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Multimedia keys working on keyboard (my G710+ can't control volume in game, but only for TW3)
Persistent colour blind option, maybe even with user defined colours
Easier selection of highlighted objects - sometimes you have to be in a really weird location to access certain things. To light one fire, just for fun I had to climb on top of a cauldron because nowhere next to the fire would allow me to ignite
Single cast magic
Allow getting Wolf gear to grant a quick travel location in Kaer Morhen at the beginning, not something we have to find much later.
Storage chest
Cross bow that is worth a damn

More Gwent. Lot's more Gwent. More than that even.
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foo_: Full keybinding support, no more hardcoded keys.
Please?

I keep hoping this will finally be fixed in the next patch.
You can unlock keybindings in the options menu. At the bottom there is a toggle to unlock them now.
Post edited June 20, 2015 by anomaly
At this point, I have two priorities:

#2: An interface and control scheme that's designed for the keyboard and mouse from the ground up, not just a controller remap.

#1: Manual zoom and FoV controls and the ability to completely turn off that fisheye effect on the Witcher Senses. Because absent those changes, I just can't play the game anymore for the eye strain it's causing.
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Garran: #1: Manual zoom and FoV controls and the ability to completely turn off that fisheye effect on the Witcher Senses. Because absent those changes, I just can't play the game anymore for the eye strain it's causing.
Definitely like your second point here. I did prefer the Witcher senses in the second game - just a burst outwards and everything was highlighted. The flickery effect I find somewhat distracting, but I could live with it, if they gave us the option to go back to TW2 style senses.
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anomaly: Multimedia keys working on keyboard (my G710+ can't control volume in game, but only for TW3)
Persistent colour blind option, maybe even with user defined colours
Easier selection of highlighted objects - sometimes you have to be in a really weird location to access certain things. To light one fire, just for fun I had to climb on top of a cauldron because nowhere next to the fire would allow me to ignite
Single cast magic
Allow getting Wolf gear to grant a quick travel location in Kaer Morhen at the beginning, not something we have to find much later.
Storage chest
Cross bow that is worth a damn
I subscribe to most of your points


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foo_: Full keybinding support, no more hardcoded keys.
Please?

I keep hoping this will finally be fixed in the next patch.
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anomaly: You can unlock keybindings in the options menu. At the bottom there is a toggle to unlock them now.
Thank you, but no. It's nice CDPR did something in this direction three patches back, but it still doesn't work. There is still a number of keys hardcoded; rebinding them doesn't work in 1.06 either.
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anomaly: You can unlock keybindings in the options menu. At the bottom there is a toggle to unlock them now.
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foo_: Thank you, but no. It's nice CDPR did something in this direction three patches back, but it still doesn't work. There is still a number of keys hardcoded; rebinding them doesn't work in 1.06 either.
I haven't tried rebinding them yet, since I didn't want to use any of the locked keys, but if you unlock them then the only one that stays bound, at least as far as the lock icon goes, is F5 for quick save. Can't remember what the other keys are, but the locked list gets much shorter. What are you tring to bind specifically? I'll give a go later.
Linux.
I would like to CDP to consider patching the follow items:

1. Customize gear colors with ink/dye. We pick it up during the game but, seemingly, never use it.

2. Benchmark test/Auto-detect best config: I'd like to know how my settings will perform in game. Or, if the game can detect PC hardware and recommend hardware settings.

3. (Already mentioned) Storage Chests at inns: I definitely want these to return to Witcher 3.

4. Better inventory sorting options. Perhaps potions pre-battle and during battle should be held in different subtabs. I think subtabs in the inventory mgmt screen would solve all sorting options. Press Y to sort by: Decoction, Wicher Oils, Food, etc....

I loved the game and can't wait until October to open up the season pass.
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Jumbik: I'm missing this type of thread here so I have decided to create it myself. I want to have it in one place for convenience.

I will start with my wishes and by few that I have already seen around, if you want you can join in and put down yours. I will try to edit this post to summarize them all in one place.

Wishlist:

- Let me hide the "Press SPACE to skip" message. It is really intrusive to have it in the cutscenes. I know I can skip them even without the message...

- Please let us change the font size of the HUD.

- I'd like one button sign casting back like in witcher 2. You can't just press 3 to cast aard you have to hit 3 to select aard and then q to cast.

- I'd also like to be able to put Parry and interact onto the same key like they were in default witcher 2.

- Key for making screenshots is a must.

- Add an indicator to food how much life will be restored. 5s/10s/20s is not enough information for me

- If consuming two apples with 5s cooldown each the cooldown wont be doubled, instead the second apple replaces the cooldown of the first apple, so one apple gets lost in fact

- AoE loot. It's not MMO, no lootninjas, picking leftovers from dozen points is kinda annoying; or

- Instead of forcing us to focus Geralt's facing toward interactive object, better use camera focus, similar to one used when initiating dialogues with people - you can do that with person even if Geralt's back facing that character. Because positioning Geralt to loot that particular bush is very annoying.

- Tune control input lag; in open world game lagging and imprecise controls lead to wrong moves, leading to falls from heights, leading to health's loss, that doesn't regenerate now.

- FOV slider, since you removed Witcher 1 camera selection.

- Keep Geralt centred when going that "duh witcha sensez" mode, as Geralt is hefty guy on it's own, zooming him in and reducing FOV is not funny, especially given precise positioning you require.

- Ability to adjust hue/saturation/other visual stuff, as we need beautiful picture, not cornea burn. Plus, at times game is beautiful, it deserves photo-mode. While taking screenshots is possible through adding GoG's Witcher 3 to Steam, no built-in adjustments are possible. Your neighbours from Czech Republic, from SCS Soft, add that to their Euro Truck Simulator 2. Truck simulator, Carl!

- Remove that voiced-over intro before every damn save. Annoying as hell. Or make it insta-skippable. RMB would work fine.

- Why there are certain options in inventory/character menu that are available through cycling only? Wouldn't list/table be easier to control? After all, PC Master Race, keyboard, mouse, remember? Apparently not, given how goofy controls are.

- Less overprotection, please (for those willing to live dangerously;P), as selecting, confirming, then confirming again is kinda annoying when you need to do, I dunno, disassemble several things in row.

- Better grass and vegetation, please. This one looks like cardboard. Ah, yeah, I forgot, different render. ;P

- Built-in FPS meter to see how close we are to proverbial "almost constant 60 FPS".

- When Geralt pulls out his sword it should automatically put him in combat mode. Currently it seems that combat mode is active only if enemies are in certain radius. Main reason for my suggestion is it should fix bug where Geralt puts his sword away during combat and fighting with archers, which are too far away to trigger combat mode.

- Personally, I'd like to see us dismount Roach only onto solid ground. I was on a bridge and it dismounted me to the left, and I subsequently fell off, but the right side had plenty of space. However, out in the wilderness I've seen myself mount/dismount from both sides, so obviously it's not hard-coded to a particular side.

- One-click casting, and not just for spells - potions, crossbow, etc too. I don't care if controllers can't handle it. A mouse and keyboard can.

- "Escape" key should close/back out of the current window, not take you to the next-higher selection panel (designed for controller use, naturally). If I'm at the local map and press Esc, I want to go back to gameplay, not have it take me - with each successive Esc keypress - to the world map, then the panel-selection screen, and only then decide after the third Esc that I actually want to go back to the game. (The same thing happens with most of the other panels, but I seem to run into it when using the map a lot more often.)

- Oils need a time duration, this 20 swing/hit mechanic needs to be applied after like 15 seconds of combat and then it breaks the flow of combat when you have to open inventory and apply it again and again and again. It's horrid.

- Regarding potions, they absolutely need to allow us to control how many potions we want to make of a specific potion type when we meditate. I'm already sick of only having 3 swallow potions when you need to use all 3 potions only heal 1 entire health bar on the hardest difficulty. It's just meh. They need a buff and they need to allow us to use more of them, right now its ridiculous.

- You should be able to loot herbs in the environment with a single button press, rather than having it open a menu. And I'd prefer to be able to do it while on the run (currently, it'll break your stride). This leads into the next point....

- Maybe I'm missing the option, but I'd like to be able to equip and un-equip gear while in the store menus.

- What happened to the sort options in your inventory? Am I just missing them? I want to be able to sort by value and weight. And better yet, value/weight.

- Need more quick slots for potions and food. Four would be good. Two is too few

- Subtitles only for Elder Speech and Nilfgaardian

- More options to customize the icons on the minimap (e. g. disable quest marker or certain other icons. Currently you can only turn off the whole minimap or just the "GPS"-mode)

- Compass only instead of the minimap? At least an ability to choose which one I want to use.

- Shortcut to hide/show HUD

- Maybe only have the 'talk' icon on NPC's that are actually going to start a conversation not just "AHK PTOOEY" at my feet.

- Quests/ quest markers for the NPC's that I saved from Bandits who told me to visit them at such-and-such a place. Because I forgot which damn bridge you said.

- Better map. By which I mean a way how to see all my current quests on the map at once. I do not want to switch quests one by one to see where they are.

- I wanna have option to sort formulas when I craft some weapon or armor. I don't wanna see high level formulas on top of my list when i try do new sword or anything.

- An option to toggle on and off the auto-save feature. Every time I boot up the game I start off by deleting 20 or so auto saves. It seems a bit out of hand. I prefer to manage my own game save files.

- An option to toggle on and off all the various onscreen labels for people, animals etc. Perhaps one setting for all the non hostile characters & animals and another for everything. I know it's a little kid, cow, pig, etc. It's kind of holding back the immersion factor a bit.

- An option to toggle on and off the look spring feature for the camera. As I'm running along I'm constantly bumping the camera back up as it wants to duck down lower than I prefer.

- An option to toggle on and off the cutscenes before the load screen. Not a biggie but after seeing it 30 times I got it.

- Quicksave and Quickload for controllers. As two new options in the menu.

- Items storage at inns.

- Option to rest at the inn which would restore your health. An alternative to eating/drinking on higher difficulties.

- Custom game difficulty. Add a new difficulty which will disable fast travel, hide the minimap (gives only compass) and brings in cooking and character needs.

- Keep missions' order without shuffling them in journal.

- Should remember what type of missions tab was opened and open it, not main quest.

- Several custom markers, not necessarily all should be visible on compass/GPS, but ability to mark certain spots with custom notes would be useful. Less important, if three points from above are added.

- Split crafting and alchemical components into two different tabs, same for various "usable" items: food is food, notes are notes, potions/oils/bombs are what they are. Digging through current tabs is like trying to find something in your girlfriends' bag.

- Better horse physics. Roach stops unpredictably, stumbles upon strangest obstacles, and not always responsive in terms of controls. Well, just like Geralt. But, unlike Geralt, Roach does odd things when traverse over rough terrain. I saw them riding arse towards skies, naturally head was below ground level, and check screenshot. Geralt stuck in that pose, couldn't move, save/load weren't helping. Ability to follow custom marker could be useful.

- Dice poker. Preferably from W1. It was a nice switch of game flow, and was fast, Gwent is not bad, but totally different.

- the possibility to add multiple marks (with notes) on the map so you can mark shops, special hideouts, etc.

- Having an option to disable an active quest marker, I'd like to explore without having a yellow arrow on the mini-map.

- Having an option to see ALL quest waypoints on the map simultaneously.

- Able to scroll through quests while on world map screen.

- New tab for Books & Letters & Notes

- Different tabs for crafting & alchemy stuff (they don't belong together)
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