange your police station's fuel supply with dodgy fuel - this event happens late in the game, and if you agree to it you get a once-off chunk of cash (quite decent). The trade-off is that there will be random crashes - involving any officer, even while completely sober.

When I tried it, my police force was rapidly reduced in size - before the event I had something like 15 officers per shift (without requiring anyone to work overtime), but by the end of the game I had 8 or less per shift (there are not enough replacements to replace everyone). It doesn't really matter though as you can easily complete the game anyway.

Oh and sending out multiple cops to the same scene makes no difference with respect to drunken ones getting there or not - apparently they all drive separate cars for some reason...
Post edited August 17, 2016 by squid830
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squid830: Good tips, but OP is talking about the offer to exchange your police station's fuel supply with dodgy fuel (...)

Oh and sending out multiple cops to the same scene makes no difference with respect to drunken ones getting there or not - apparently they all drive separate cars for some reason...
I know he was mostly speaking of the fuel event, but with the tips above I was actually refering to him saying this:
"(...), I also have other weird things like half my police force gets drunk every day and don't come to work... and this seems to happen almost ignoring their rank and experience. "

But anyway, I really appreciate your insight into the drunken driving issue. My Impression so far was that only detectives were driving alone and get killed. Seems that I was just really lucky regarding the cops so far. So thanks very much for the warning. Maybe I'll just let the drunken cop stay at the police station next time... if possible... hmm....
Post edited August 20, 2016 by nakor.298
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squid830: Good tips, but OP is talking about the offer to exchange your police station's fuel supply with dodgy fuel (...)

Oh and sending out multiple cops to the same scene makes no difference with respect to drunken ones getting there or not - apparently they all drive separate cars for some reason...
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nakor.298: I know he was mostly speaking of the fuel event, but with the tips above I was actually refering to him saying this:
"(...), I also have other weird things like half my police force gets drunk every day and don't come to work... and this seems to happen almost ignoring their rank and experience. "

But anyway, I really appreciate your insight into the drunken driving issue. My Impression so far was that only detectives were driving alone and get killed. Seems that I was just really lucky regarding the cops so far. So thanks very much for the warning. Maybe I'll just let the drunken cop stay at the police station next time... if possible... hmm....
Do you have any quotes from the game or the devs that 1 and 2 are true seems more like placebo..

I ask the same on steam forums where the dev is active he reply to me and said that officers will drink and get drunk more often the more officers get killed which makes sense now, since I was losing so many officers because of that dodgy fuel more officers would get drunk, we are talking about over 300 professionalism mostly 500+ officers with multiple ranks afaik rank is a key factor in removing drunkenness and bad behavior

http://steamcommunity.com/app/443810/discussions/2/353916981473109154/

Firing was not a solution as said I sometimes would loose 3 officers per day, where professionalism and rank didn't matter, I couldn't employ more officers because there where none applying and at that point in the game you loose access to the deputy and the ability to send them to the academy.

Anyways I backtracked and managed to finish the game but a very shitty ending have to play again see if I can unlock a good ending.
Post edited August 20, 2016 by deathmachinept
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nakor.298: I know he was mostly speaking of the fuel event, but with the tips above I was actually refering to him saying this:
"(...), I also have other weird things like half my police force gets drunk every day and don't come to work... and this seems to happen almost ignoring their rank and experience. "

But anyway, I really appreciate your insight into the drunken driving issue. My Impression so far was that only detectives were driving alone and get killed. Seems that I was just really lucky regarding the cops so far. So thanks very much for the warning. Maybe I'll just let the drunken cop stay at the police station next time... if possible... hmm....
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deathmachinept: Do you have any quotes from the game or the devs that 1 and 2 are true seems more like placebo..

I ask the same on steam forums where the dev is active he reply to me and said that officers will drink and get drunk more often the more officers get killed which makes sense now, since I was losing so many officers because of that dodgy fuel more officers would get drunk, we are talking about over 300 professionalism mostly 500+ officers with multiple ranks afaik rank is a key factor in removing drunkenness and bad behavior

http://steamcommunity.com/app/443810/discussions/2/353916981473109154/

Firing was not a solution as said I sometimes would loose 3 officers per day, where professionalism and rank didn't matter, I couldn't employ more officers because there where none applying and at that point in the game you loose access to the deputy and the ability to send them to the academy.

Anyways I backtracked and managed to finish the game but a very shitty ending have to play again see if I can unlock a good ending.
I think drunkenness is primarily related to morale - so even highly professional cops can become drunks if they get low on morale.

Morale appears to lower when cops die, refusing leave when requested (not sure if how valid the complaint is relates to this or not), and if they get too tired (e.g. making them work overtime affects this).

I suspect morale increases when you let them rest, throw a BBQ/party, give time off for reasonable requests (even if you make them work the day after instead), sending them to the academy, and giving them proceeds from illegal sales and dead officer wages.

So I would think that not allowing a cop time off because he's drunk may actually lower morale and increase future drunkenness (in him and possibly other cops), while letting him rest may actually increase morale and potentially reduce the chances of it happening again.

Firing drunken cops is a solution, but as noted it's quite easy to run out of replacements that way. And I'm not sure whether this affects morale in any way (whether positive or negative) for the rest of the force. You'd think the others get the message that this would get them fired and reduce the incidence of drunkenness, but I don't think that's the case - or if it is then there are too many other factors which affect morale so its effect is diminished.