Hickory: No it isn't. I despise Garrus and never give him the time of day in ME1. I'm forced to interact with him in the beginning.
You're not making any point besides "I hate Garrus and the devs for forcing this one decision upon me." I agree, no game has flawless progression (even though your predicament actually has a solution). Thing is, The Witcher series had absolutely no progression. That's my complaint and the only thing I wish CDP improved in future franchises.
Last side note about Garrus: It's pretty easy to kill him in the Suicide mission and to not interact with him in the game, somewhat like what you did in ME1. Give him the role of opening the door, only the person tasked with it dies. That's one way, there are others. Look for guides.
waltc: The Witcher series of games are about *the Witcher*--not the NPCs in any given game.
You seem to ignore he's been called the "Sword of Destiny" for a reason. Neither the books nor the games were about a lonely man minding his own business. They were about an outcast who, half the time involuntarily and the other half voluntarily, managed to get involved by forces greater than him into world-changing events and the moral dilemmas he was forced to face by them.
waltc: By W3, Geralt had moved on and things were not the same anymore.
He sure wished that was the case for a long part of his life. The fact this game exists denies this point. TW3 is the result of nearly a decade of past actions, concluding at last. Plus "moving on" doesn't mean "it didn't happen", just that you chose to ignore it.